Player Matchup

Fenrir
Fenrir
AltairIIbn
Fenrir
Level 106
God Stats
3W - 6L
1,724 SR
Queue Stats
110W - 118L
1,446 Elo+
Party 2
Jormungandr
Jormungandr
LuccaGrimm
Jormungandr
Level 70
God Stats
2W - 7L
1,072 SR
Queue Stats
160W - 218L
1,430 Elo+
Party 2
Neith
Neith
Otavio_Morais
Neith
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
436W - 420L
1,514 Elo+
Party 2
Aphrodite
Aphrodite
T-TV__Heyblueboy
Aphrodite
Level 105
God Stats
142W - 119L
1,612 SR
Queue Stats
210W - 206L
1,560 Elo+
Party 2
Baba Yaga
Baba Yaga
Zayrcham
Baba Yaga
Level 125
God Stats
4W - 6L
1,380 SR
Queue Stats
574W - 564L
1,497 Elo+
Party 2
Team Averages
Level 109
1,458 SR
1,489 Elo+

VS

Team Averages
Level 115
1,667 SR
1,507 Elo+
Danzaburou
Danzaburou
Dr_Mc-GiLLicuddy
Danzaburou
Level 115
God Stats
35W - 18L
1,718 SR
Queue Stats
217W - 228L
1,524 Elo+
Party 1
Sobek
Sobek
HITRON1634
Sobek
Level 89
God Stats
4W - 1L
1,816 SR
Queue Stats
187W - 166L
1,529 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IllegitimateHero
Tsukuyomi
Level 127
God Stats
29W - 21L
1,758 SR
Queue Stats
179W - 188L
1,468 Elo+
Party 1
Chronos
Chronos
SePhMoUr
Chronos
Level 122
God Stats
3W - 3L
1,585 SR
Queue Stats
127W - 149L
1,509 Elo+
Party 1
King Arthur
King Arthur
SimmeringFlame
King Arthur
Level 120
God Stats
1W - 2L
1,457 SR
Queue Stats
44W - 48L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AltairIIbn
Fenrir
10
3 / 4 / 5
6,166
514
5,209
9,845
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
LuccaGrimm
Jormungandr
9
3 / 4 / 3
5,993
499
3,374
8,736
3,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 4 / 4
6,372
531
6,344
7,416
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
11
1 / 2 / 2
6,437
536
2,875
8,334
4,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Baba Yaga
Zayrcham
Baba Yaga
9
0 / 3 / 2
5,203
434
5,060
5,953
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dr_Mc-GiLLicuddy
Danzaburou
9
0 / 4 / 6
6,094
508
4,167
7,044
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sobek
9
1 / 4 / 4
5,809
484
3,979
8,740
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
13
12 / 1 / 0
8,067
672
9,982
8,003
2,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
SePhMoUr
Chronos
11
3 / 1 / 5
6,941
578
4,690
7,476
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SimmeringFlame
King Arthur
11
1 / 1 / 6
6,528
544
6,734
6,681
4,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
11
Kills
17
17
Deaths
11
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AltairIIbn
Fenrir
3
4
5
1.38
W
Danzaburou
Dr_Mc-GiLLicuddy
Danzaburou
0
4
6
0.75
W
Sobek
1
4
4
0.75
W
Tsukuyomi
12
1
0
12
L
Jormungandr
LuccaGrimm
Jormungandr
3
4
3
1.13
L
4
4
4
1.5
W
Chronos
SePhMoUr
Chronos
3
1
5
5.5
W
King Arthur
SimmeringFlame
King Arthur
1
1
6
4
L
Aphrodite
1
2
2
1
L
Baba Yaga
Zayrcham
Baba Yaga
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,862
Damage
29,552
40,284
Taken
37,944
15,089
Mitigated
16,640
12,774
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AltairIIbn
Fenrir
5,209
1,784
0
2,396
9,845
3,360
0
1,733
8,062
0
29,158
W
Danzaburou
Dr_Mc-GiLLicuddy
Danzaburou
4,167
1,267
270
1,991
7,044
2,134
786
1,384
5,600
0
24,958
W
Sobek
3,979
76
0
3,442
8,740
4,947
0
2,917
5,731
14,553
0
W
Tsukuyomi
9,982
3,737
0
1,053
8,003
2,698
32
1,288
6,643
0
45,397
L
Jormungandr
LuccaGrimm
Jormungandr
3,374
856
0
669
8,736
3,652
0
2,513
6,198
13,108
0
L
6,344
2,923
0
2,518
7,416
2,089
932
1,844
5,547
0
26,520
W
Chronos
SePhMoUr
Chronos
4,690
1,407
306
2,399
7,476
2,699
1,976
2,670
4,650
29,851
0
W
King Arthur
SimmeringFlame
King Arthur
6,734
1,237
0
1,520
6,681
4,162
106
2,607
4,011
0
28,964
L
Aphrodite
2,875
281
800
4,436
8,334
4,239
0
1,176
6,933
23,464
0
L
Baba Yaga
Zayrcham
Baba Yaga
5,060
300
0
1,955
5,953
1,749
0
1,403
4,525
21,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,171
Gold Earned
33,439
221
Minions Killed
261
0
Camps Cleared
0
1,038,242
Distance Traveled
1,109,145
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,166
514
47
4
0
228,227
3
W
Danzaburou
6,094
508
42
4
0
188,879
2
W
Sobek
5,809
484
18
2
0
217,645
3
W
Tsukuyomi
8,067
672
75
6
0
256,348
0
L
Jormungandr
5,993
499
26
2
0
216,901
2
L
Neith
6,372
531
50
4
0
187,658
4
W
Chronos
6,941
578
68
6
0
230,074
1
W
King Arthur
6,528
544
58
5
0
216,199
1
L
Aphrodite
6,437
536
54
5
0
188,555
3
L
Baba Yaga
5,203
434
44
4
0
216,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role