Player Matchup

Cerberus
Cerberus
Darklies72
Cerberus
Level 23
God Stats
3W - 1L
1,481 SR
Queue Stats
48W - 42L
1,545 Elo+
Party 1
Mercury
Mercury
LaplaceRaptor
Mercury
Level 25
God Stats
11W - 19L
1,310 SR
Queue Stats
189W - 174L
1,592 Elo+
Solo
Tyr
Tyr
PudMastaFlex
Tyr
Level 24
God Stats
5W - 9L
1,232 SR
Queue Stats
21W - 22L
1,352 Elo+
Solo
Baron Samedi
Baron Samedi
Touh
Baron Samedi
Level 16
God Stats
35W - 27L
1,578 SR
Queue Stats
39W - 34L
1,493 Elo+
Party 1
Medusa
Medusa
nikzarx
Medusa
Level 28
God Stats
6W - 3L
1,822 SR
Queue Stats
139W - 140L
1,436 Elo+
Party 1
Team Averages
Level 23
1,485 SR
1,484 Elo+

VS

Team Averages
Level 13
1,538 SR
1,409 Elo+
Loki
Loki
BakerBoys9383
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,345 Elo+
Solo
Tsukuyomi
Tsukuyomi
Croz24
Tsukuyomi
Level 6
God Stats
1W - 1L
1,819 SR
Queue Stats
2W - 2L
1,535 Elo+
Solo
Ah Puch
Ah Puch
DoSumin
Ah Puch
Level 27
God Stats
174W - 146L
1,604 SR
Queue Stats
177W - 152L
1,574 Elo+
Party 2
Medusa
Medusa
KilikMabalz
Medusa
Level 25
God Stats
27W - 24L
1,526 SR
Queue Stats
78W - 71L
1,531 Elo+
Party 2
Cupid
Cupid
TheHunter111
Cupid
Level 4
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 2L
1,058 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Darklies72
Cerberus
20
3 / 4 / 21
12,852
1,071
14,297
16,198
18,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
20
16 / 3 / 18
15,687
1,307
22,422
15,386
7,928
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 4 / 11
13,133
1,094
9,770
12,929
11,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Touh
Baron Samedi
20
11 / 2 / 19
14,128
1,177
20,933
14,127
6,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
nikzarx
Medusa
19
7 / 5 / 11
12,448
1,037
11,066
12,065
5,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

178

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
9,388
782
300
3,119
861
Tsukuyomi
Croz24
Tsukuyomi
18
8 / 10 / 5
13,267
1,106
17,754
19,893
8,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
DoSumin
Ah Puch
19
6 / 3 / 8
14,163
1,180
24,007
12,979
6,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
18
3 / 10 / 10
12,419
1,035
15,384
23,906
9,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 18 / 9
12,090
1,008
5,196
24,769
10,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
52
45
Kills
18
18
Deaths
45
80
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Tsukuyomi
Croz24
Tsukuyomi
8
10
5
1.05
W
Cerberus
Darklies72
Cerberus
3
4
21
3.38
L
Ah Puch
DoSumin
Ah Puch
6
3
8
3.33
L
Medusa
3
10
10
0.8
W
Mercury
16
3
18
8.33
W
8
4
11
3.38
L
1
18
9
0.31
W
Baron Samedi
Touh
Baron Samedi
11
2
19
10.25
W
Medusa
nikzarx
Medusa
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,488
Damage
62,641
70,705
Taken
84,666
49,272
Mitigated
36,000
12,123
Healing
2,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
300
45
0
0
3,119
861
0
941
2,153
0
390
L
Tsukuyomi
Croz24
Tsukuyomi
17,754
4,611
0
63
19,893
8,791
0
9,040
10,753
0
30,020
W
Cerberus
Darklies72
Cerberus
14,297
910
0
2,674
16,198
18,210
0
6,473
9,725
35,179
0
L
Ah Puch
DoSumin
Ah Puch
24,007
477
0
529
12,979
6,632
0
5,540
7,389
62,017
0
L
Medusa
15,384
7,368
326
1,443
23,906
9,584
0
8,496
15,160
0
40,566
W
Mercury
22,422
13,354
0
761
15,386
7,928
0
3,879
11,507
0
43,854
W
9,770
754
0
1,109
12,929
11,191
0
3,444
9,485
0
14,507
L
5,196
2,361
306
241
24,769
10,132
0
10,638
13,981
0
35,033
W
Baron Samedi
Touh
Baron Samedi
20,933
1,233
1,356
4,817
14,127
6,852
0
6,124
8,003
50,888
0
W
Medusa
nikzarx
Medusa
11,066
3,818
0
1,406
12,065
5,091
0
4,087
7,978
0
39,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,248
Gold Earned
61,327
289
Minions Killed
217
13
Camps Cleared
5
1,177,237
Distance Traveled
941,686
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,388
782
0
0
0
46,332
0
L
Tsukuyomi
13,267
1,106
23
2
1
218,651
1
W
Cerberus
12,852
1,071
69
6
0
209,368
0
L
Ah Puch
14,163
1,180
101
8
0
249,369
0
L
Medusa
12,419
1,035
37
3
2
217,764
0
W
Mercury
15,687
1,307
47
4
8
287,447
3
W
Tyr
13,133
1,094
10
1
0
250,660
0
L
Cupid
12,090
1,008
56
5
2
209,570
1
W
Baron Samedi
14,128
1,177
75
6
0
230,822
3
W
Medusa
12,448
1,037
88
7
5
198,940
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role