Player Matchup

Thor
Thor
CyanideSyringe7
Thor
Level 77
God Stats
2W - 0L
1,282 SR
Queue Stats
14W - 23L
1,557 Elo+
Party 2
Chaac
Chaac
Lucyfur 666s
Chaac
Level 98
God Stats
23W - 8L
1,602 SR
Queue Stats
170W - 147L
1,545 Elo+
Party 2
Nox
Nox
OneDayHomie
Nox
Level 109
God Stats
24W - 20L
1,525 SR
Queue Stats
140W - 120L
1,564 Elo+
Party 2
Team Averages
Level 95
1,469 SR
1,555 Elo+

VS

Team Averages
Level 63
1,500 SR
1,649 Elo+
Horus
Horus
FLNKARES
Horus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
FLNKBEAR
Merlin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,770 Elo+
Party 1
Thor
Thor
FLNKKORONOS
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 6
8,275
752
4,036
9,148
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 2 / 5
9,508
864
7,096
9,794
5,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 2 / 8
8,638
785
6,333
5,120
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FLNKARES
Horus
11
4 / 1 / 3
8,391
763
5,703
10,152
7,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
FLNKBEAR
Merlin
11
4 / 4 / 4
8,106
737
9,758
6,129
1,974
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 3
6,512
592
1,335
7,672
2,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
11
Kills
8
8
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
L
Horus
FLNKARES
Horus
4
1
3
5.5
L
Merlin
FLNKBEAR
Merlin
4
4
4
1.5
L
0
6
3
0.25
W
6
2
5
4.25
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,465
Damage
16,796
24,062
Taken
23,953
10,103
Mitigated
11,981
6,770
Healing
3,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,036
609
0
1,336
9,148
2,871
1,235
4,103
5,045
0
27,428
L
Horus
FLNKARES
Horus
5,703
3,514
770
2,424
10,152
7,459
0
3,680
6,170
0
23,663
L
Merlin
FLNKBEAR
Merlin
9,758
793
0
386
6,129
1,974
0
765
5,212
35,903
0
L
1,335
616
0
340
7,672
2,548
135
1,360
6,218
0
8,686
W
7,096
983
576
4,858
9,794
5,570
731
4,171
5,623
0
23,028
W
6,333
590
0
0
5,120
1,662
1,248
1,572
3,548
39,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,421
Gold Earned
23,009
144
Minions Killed
123
0
Camps Cleared
0
594,519
Distance Traveled
558,431
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,275
752
31
3
0
189,333
4
L
Horus
8,391
763
54
5
0
213,075
3
L
Merlin
8,106
737
57
5
0
185,187
3
L
Thor
6,512
592
12
1
0
160,169
1
W
Chaac
9,508
864
31
3
0
215,394
4
W
Nox
8,638
785
82
7
0
189,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role