Player Matchup

Set
Set
Bidome
Set
Level 25
God Stats
0W - 2L
1,384 SR
Queue Stats
95W - 116L
1,469 Elo+
Party 2
Thanatos
Thanatos
Demaunix
Thanatos
Level 26
God Stats
22W - 10L
1,686 SR
Queue Stats
239W - 291L
1,442 Elo+
Solo
Thoth
Thoth
Hovis221
Thoth
Level 26
God Stats
8W - 8L
1,420 SR
Queue Stats
84W - 74L
1,454 Elo+
Party 2
Rama
Rama
Kartakoz
Rama
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,517 Elo+
Solo
Sylvanus
Sylvanus
nohearu
Sylvanus
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 89L
1,521 Elo+
Solo
Team Averages
Level 23
1,498 SR
1,481 Elo+

VS

Team Averages
Level 41
1,425 SR
1,503 Elo+
Neith
Neith
AwesomePants24
Neith
Level 28
God Stats
112W - 117L
1,553 SR
Queue Stats
172W - 195L
1,410 Elo+
Solo
Ne Zha
Ne Zha
Dailies
Ne Zha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 19L
1,854 Elo+
Party 1
Hun Batz
Hun Batz
bigfatpigperson
Hun Batz
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
jeanps
Kuzenbo
Level 14
God Stats
15W - 10L
1,468 SR
Queue Stats
45W - 34L
1,343 Elo+
Solo
Sol
Sol
steinguy97
Sol
Level 28
God Stats
21W - 21L
1,104 SR
Queue Stats
172W - 176L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Bidome
Set
13
3 / 9 / 3
8,914
495
7,778
16,101
6,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
Demaunix
Thanatos
14
1 / 5 / 3
8,300
461
5,814
12,052
10,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Hovis221
Thoth
14
5 / 6 / 3
9,190
511
9,256
11,678
4,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
15
3 / 7 / 2
9,054
503
7,206
15,104
6,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
nohearu
Sylvanus
11
1 / 8 / 4
7,864
437
5,625
17,443
12,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
10,027
557
9,246
11,032
3,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Dailies
Ne Zha
19
2 / 1 / 8
11,190
622
7,976
8,744
5,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hun Batz
20
20 / 1 / 4
13,214
734
18,296
10,164
5,214
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
jeanps
Kuzenbo
14
5 / 1 / 9
9,321
518
9,731
12,415
10,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 7 / 5
9,617
534
7,391
14,308
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
13
Kills
33
35
Deaths
13
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
L
Set
Bidome
Set
3
9
3
0.5
W
Ne Zha
Dailies
Ne Zha
2
1
8
6
L
Thanatos
Demaunix
Thanatos
1
5
3
0.5
L
Thoth
Hovis221
Thoth
5
6
3
1.08
L
Rama
3
7
2
0.57
W
Hun Batz
20
1
4
22
W
Kuzenbo
jeanps
Kuzenbo
5
1
9
9.5
L
Sylvanus
nohearu
Sylvanus
1
8
4
0.38
W
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,679
Damage
52,640
72,378
Taken
56,663
40,648
Mitigated
28,789
16,840
Healing
20,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,246
5,602
0
3,229
11,032
3,674
2,087
1,275
9,717
0
55,096
L
Set
Bidome
Set
7,778
3,400
0
2,194
16,101
6,574
736
4,597
11,340
0
53,023
W
Ne Zha
Dailies
Ne Zha
7,976
3,226
0
4,725
8,744
5,624
4,917
375
8,369
0
79,902
L
Thanatos
Demaunix
Thanatos
5,814
1,546
0
6,786
12,052
10,576
395
1,455
10,541
0
39,530
L
Thoth
Hovis221
Thoth
9,256
715
0
714
11,678
4,333
1,401
2,341
9,195
49,769
0
L
Rama
7,206
5,999
0
2,278
15,104
6,613
1,062
3,218
11,764
0
47,736
W
Hun Batz
18,296
6,631
0
3,982
10,164
5,214
0
2,751
7,281
0
100,046
W
Kuzenbo
jeanps
Kuzenbo
9,731
3,707
386
2,969
12,415
10,806
1,289
4,974
7,268
36,635
0
L
Sylvanus
nohearu
Sylvanus
5,625
1,722
1,205
3,663
17,443
12,552
140
5,001
12,256
23,313
0
W
7,391
424
0
5,357
14,308
3,471
1,375
4,805
9,147
62,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
53,369
416
Minions Killed
561
0
Camps Cleared
0
1,592,387
Distance Traveled
1,898,255
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,027
557
102
6
0
334,427
3
L
Set
8,914
495
101
6
0
344,980
3
W
Ne Zha
11,190
622
142
8
0
397,607
2
L
Thanatos
8,300
461
76
4
0
313,094
5
L
Thoth
9,190
511
102
6
0
343,355
4
L
Rama
9,054
503
107
6
0
303,242
3
W
Hun Batz
13,214
734
160
9
0
452,978
1
W
Kuzenbo
9,321
518
47
3
0
383,604
4
L
Sylvanus
7,864
437
30
2
0
287,716
1
W
Sol
9,617
534
110
6
0
329,639
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role