Player Matchup

Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold V
H8ED_AirRock
Bakasura
Gold V
Level 126
God Stats
26W - 24L
1,462 SR
Queue Stats
444W - 464L
1,231 MMR
Solo
Odin
Odin
Gold V
J_Dekker44
Odin
Gold V
Level 86
God Stats
10W - 9L
1,619 SR
Queue Stats
184W - 194L
1,206 MMR
Solo
Merlin
Merlin
Gold V
rei_do_trago
Merlin
Gold V
Level 120
God Stats
10W - 11L
1,550 SR
Queue Stats
131W - 140L
1,268 MMR
Party 1
Bacchus
Bacchus
Silver IV
shimaia_sc
Bacchus
Silver IV
Level 141
God Stats
5W - 5L
1,491 SR
Queue Stats
16W - 31L
1,247 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,524 SR
1,290 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,439 SR
1,340 MMR
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver V
CountOnBuck
Loki
Silver V
Level 75
God Stats
4W - 6L
1,648 SR
Queue Stats
56W - 65L
1,283 MMR
Solo
Hera
Hera
Silver I
Psyco_Dusk314
Hera
Silver I
Level 109
God Stats
19W - 21L
1,216 SR
Queue Stats
174W - 193L
1,236 MMR
Solo
Ares
Ares
Silver III
Ravens-903
Ares
Silver III
Level 84
God Stats
0W - 4L
1,331 SR
Queue Stats
10W - 19L
1,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
4 / 0 / 1
10,534
554
8,260
9,139
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
H8ED_AirRock
Bakasura
17
3 / 5 / 2
10,332
544
7,220
18,665
9,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 3 / 2
9,875
520
5,201
12,660
7,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
18
1 / 1 / 5
10,927
575
5,081
8,648
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
shimaia_sc
Bacchus
14
0 / 1 / 6
9,099
479
5,775
14,832
14,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DanzaburouNu WaTsukuyomiCthulhuTiamat

VS

Bans
Erlang ShenNemesisCu ChulainnDiscordiaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 2 / 0
7,814
411
6,282
12,409
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Artemis
 
Artemis
10
0 / 2 / 0
6,814
359
2,884
6,368
1,921
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

17
3 / 1 / 2
10,177
536
6,993
12,344
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 3 / 5
9,887
520
15,777
8,893
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 1 / 1
8,506
448
5,347
9,571
9,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
9
Kills
9
10
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
0
1
4.5
L
Da Ji
 
Da Ji
3
2
0
1.5
L
Artemis
 
Artemis
0
2
0
0
L
3
1
2
4
W
Bakasura
H8ED_AirRock
Bakasura
3
5
2
0.8
W
1
3
2
0.67
L
1
3
5
1.17
L
2
1
1
2.5
W
Merlin
1
1
5
3.5
W
Bacchus
shimaia_sc
Bacchus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,537
Damage
37,283
63,944
Taken
49,585
37,420
Mitigated
26,095
18,034
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,260
4,923
0
2,612
9,139
3,134
4,292
1,261
7,830
0
74,847
L
Da Ji
 
Da Ji
6,282
1,631
0
1,349
12,409
6,018
0
2,767
9,482
0
27,230
L
Artemis
 
Artemis
2,884
1,180
0
3,035
6,368
1,921
0
1,854
4,514
0
30,522
L
6,993
826
0
4,595
12,344
5,074
0
2,513
9,561
0
86,928
W
Bakasura
H8ED_AirRock
Bakasura
7,220
5,384
0
4,558
18,665
9,168
117
4,660
13,875
0
81,589
W
5,201
1,114
0
4,190
12,660
7,504
295
5,011
7,609
0
50,004
L
15,777
3,769
0
2,868
8,893
3,725
0
3,318
5,423
78,910
0
L
5,347
33
0
1,683
9,571
9,357
360
404
8,417
37,642
0
W
Merlin
5,081
41
0
2,116
8,648
3,331
476
4,211
4,229
79,566
0
W
Bacchus
shimaia_sc
Bacchus
5,775
318
0
4,558
14,832
14,283
274
5,466
9,277
21,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,767
Gold Earned
43,198
560
Minions Killed
482
0
Camps Cleared
0
1,851,817
Distance Traveled
1,581,699
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,534
554
133
7
0
401,672
2
L
Da Ji
7,814
411
42
2
0
353,736
3
L
Artemis
6,814
359
61
3
0
201,263
3
L
Loki
10,177
536
144
8
0
428,779
2
W
Bakasura
10,332
544
136
7
0
368,543
4
W
Odin
9,875
520
101
5
0
321,707
5
L
Hera
9,887
520
166
9
0
364,790
3
L
Ares
8,506
448
69
4
0
233,131
1
W
Merlin
10,927
575
157
8
0
387,549
4
W
Bacchus
9,099
479
33
2
0
372,346
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role