Player Matchup

Cerberus
Cerberus
CallMeOldGregg
Cerberus
Level 28
God Stats
1W - 0L
1,594 SR
Queue Stats
11W - 21L
1,390 Elo+
Party 1
Medusa
Medusa
Jayanús
Medusa
Level 61
God Stats
1W - 2L
1,531 SR
Queue Stats
59W - 70L
1,391 Elo+
Party 1
Chaac
Chaac
Kerrigan3171
Chaac
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 35L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
LoafyMuffBoy
Nu Wa
Level 44
God Stats
11W - 10L
1,482 SR
Queue Stats
31W - 41L
1,422 Elo+
Party 1
Arachne
Arachne
MonkeyBuccaneer
Arachne
Level 69
God Stats
17W - 14L
1,492 SR
Queue Stats
147W - 147L
1,381 Elo+
Party 1
Team Averages
Level 47
1,520 SR
1,411 Elo+

VS

Team Averages
Level 51
1,569 SR
1,539 Elo+
Danzaburou
Danzaburou
Durnick
Danzaburou
Level 118
God Stats
12W - 23L
1,408 SR
Queue Stats
681W - 699L
1,518 Elo+
Party 2
Athena
Athena
Letmeseeurpeter
Athena
Level 39
God Stats
32W - 31L
1,604 SR
Queue Stats
115W - 109L
1,567 Elo+
Party 3
Fenrir
Fenrir
Sleepy81
Fenrir
Level 18
God Stats
4W - 3L
1,711 SR
Queue Stats
40W - 34L
1,552 Elo+
Party 2
Ao Kuang
Ao Kuang
TANK0424
Ao Kuang
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
495W - 494L
1,511 Elo+
Solo
Susano
Susano
brocredible13
Susano
Level 38
God Stats
15W - 20L
1,624 SR
Queue Stats
476W - 426L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 4 / 3
4,806
437
2,789
7,595
3,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Medusa
Jayanús
Medusa
8
2 / 1 / 5
5,071
461
5,609
5,225
2,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 1 / 4
6,355
578
6,420
4,589
3,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
5 / 2 / 3
6,542
595
6,745
5,056
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 1 / 3
6,434
585
2,603
5,681
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Durnick
Danzaburou
10
3 / 1 / 2
6,354
578
5,203
5,852
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 3 / 4
5,822
529
2,884
8,160
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Sleepy81
Fenrir
8
0 / 3 / 0
4,813
438
1,318
5,980
1,759
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
TANK0424
Ao Kuang
8
1 / 7 / 2
5,281
480
3,490
9,054
2,626
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 2 / 1
5,272
479
4,132
6,590
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
9
9
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
4
3
0.38
L
Danzaburou
Durnick
Danzaburou
3
1
2
4
W
Medusa
Jayanús
Medusa
2
1
5
4.5
W
5
1
4
7
L
3
3
4
1.67
W
5
2
3
3.25
W
4
1
3
5.5
L
Fenrir
Sleepy81
Fenrir
0
3
0
0
L
Ao Kuang
TANK0424
Ao Kuang
1
7
2
0.29
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,166
Damage
17,027
28,146
Taken
35,636
11,371
Mitigated
12,156
10,913
Healing
6,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
2,789
340
0
2,771
7,595
3,100
0
1,508
6,087
16,775
0
L
Danzaburou
Durnick
Danzaburou
5,203
2,633
0
2,111
5,852
1,414
0
1,762
3,913
0
34,960
W
Medusa
Jayanús
Medusa
5,609
2,228
0
1,545
5,225
2,023
0
1,824
3,401
0
21,523
W
6,420
1,432
0
1,910
4,589
3,049
0
370
4,219
1,932
22,822
L
2,884
1,379
0
995
8,160
4,323
0
2,386
5,465
13,734
0
W
6,745
1,034
279
1,707
5,056
1,567
438
2,445
2,611
26,450
0
W
2,603
1,943
0
2,701
5,681
1,632
0
227
5,454
0
26,011
L
Fenrir
Sleepy81
Fenrir
1,318
335
0
414
5,980
1,759
0
791
4,888
0
17,857
L
Ao Kuang
TANK0424
Ao Kuang
3,490
850
0
1,292
9,054
2,626
0
3,038
5,626
17,151
0
L
4,132
837
0
1,261
6,590
2,034
0
1,440
4,845
0
23,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,208
Gold Earned
27,542
225
Minions Killed
220
0
Camps Cleared
0
1,040,803
Distance Traveled
1,022,876
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,806
437
53
5
0
185,784
0
L
Danzaburou
6,354
578
76
7
0
183,957
0
W
Medusa
5,071
461
25
2
0
206,358
2
W
Chaac
6,355
578
33
3
0
234,161
0
L
Athena
5,822
529
21
2
0
234,494
4
W
Nu Wa
6,542
595
45
4
0
183,212
0
W
Arachne
6,434
585
69
6
0
231,288
0
L
Fenrir
4,813
438
46
4
0
182,158
0
L
Ao Kuang
5,281
480
30
3
0
185,274
0
L
Susano
5,272
479
47
4
0
236,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role