Player Matchup

Rama
Rama
Silver I
Autoing
Rama
Silver I
Level 35
God Stats
2W - 0L
1,740 SR
Queue Stats
16W - 9L
1,539 MMR
Party 1
Sobek
Sobek
Silver I
FR3D0MF00L
Sobek
Silver I
Level 86
God Stats
1W - 1L
1,741 SR
Queue Stats
18W - 29L
1,512 MMR
Solo
Mulan
Mulan
Gold II
JanusGG
Mulan
Gold II
Level 159
God Stats
28W - 23L
1,572 SR
Queue Stats
468W - 471L
1,582 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Leonard0601
Cu Chulainn
Gold II
Level 145
God Stats
47W - 35L
1,560 SR
Queue Stats
420W - 405L
1,522 MMR
Solo
Hel
Hel
Silver I
bajо
Hel
Silver I
Level 91
God Stats
1W - 0L
1,798 SR
Queue Stats
12W - 9L
1,551 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,682 SR
1,541 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,636 SR
1,545 MMR
Achilles
Achilles
Bronze III
Diegofer666
Achilles
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold V
MiniWeedman
Discordia
Gold V
Level 61
God Stats
4W - 2L
1,740 SR
Queue Stats
28W - 31L
1,577 MMR
Solo
Arachne
Arachne
Silver II
Olvatar
Arachne
Silver II
Level 129
God Stats
9W - 7L
1,673 SR
Queue Stats
129W - 127L
1,509 MMR
Solo
Cerberus
Cerberus
Gold I
RangerBoots
Cerberus
Gold I
Level 148
God Stats
2W - 6L
1,656 SR
Queue Stats
134W - 124L
1,560 MMR
Solo
Anhur
Anhur
Gold III
thumsy
Anhur
Gold III
Level 81
God Stats
22W - 34L
1,612 SR
Queue Stats
438W - 440L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Autoing
Rama
17
2 / 4 / 5
11,899
567
13,331
16,216
5,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
15
2 / 1 / 10
10,942
521
6,069
21,843
24,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
JanusGG
Mulan
20
8 / 1 / 8
13,322
634
17,779
18,141
14,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
Leonard0601
Cu Chulainn
18
2 / 3 / 3
11,891
566
14,672
17,659
19,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hel
bajо
Hel
18
5 / 1 / 10
12,249
583
14,959
17,739
8,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TsukuyomiSetTiamatDanzaburouApollo

VS

Bans
ScyllaCupidNemesisAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Diegofer666
Achilles
15
2 / 4 / 2
9,659
460
6,788
22,626
35,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
MiniWeedman
Discordia
20
0 / 4 / 1
11,248
536
10,604
13,149
5,360
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Olvatar
Arachne
16
3 / 4 / 4
9,977
475
12,966
20,015
11,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
RangerBoots
Cerberus
15
3 / 5 / 2
9,691
461
10,866
23,689
18,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
thumsy
Anhur
17
2 / 2 / 3
10,198
486
7,859
11,751
4,416
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
19
Kills
10
10
Deaths
19
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
Autoing
Rama
2
4
5
1.13
L
Achilles
Diegofer666
Achilles
2
4
2
0.75
W
Sobek
2
1
10
7
W
Mulan
JanusGG
Mulan
8
1
8
12
W
Cu Chulainn
Leonard0601
Cu Chulainn
2
3
3
1.17
L
Discordia
MiniWeedman
Discordia
0
4
1
0.13
L
Arachne
Olvatar
Arachne
3
4
4
1.25
L
Cerberus
RangerBoots
Cerberus
3
5
2
0.8
W
Hel
bajо
Hel
5
1
10
10
L
Anhur
thumsy
Anhur
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,810
Damage
49,083
91,598
Taken
91,230
72,419
Mitigated
75,410
50,590
Healing
23,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Autoing
Rama
13,331
9,727
0
5,781
16,216
5,326
4,959
2,903
13,313
0
90,905
L
Achilles
Diegofer666
Achilles
6,788
2,058
0
5,068
22,626
35,937
0
5,520
16,773
0
47,783
W
Sobek
6,069
441
738
5,226
21,843
24,128
1,254
6,052
15,791
26,512
0
W
Mulan
JanusGG
Mulan
17,779
4,859
0
7,239
18,141
14,865
1,915
5,764
12,377
0
102,329
W
Cu Chulainn
Leonard0601
Cu Chulainn
14,672
2,443
0
4,306
17,659
19,837
1,221
616
17,043
10,273
81,272
L
Discordia
MiniWeedman
Discordia
10,604
614
0
2,459
13,149
5,360
349
3,310
9,839
117,623
0
L
Arachne
Olvatar
Arachne
12,966
8,967
0
4,494
20,015
11,274
0
6,000
14,015
0
67,422
L
Cerberus
RangerBoots
Cerberus
10,866
659
0
7,824
23,689
18,423
0
6,861
16,828
37,704
0
W
Hel
bajо
Hel
14,959
1,167
14,340
12,960
17,739
8,263
1,515
6,135
11,604
96,821
0
L
Anhur
thumsy
Anhur
7,859
2,957
0
4,071
11,751
4,416
0
1,363
10,388
0
71,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,303
Gold Earned
50,773
687
Minions Killed
616
0
Camps Cleared
0
2,130,138
Distance Traveled
2,032,440
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,899
567
171
8
0
353,563
6
L
Achilles
9,659
460
107
5
0
404,480
0
W
Sobek
10,942
521
22
1
0
444,746
5
W
Mulan
13,322
634
180
9
0
445,673
6
W
Cu Chulainn
11,891
566
150
7
0
414,582
3
L
Discordia
11,248
536
212
10
0
373,737
9
L
Arachne
9,977
475
102
5
0
471,938
2
L
Cerberus
9,691
461
62
3
0
398,751
6
W
Hel
12,249
583
164
8
0
471,574
4
L
Anhur
10,198
486
133
6
0
383,534
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role