Player Matchup

Vamana
Vamana
UwU Chance
Vamana
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 23L
1,431 Elo+
Party 2
Merlin
Merlin
UwU Chancey
Merlin
Level 49
God Stats
2W - 0L
1,738 SR
Queue Stats
325W - 339L
1,440 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
joehenze
Ah Muzen Cab
Level 26
God Stats
17W - 21L
1,550 SR
Queue Stats
243W - 278L
1,459 Elo+
Party 2
Team Averages
Level 31
1,596 SR
1,444 Elo+

VS

Team Averages
Level 18
1,561 SR
1,267 Elo+
Olorun
Olorun
Coco219
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,173 Elo+
Party 1
Cthulhu
Cthulhu
GHOST_inBLACK
Cthulhu
Level 35
God Stats
12W - 11L
1,396 SR
Queue Stats
99W - 124L
1,313 Elo+
Party 1
Fenrir
Fenrir
dark_magic2101
Fenrir
Level 14
God Stats
3W - 1L
1,788 SR
Queue Stats
9W - 16L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
UwU Chance
Vamana
15
4 / 2 / 10
12,888
614
16,925
22,028
15,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
18
4 / 3 / 9
13,612
648
37,669
13,853
5,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
joehenze
Ah Muzen Cab
18
8 / 3 / 7
14,276
680
18,441
13,377
5,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Coco219
Olorun
14
0 / 7 / 5
10,927
520
8,757
25,131
21,898
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
16
3 / 5 / 4
13,094
624
15,807
35,772
24,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 4 / 2
12,561
598
9,147
25,030
11,452
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
16
Kills
8
8
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
Coco219
Olorun
0
7
5
0.36
L
Cthulhu
3
5
4
1
W
Vamana
UwU Chance
Vamana
4
2
10
4.5
W
Merlin
4
3
9
2.83
L
5
4
2
1.5
W
Ah Muzen Cab
joehenze
Ah Muzen Cab
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,035
Damage
33,711
49,258
Taken
85,933
27,199
Mitigated
57,623
17,367
Healing
26,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Coco219
Olorun
8,757
4,029
1,375
1,839
25,131
21,898
147
7,818
17,313
41,908
0
L
Cthulhu
15,807
1,771
1,458
11,333
35,772
24,273
145
22,268
13,504
52,217
0
W
Vamana
UwU Chance
Vamana
16,925
6,396
1,328
7,230
22,028
15,912
838
10,726
11,302
0
32,560
W
Merlin
37,669
2,264
0
3,865
13,853
5,761
399
7,661
6,192
112,105
0
L
9,147
4,077
0
10,376
25,030
11,452
180
7,741
17,289
0
51,351
W
Ah Muzen Cab
joehenze
Ah Muzen Cab
18,441
7,082
456
4,488
13,377
5,526
841
6,289
7,088
0
65,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,776
Gold Earned
36,582
221
Minions Killed
213
0
Camps Cleared
0
1,161,252
Distance Traveled
1,041,242
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,927
520
69
3
0
290,234
3
L
Cthulhu
13,094
624
75
4
0
377,205
1
W
Vamana
12,888
614
32
2
0
423,651
0
W
Merlin
13,612
648
124
6
0
390,000
0
L
Fenrir
12,561
598
69
3
0
373,803
0
W
Ah Muzen Cab
14,276
680
65
3
0
347,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role