Player Matchup

Tiamat
Tiamat
Belaestiger_Boy
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,617 Elo+
Party 2
Ymir
Ymir
I Grab Erse
Ymir
Level 26
God Stats
47W - 48L
1,501 SR
Queue Stats
126W - 124L
1,264 Elo+
Solo
Susano
Susano
LegendNeXxus
Susano
Level 25
God Stats
1W - 1L
1,588 SR
Queue Stats
18W - 8L
1,577 Elo+
Party 2
Neith
Neith
TarothUK
Neith
Level 17
God Stats
13W - 21L
1,323 SR
Queue Stats
18W - 28L
1,120 Elo+
Party 1
Hel
Hel
getupandjoe
Hel
Level 18
God Stats
2W - 0L
1,366 SR
Queue Stats
12W - 32L
1,074 Elo+
Party 1
Team Averages
Level 19
1,456 SR
1,330 Elo+

VS

Team Averages
Level 20
1,508 SR
1,331 Elo+
Izanami
Izanami
Blackout-lolhlul
Izanami
Level 17
God Stats
68W - 69L
1,455 SR
Queue Stats
98W - 117L
1,336 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Hazer_Kira
Cu Chulainn
Level 28
God Stats
19W - 10L
1,563 SR
Queue Stats
61W - 65L
1,435 Elo+
Party 4
Ymir
Ymir
Tulpenkilla
Ymir
Level 17
God Stats
30W - 29L
1,591 SR
Queue Stats
296W - 372L
1,375 Elo+
Party 3
Merlin
Merlin
jeremyQLF
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 119L
1,120 Elo+
Solo
Set
Set
nikulcho
Set
Level 26
God Stats
5W - 11L
1,430 SR
Queue Stats
47W - 52L
1,389 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 1 / 7
15,699
581
36,393
14,065
13,933
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 6 / 8
12,235
453
11,188
20,016
17,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
20
5 / 0 / 14
14,506
537
17,675
17,510
15,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
TarothUK
Neith
20
6 / 3 / 6
13,772
510
24,923
22,497
10,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 8 / 4
10,250
380
8,397
16,230
12,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 7
10,088
374
10,105
18,817
8,085
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Hazer_Kira
Cu Chulainn
19
2 / 9 / 2
12,317
456
13,770
34,973
27,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
2 / 5 / 9
10,902
404
11,784
30,587
32,757
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
jeremyQLF
Merlin
16
1 / 10 / 1
10,507
389
10,315
20,729
11,460
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
12 / 7 / 2
12,007
445
13,323
22,679
12,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
39
37
Kills
18
18
Deaths
37
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
21
1
7
24.5
L
1
6
7
0.75
L
Cu Chulainn
Hazer_Kira
Cu Chulainn
2
9
2
0.33
W
4
6
8
1.33
W
Susano
5
0
14
12
W
Neith
TarothUK
Neith
6
3
6
3
L
2
5
9
1.3
W
1
8
4
0.38
L
Merlin
jeremyQLF
Merlin
1
10
1
0.15
L
12
7
2
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,576
Damage
59,297
90,318
Taken
127,785
69,557
Mitigated
91,973
31,857
Healing
21,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,393
2,567
1,248
7,362
14,065
13,933
54
3,856
10,209
109,463
0
L
10,105
7,699
0
4,120
18,817
8,085
2,124
8,874
9,943
0
64,878
L
Cu Chulainn
Hazer_Kira
Cu Chulainn
13,770
2,754
0
9,066
34,973
27,607
806
10,771
24,202
0
78,092
W
11,188
2,127
790
2,171
20,016
17,473
330
3,893
16,123
44,184
0
W
Susano
17,675
1,833
0
2,132
17,510
15,416
153
1,281
16,229
6,608
112,119
W
Neith
TarothUK
Neith
24,923
13,505
183
9,734
22,497
10,490
5,998
8,138
14,359
0
104,880
L
11,784
2,013
0
4,543
30,587
32,757
356
16,615
13,972
43,893
0
W
8,397
1,565
3,718
4,519
16,230
12,245
498
4,931
11,299
42,452
0
L
Merlin
jeremyQLF
Merlin
10,315
1,775
83
1,614
20,729
11,460
526
6,670
14,059
57,358
0
L
13,323
6,492
0
2,510
22,679
12,064
0
14,187
8,492
0
69,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,462
Gold Earned
55,821
577
Minions Killed
485
0
Camps Cleared
0
2,464,226
Distance Traveled
2,164,133
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,699
581
139
5
0
532,956
0
L
Izanami
10,088
374
114
4
0
424,061
2
L
Cu Chulainn
12,317
456
136
5
0
428,305
7
W
Ymir
12,235
453
55
2
0
487,444
9
W
Susano
14,506
537
167
6
0
605,924
3
W
Neith
13,772
510
163
6
0
410,414
0
L
Ymir
10,902
404
55
2
0
466,891
1
W
Hel
10,250
380
53
2
0
427,488
0
L
Merlin
10,507
389
96
4
0
362,145
1
L
Set
12,007
445
84
3
0
482,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role