Player Matchup

Scylla
Scylla
BerMorais
Scylla
Level 18
God Stats
11W - 13L
1,258 SR
Queue Stats
82W - 92L
1,342 Elo+
Party 2
Nemesis
Nemesis
Formiga_das_Play
Nemesis
Level 18
God Stats
7W - 14L
1,341 SR
Queue Stats
368W - 418L
1,360 Elo+
Party 2
Cabrakan
Cabrakan
Otacio
Cabrakan
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 141L
1,390 Elo+
Party 2
Izanami
Izanami
Qwillix
Izanami
Level 29
God Stats
18W - 10L
1,731 SR
Queue Stats
79W - 103L
1,569 Elo+
Solo
Xbalanque
Xbalanque
bipbip89
Xbalanque
Level 28
God Stats
2W - 7L
1,476 SR
Queue Stats
571W - 623L
1,309 Elo+
Solo
Team Averages
Level 20
1,461 SR
1,394 Elo+

VS

Team Averages
Level 36
1,497 SR
1,453 Elo+
Pele
Pele
AbU8ndrh
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,538 Elo+
Solo
Artemis
Artemis
Grizzleh_Bearh
Artemis
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
9W - 20L
1,706 Elo+
Party 3
Ares
Ares
black-imprial
Ares
Level 21
God Stats
4W - 7L
1,366 SR
Queue Stats
62W - 88L
1,244 Elo+
Party 1
Janus
Janus
dovakinis
Janus
Level 24
God Stats
26W - 35L
1,370 SR
Queue Stats
185W - 261L
1,244 Elo+
Party 1
Set
Set
jageramos
Set
Level 122
God Stats
11W - 8L
1,747 SR
Queue Stats
121W - 97L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BerMorais
Scylla
17
8 / 4 / 10
11,080
528
13,209
11,097
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 4 / 4
10,901
519
7,127
11,979
8,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
Otacio
Cabrakan
17
4 / 6 / 10
11,390
542
6,428
16,318
19,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Qwillix
Izanami
20
13 / 2 / 3
13,576
646
19,496
12,635
5,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
bipbip89
Xbalanque
18
11 / 7 / 4
11,432
544
12,216
16,468
6,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
7 / 8 / 4
11,999
571
9,202
19,047
8,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 10 / 3
9,289
442
9,717
11,759
5,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 10 / 4
8,003
381
1,414
14,945
6,757
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
dovakinis
Janus
12
0 / 7 / 5
8,157
388
4,217
8,618
2,413
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
12 / 6 / 1
11,028
525
13,794
20,859
10,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
38
41
Kills
21
23
Deaths
41
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Pele
7
8
4
1.13
W
Scylla
BerMorais
Scylla
8
4
10
3.25
W
5
4
4
1.75
L
2
10
3
0.35
W
Cabrakan
Otacio
Cabrakan
4
6
10
1.5
W
Izanami
Qwillix
Izanami
13
2
3
7.25
W
Xbalanque
bipbip89
Xbalanque
11
7
4
1.86
L
0
10
4
0.2
L
Janus
dovakinis
Janus
0
7
5
0.36
L
12
6
1
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,476
Damage
38,344
68,497
Taken
75,228
43,322
Mitigated
34,102
12,349
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
9,202
2,116
0
1,679
19,047
8,959
0
3,855
15,066
0
71,426
W
Scylla
BerMorais
Scylla
13,209
1,295
0
1,268
11,097
3,533
2,109
2,096
9,001
44,499
0
W
7,127
3,148
0
1,786
11,979
8,537
333
397
11,582
0
88,095
L
9,717
5,206
0
0
11,759
5,308
1,450
2,189
9,534
0
42,664
W
Cabrakan
Otacio
Cabrakan
6,428
1,576
0
2,064
16,318
19,734
58
785
15,533
49,452
0
W
Izanami
Qwillix
Izanami
19,496
15,693
0
2,660
12,635
5,428
3,768
851
11,784
0
95,434
W
Xbalanque
bipbip89
Xbalanque
12,216
7,096
0
4,571
16,468
6,090
2,358
1,502
14,966
0
81,024
L
1,414
102
0
0
14,945
6,757
489
3,819
10,856
23,508
0
L
Janus
dovakinis
Janus
4,217
160
0
295
8,618
2,413
949
2,922
5,342
34,441
0
L
13,794
6,057
0
6,211
20,859
10,665
124
5,946
14,793
0
65,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,379
Gold Earned
48,476
529
Minions Killed
386
0
Camps Cleared
0
1,811,655
Distance Traveled
1,633,922
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,999
571
120
6
0
387,635
1
W
Scylla
11,080
528
67
3
0
328,637
2
W
Nemesis
10,901
519
128
6
0
411,909
1
L
Artemis
9,289
442
71
3
0
300,791
0
W
Cabrakan
11,390
542
57
3
0
361,315
0
W
Izanami
13,576
646
179
9
0
373,352
6
W
Xbalanque
11,432
544
98
5
0
336,442
4
L
Ares
8,003
381
45
2
0
274,281
1
L
Janus
8,157
388
56
3
0
308,002
1
L
Set
11,028
525
94
4
0
363,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role