Player Matchup

Mulan
Mulan
CameronPelt
Mulan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,448 Elo+
Party 1
Neith
Neith
DHG Sooner
Neith
Level 26
God Stats
5W - 5L
1,570 SR
Queue Stats
68W - 70L
1,531 Elo+
Solo
Janus
Janus
Fenny11
Janus
Level 16
God Stats
10W - 9L
1,532 SR
Queue Stats
18W - 19L
1,444 Elo+
Party 1
Ymir
Ymir
SubparGrain4831
Ymir
Level 28
God Stats
31W - 22L
1,638 SR
Queue Stats
122W - 138L
1,568 Elo+
Solo
Sol
Sol
caIiforya
Sol
Level 27
God Stats
7W - 14L
1,922 SR
Queue Stats
149W - 182L
1,489 Elo+
Solo
Team Averages
Level 22
1,632 SR
1,496 Elo+

VS

Team Averages
Level 26
1,507 SR
1,489 Elo+
Fenrir
Fenrir
B0RZ0y
Fenrir
Level 29
God Stats
2W - 4L
1,345 SR
Queue Stats
114W - 106L
1,520 Elo+
Solo
Bellona
Bellona
Cobrraa
Bellona
Level 28
God Stats
97W - 97L
1,474 SR
Queue Stats
106W - 108L
1,391 Elo+
Solo
Sylvanus
Sylvanus
IronhideXV
Sylvanus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,499 Elo+
Solo
Hera
Hera
Missing_Child1
Hera
Level 25
God Stats
6W - 5L
1,609 SR
Queue Stats
400W - 405L
1,486 Elo+
Solo
Izanami
Izanami
StinkLV
Izanami
Level 26
God Stats
43W - 24L
1,608 SR
Queue Stats
168W - 160L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 5
6,400
640
4,494
7,107
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
10
6 / 1 / 4
6,252
625
6,282
5,597
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Fenny11
Janus
11
6 / 1 / 5
7,154
715
5,356
5,787
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
4 / 1 / 7
6,132
613
5,969
7,040
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 1
6,779
678
1,946
4,263
1,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B0RZ0y
Fenrir
9
1 / 2 / 0
5,186
519
2,646
6,430
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Cobrraa
Bellona
8
3 / 3 / 2
5,500
550
5,075
6,697
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
IronhideXV
Sylvanus
7
0 / 5 / 3
4,802
480
1,859
8,210
4,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 8 / 2
5,289
529
3,163
6,243
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
StinkLV
Izanami
8
1 / 5 / 1
4,988
499
3,511
7,268
2,007
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
23
Kills
5
5
Deaths
23
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B0RZ0y
Fenrir
1
2
0
0.5
W
5
2
5
3.75
L
Bellona
Cobrraa
Bellona
3
3
2
1.33
W
Neith
6
1
4
8
W
Janus
Fenny11
Janus
6
1
5
8.5
L
Sylvanus
IronhideXV
Sylvanus
0
5
3
0.3
L
0
8
2
0.13
L
Izanami
StinkLV
Izanami
1
5
1
0.3
W
4
1
7
7.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,047
Damage
16,254
29,794
Taken
34,848
12,555
Mitigated
14,805
11,981
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B0RZ0y
Fenrir
2,646
645
0
1,986
6,430
2,002
0
2,563
3,867
0
19,559
W
4,494
1,239
0
2,367
7,107
3,719
609
1,777
5,242
0
25,427
L
Bellona
Cobrraa
Bellona
5,075
1,269
0
175
6,697
3,722
152
1,268
5,407
0
19,342
W
Neith
6,282
2,683
0
2,538
5,597
1,734
667
1,068
4,529
0
26,096
W
Janus
Fenny11
Janus
5,356
718
0
1,212
5,787
1,556
376
1,533
4,124
33,452
0
L
Sylvanus
IronhideXV
Sylvanus
1,859
883
563
1,496
8,210
4,445
25
2,858
5,352
7,719
0
L
3,163
1,478
0
301
6,243
2,629
108
3,223
2,688
22,037
0
L
Izanami
StinkLV
Izanami
3,511
2,702
0
907
7,268
2,007
123
2,961
4,263
0
23,534
W
5,969
749
381
2,389
7,040
4,395
0
426
6,614
18,794
0
W
1,946
920
0
3,094
4,263
1,151
1,243
0
4,263
34,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,717
Gold Earned
25,765
284
Minions Killed
184
0
Camps Cleared
0
957,747
Distance Traveled
886,645
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,186
519
46
5
0
186,501
0
W
Mulan
6,400
640
45
5
0
191,352
2
L
Bellona
5,500
550
39
4
0
195,010
4
W
Neith
6,252
625
47
5
0
173,580
2
W
Janus
7,154
715
81
8
0
216,584
4
L
Sylvanus
4,802
480
10
1
0
155,104
0
L
Hera
5,289
529
44
4
0
180,157
2
L
Izanami
4,988
499
45
5
0
169,873
1
W
Ymir
6,132
613
26
3
0
195,833
2
W
Sol
6,779
678
85
9
0
180,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role