Player Matchup

Anubis
Anubis
Eyswa11owc0m
Anubis
Level 12
God Stats
9W - 9L
1,692 SR
Queue Stats
95W - 63L
1,630 Elo+
Solo
Nemesis
Nemesis
PastaLeTough
Nemesis
Level 24
God Stats
2W - 2L
1,860 SR
Queue Stats
95W - 70L
1,666 Elo+
Solo
Vamana
Vamana
TehSilentProtag
Vamana
Level 9
God Stats
1W - 1L
1,532 SR
Queue Stats
3W - 2L
1,897 Elo+
Solo
Rama
Rama
Topdkb55
Rama
Level 28
God Stats
22W - 14L
1,659 SR
Queue Stats
262W - 246L
1,629 Elo+
Solo
Ymir
Ymir
lazerfan667
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,649 SR
1,664 Elo+

VS

Team Averages
Level 26
1,590 SR
1,583 Elo+
Skadi
Skadi
Cotton Candy191
Skadi
Level 18
God Stats
9W - 4L
1,872 SR
Queue Stats
301W - 251L
1,702 Elo+
Solo
Ares
Ares
DeViLsJaDe
Ares
Level 26
God Stats
4W - 0L
1,670 SR
Queue Stats
54W - 64L
1,698 Elo+
Solo
Athena
Athena
Sulli the cat
Athena
Level 28
God Stats
32W - 24L
1,366 SR
Queue Stats
98W - 88L
1,620 Elo+
Solo
Nu Wa
Nu Wa
icegf
Nu Wa
Level 29
God Stats
20W - 15L
1,642 SR
Queue Stats
41W - 45L
1,602 Elo+
Solo
Neith
Neith
xOhMyImGoodx
Neith
Level 27
God Stats
7W - 6L
1,396 SR
Queue Stats
53W - 49L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 5 / 3
6,835
570
6,227
9,285
4,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
PastaLeTough
Nemesis
13
4 / 3 / 0
7,505
625
7,053
11,320
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 6 / 0
5,093
424
2,092
6,582
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
11
1 / 0 / 1
6,526
544
2,093
8,190
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

1
0 / 2 / 0
3,894
325
107
1,560
374
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
8,071
673
6,316
4,533
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 1 / 2
7,569
631
3,357
5,690
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 1 / 5
7,427
619
5,569
9,077
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
icegf
Nu Wa
9
0 / 3 / 6
5,569
464
3,259
4,030
915
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 3 / 1
6,286
524
4,468
7,115
2,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
9
Kills
16
16
Deaths
9
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
6
1
2
7
L
Anubis
3
5
3
0.9
L
Nemesis
PastaLeTough
Nemesis
4
3
0
1.33
W
4
1
5
6.5
L
1
6
0
0.17
L
Rama
1
0
1
1.5
W
Nu Wa
icegf
Nu Wa
0
3
6
1
L
0
2
0
0
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,572
Damage
22,969
36,937
Taken
30,445
14,367
Mitigated
11,970
13,416
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,316
3,423
0
1,080
4,533
1,204
970
1,332
3,201
0
54,866
W
3,357
129
0
1,071
5,690
3,741
0
1,754
3,936
24,899
0
L
Anubis
6,227
258
0
3,552
9,285
4,328
581
5,893
3,392
34,738
0
L
Nemesis
PastaLeTough
Nemesis
7,053
2,586
0
5,647
11,320
4,976
0
1,942
9,378
0
40,527
W
5,569
2,273
0
4,137
9,077
3,663
0
1,337
7,740
48,090
0
L
2,092
827
0
90
6,582
2,412
76
2,384
4,198
0
15,651
L
Rama
2,093
1,638
0
4,127
8,190
2,277
0
1,437
6,753
0
36,679
W
Nu Wa
icegf
Nu Wa
3,259
1,154
0
250
4,030
915
65
1,911
2,119
18,945
0
L
107
33
0
0
1,560
374
0
529
1,031
420
0
W
4,468
3,089
0
2,726
7,115
2,447
385
0
7,115
0
25,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,853
Gold Earned
34,922
268
Minions Killed
332
0
Camps Cleared
0
932,577
Distance Traveled
1,154,130
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,071
673
108
9
0
225,893
3
W
Ares
7,569
631
41
3
0
228,662
1
L
Anubis
6,835
570
70
6
0
179,177
2
L
Nemesis
7,505
625
92
8
0
235,753
1
W
Athena
7,427
619
101
8
0
254,620
4
L
Vamana
5,093
424
21
2
0
269,930
2
L
Rama
6,526
544
84
7
0
211,882
1
W
Nu Wa
5,569
464
28
2
0
233,043
8
L
Ymir
3,894
325
1
0
0
35,835
0
W
Neith
6,286
524
54
5
0
211,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role