Player Matchup

Odin
Odin
 
Odin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BigNudeOrange
Tsukuyomi
Level 23
God Stats
45W - 26L
1,604 SR
Queue Stats
90W - 75L
1,484 Elo+
Party 1
Hel
Hel
Malzy0202
Hel
Level 25
God Stats
9W - 5L
1,733 SR
Queue Stats
177W - 181L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
gobi bryant1
Kukulkan
Level 18
God Stats
3W - 1L
1,641 SR
Queue Stats
92W - 96L
1,407 Elo+
Party 1
Geb
Geb
swidroman
Geb
Level 24
God Stats
1W - 1L
1,317 SR
Queue Stats
73W - 58L
1,483 Elo+
Party 1
Team Averages
Level 23
1,559 SR
1,472 Elo+

VS

Team Averages
Level 28
1,474 SR
1,458 Elo+
Bacchus
Bacchus
Bojabo11
Bacchus
Level 67
God Stats
61W - 60L
1,616 SR
Queue Stats
315W - 319L
1,498 Elo+
Party 3
Vamana
Vamana
HazouriXCVIII
Vamana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,410 Elo+
Solo
Danzaburou
Danzaburou
Imbrlus
Danzaburou
Level 26
God Stats
1W - 4L
1,253 SR
Queue Stats
60W - 60L
1,459 Elo+
Party 2
Set
Set
Shhyi
Set
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 46L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
Xusito13
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 38L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
19
8 / 2 / 13
13,597
486
16,945
22,310
25,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
BigNudeOrange
Tsukuyomi
20
21 / 3 / 9
14,913
533
29,336
18,053
7,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
1 / 5 / 13
12,238
437
13,827
19,418
11,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
gobi bryant1
Kukulkan
17
3 / 6 / 13
11,359
406
15,110
14,202
6,844
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 2 / 15
12,473
445
15,735
26,509
32,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bojabo11
Bacchus
18
7 / 4 / 9
13,118
469
16,721
22,822
28,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 11 / 10
11,157
398
9,247
27,348
15,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Imbrlus
Danzaburou
16
2 / 4 / 9
11,032
394
9,280
18,791
6,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
Shhyi
Set
16
4 / 7 / 7
11,431
408
17,116
21,445
9,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Xusito13
Baron Samedi
18
4 / 11 / 5
11,716
418
16,903
24,265
9,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
58
37
Kills
18
18
Deaths
37
63
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
2
13
7.25
W
Tsukuyomi
BigNudeOrange
Tsukuyomi
21
3
9
8.5
L
Bacchus
Bojabo11
Bacchus
7
4
9
2.88
L
1
11
10
0.55
L
Danzaburou
Imbrlus
Danzaburou
2
4
9
1.63
W
1
5
13
1.5
L
Set
Shhyi
Set
4
7
7
1.07
L
Baron Samedi
Xusito13
Baron Samedi
4
11
5
0.59
W
Kukulkan
gobi bryant1
Kukulkan
3
6
13
1.58
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,953
Damage
69,267
100,492
Taken
114,671
83,848
Mitigated
69,519
38,895
Healing
28,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
16,945
3,797
0
4,088
22,310
25,287
1,675
7,760
14,244
0
66,645
W
Tsukuyomi
BigNudeOrange
Tsukuyomi
29,336
6,384
0
5,773
18,053
7,943
2,026
5,225
12,631
0
77,115
L
Bacchus
Bojabo11
Bacchus
16,721
1,403
0
5,184
22,822
28,784
291
10,763
11,619
47,787
0
L
9,247
4,669
0
4,888
27,348
15,851
0
6,103
20,841
0
56,297
L
Danzaburou
Imbrlus
Danzaburou
9,280
4,649
0
6,404
18,791
6,294
580
9,771
8,880
0
59,033
W
13,827
799
14,392
10,189
19,418
11,600
1,973
7,278
11,796
68,178
0
L
Set
Shhyi
Set
17,116
5,937
0
4,155
21,445
9,369
64
7,388
13,831
0
68,270
L
Baron Samedi
Xusito13
Baron Samedi
16,903
1,190
2,891
5,088
24,265
9,221
0
9,430
14,124
60,138
0
W
Kukulkan
gobi bryant1
Kukulkan
15,110
2,109
0
0
14,202
6,844
1,554
4,336
9,808
70,254
0
W
15,735
1,106
0
4,453
26,509
32,174
610
7,867
18,389
52,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,580
Gold Earned
58,454
465
Minions Killed
400
0
Camps Cleared
0
2,711,778
Distance Traveled
2,410,996
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
13,597
486
111
4
0
526,667
2
W
Tsukuyomi
14,913
533
79
3
0
616,716
0
L
Bacchus
13,118
469
52
2
0
490,854
2
L
Vamana
11,157
398
60
2
0
517,143
2
L
Danzaburou
11,032
394
88
3
0
492,540
3
W
Hel
12,238
437
139
5
0
517,606
0
L
Set
11,431
408
87
3
0
490,959
2
L
Baron Samedi
11,716
418
113
4
0
419,500
1
W
Kukulkan
11,359
406
106
4
0
458,901
6
W
Geb
12,473
445
30
1
0
591,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role