Player Matchup

Xing Tian
Xing Tian
Platinum I
AirWiki
Xing Tian
Platinum I
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 78L
2,003 MMR
Solo
Nemesis
Nemesis
Diamond III
Cowdust
Nemesis
Diamond III
Level 89
God Stats
5W - 0L
1,747 SR
Queue Stats
123W - 106L
2,058 MMR
Party 1
Ullr
Ullr
Diamond II
Jaggi
Ullr
Diamond II
Level 159
God Stats
69W - 65L
1,660 SR
Queue Stats
568W - 518L
2,200 MMR
Party 1
Cerberus
Cerberus
Platinum II
Maskking
Cerberus
Platinum II
Level 114
God Stats
4W - 4L
1,342 SR
Queue Stats
621W - 610L
1,931 MMR
Solo
Aphrodite
Aphrodite
Platinum I
YourHeroAngel
Aphrodite
Platinum I
Level 126
God Stats
17W - 5L
1,798 SR
Queue Stats
205W - 186L
1,957 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 119
1,609 SR
2,030 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,528 SR
1,807 MMR
Ymir
Ymir
Platinum I
AnkStyle
Ymir
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Xbalanque
Xbalanque
Diamond V
Beezei
Xbalanque
Diamond V
Level 141
God Stats
11W - 12L
1,629 SR
Queue Stats
241W - 214L
1,879 MMR
Solo
Raijin
Raijin
Diamond IV
GlenQuagmire
Raijin
Diamond IV
Level 156
God Stats
1W - 2L
1,295 SR
Queue Stats
138W - 121L
2,196 MMR
Party 2
Mercury
Mercury
Platinum I
Ravensound
Mercury
Platinum I
Level 158
God Stats
3W - 4L
1,715 SR
Queue Stats
144W - 118L
1,961 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
davidandreroca6
Guan Yu
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AirWiki
Xing Tian
17
5 / 4 / 14
12,601
504
10,320
26,288
27,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
Cowdust
Nemesis
20
12 / 2 / 11
15,566
623
28,820
23,765
12,463
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
Jaggi
Ullr
20
9 / 7 / 4
15,341
614
21,466
20,562
9,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Mace

Mace

+10
Physical Power

Cerberus
Maskking
Cerberus
20
1 / 2 / 8
13,809
552
13,193
20,908
25,029
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
YourHeroAngel
Aphrodite
20
6 / 3 / 16
14,020
561
11,931
15,485
6,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
SetDanzaburouTiamatPersephoneScylla

VS

Bans
ApolloSobekCupidAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
2 / 6 / 7
11,964
479
10,642
24,766
25,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
Beezei
Xbalanque
20
5 / 7 / 3
13,840
554
14,715
21,802
7,637
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
19
6 / 10 / 5
13,850
554
20,257
20,033
8,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mercury
Ravensound
Mercury
20
5 / 6 / 6
13,325
533
11,478
21,440
8,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
0 / 4 / 5
12,284
491
10,256
24,171
25,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
44
33
Kills
18
18
Deaths
33
53
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AirWiki
Xing Tian
5
4
14
3
L
Ymir
2
6
7
0.92
L
Xbalanque
Beezei
Xbalanque
5
7
3
0.93
W
Nemesis
Cowdust
Nemesis
12
2
11
8.75
L
Raijin
6
10
5
0.85
W
Ullr
Jaggi
Ullr
9
7
4
1.57
W
Cerberus
Maskking
Cerberus
1
2
8
2.5
L
Mercury
Ravensound
Mercury
5
6
6
1.33
W
Aphrodite
YourHeroAngel
Aphrodite
6
3
16
4.67
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,730
Damage
67,348
107,008
Taken
112,212
80,842
Mitigated
76,302
42,741
Healing
27,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AirWiki
Xing Tian
10,320
551
0
6,087
26,288
27,373
189
6,942
17,334
32,299
0
L
Ymir
10,642
2,736
0
5,303
24,766
25,921
0
10,688
13,852
51,314
0
L
Xbalanque
Beezei
Xbalanque
14,715
7,121
0
4,014
21,802
7,637
2,260
3,522
18,120
0
102,563
W
Nemesis
Cowdust
Nemesis
28,820
20,109
0
7,895
23,765
12,463
2,427
8,289
14,980
0
136,782
L
Raijin
20,257
1,874
0
2,804
20,033
8,071
154
7,078
12,694
83,521
0
W
Ullr
Jaggi
Ullr
21,466
7,143
0
2,878
20,562
9,206
3,715
3,398
17,164
0
142,916
W
Cerberus
Maskking
Cerberus
13,193
1,130
0
9,233
20,908
25,029
92
6,252
14,469
109,513
0
L
Mercury
Ravensound
Mercury
11,478
7,618
0
1,051
21,440
8,693
0
5,659
15,413
0
122,268
W
Aphrodite
YourHeroAngel
Aphrodite
11,931
1,415
7,453
9,195
15,485
6,771
1,304
6,823
8,662
84,929
0
L
10,256
1,559
2,600
11,511
24,171
25,980
0
10,241
13,710
0
80,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,337
Gold Earned
65,263
813
Minions Killed
698
0
Camps Cleared
0
2,539,763
Distance Traveled
2,312,903
40
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,601
504
28
1
0
540,298
9
L
Ymir
11,964
479
81
3
0
446,116
6
L
Xbalanque
13,840
554
169
7
0
381,498
6
W
Nemesis
15,566
623
169
7
0
598,499
6
L
Raijin
13,850
554
128
5
0
417,153
4
W
Ullr
15,341
614
199
8
0
423,626
5
W
Cerberus
13,809
552
258
10
0
463,978
8
L
Mercury
13,325
533
156
6
0
576,529
7
W
Aphrodite
14,020
561
159
6
0
513,362
12
L
Guan Yu
12,284
491
164
7
0
491,607
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role