Player Matchup

Nemesis
Nemesis
DT Hooptie
Nemesis
Level 23
God Stats
11W - 11L
1,564 SR
Queue Stats
20W - 19L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
IronhideXV
Sun Wukong
Level 23
God Stats
7W - 13L
1,479 SR
Queue Stats
69W - 76L
1,508 Elo+
Solo
Hades
Hades
chirankingofking
Hades
Level 28
God Stats
3W - 5L
1,233 SR
Queue Stats
78W - 88L
1,463 Elo+
Solo
Neith
Neith
ergincik17
Neith
Level 10
God Stats
4W - 9L
1,470 SR
Queue Stats
26W - 36L
1,541 Elo+
Solo
Sylvanus
Sylvanus
mojojojo459
Sylvanus
Level 26
God Stats
2W - 5L
1,486 SR
Queue Stats
27W - 35L
1,446 Elo+
Solo
Team Averages
Level 22
1,446 SR
1,491 Elo+

VS

Team Averages
Level 22
1,552 SR
1,528 Elo+
Artemis
Artemis
 
Artemis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
C0LONEL BANG
Bellona
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 18L
1,701 Elo+
Solo
Ares
Ares
Missing_Child1
Ares
Level 25
God Stats
12W - 6L
1,583 SR
Queue Stats
400W - 405L
1,475 Elo+
Solo
Thanatos
Thanatos
Shinygami X
Thanatos
Level 5
God Stats
7W - 4L
1,502 SR
Queue Stats
13W - 25L
1,456 Elo+
Solo
Tiamat
Tiamat
black_moon29
Tiamat
Level 29
God Stats
7W - 4L
1,675 SR
Queue Stats
163W - 193L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DT Hooptie
Nemesis
18
4 / 9 / 5
11,950
478
8,303
23,383
10,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
IronhideXV
Sun Wukong
18
7 / 6 / 6
11,937
477
16,466
24,421
19,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 7 / 8
10,961
438
12,265
22,074
12,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
17
11 / 7 / 5
12,306
492
15,453
17,986
7,591
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
mojojojo459
Sylvanus
16
5 / 7 / 12
11,934
477
16,947
26,352
30,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
13 / 4 / 15
14,823
593
30,743
24,970
11,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
C0LONEL BANG
Bellona
20
10 / 4 / 12
14,161
566
20,390
24,133
20,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
6 / 5 / 8
12,487
499
8,809
22,021
19,690
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
Shinygami X
Thanatos
15
1 / 6 / 1
10,656
426
2,756
14,700
11,416
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
19
6 / 9 / 12
12,998
520
21,672
19,271
17,313
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
84
28
Kills
36
36
Deaths
28
36
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
13
4
15
5.13
W
Bellona
C0LONEL BANG
Bellona
10
4
12
4
L
Nemesis
DT Hooptie
Nemesis
4
9
5
0.72
L
Sun Wukong
IronhideXV
Sun Wukong
7
6
6
1.67
W
6
5
8
2
W
Thanatos
Shinygami X
Thanatos
1
6
1
0.25
W
Tiamat
6
9
12
1.33
L
1
7
8
0.71
L
Neith
11
7
5
1.93
L
Sylvanus
mojojojo459
Sylvanus
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,434
Damage
84,370
114,216
Taken
105,095
79,820
Mitigated
80,025
27,425
Healing
30,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
30,743
20,538
0
12,823
24,970
11,323
6,080
7,033
17,937
0
99,267
W
Bellona
C0LONEL BANG
Bellona
20,390
9,634
0
4,497
24,133
20,283
1,779
6,247
17,886
0
80,001
L
Nemesis
DT Hooptie
Nemesis
8,303
3,273
0
5,726
23,383
10,339
0
4,407
18,976
0
77,429
L
Sun Wukong
IronhideXV
Sun Wukong
16,466
5,063
526
1,100
24,421
19,419
3,765
6,855
17,566
0
66,231
W
8,809
1,086
180
468
22,021
19,690
510
6,716
15,305
59,777
0
W
Thanatos
Shinygami X
Thanatos
2,756
464
0
5,668
14,700
11,416
867
3,366
11,334
0
39,288
W
Tiamat
21,672
4,110
577
6,656
19,271
17,313
3,484
5,314
13,957
76,700
0
L
12,265
1,547
350
4,708
22,074
12,444
852
5,964
16,110
58,396
0
L
Neith
15,453
8,087
0
4,416
17,986
7,591
1,045
5,541
12,445
0
71,792
L
Sylvanus
mojojojo459
Sylvanus
16,947
4,277
4,286
6,313
26,352
30,027
628
10,790
15,562
38,598
3,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,088
Gold Earned
65,125
494
Minions Killed
513
0
Camps Cleared
0
2,066,655
Distance Traveled
2,164,637
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,823
593
143
6
0
411,670
0
W
Bellona
14,161
566
102
4
0
488,949
0
L
Nemesis
11,950
478
122
5
0
470,458
0
L
Sun Wukong
11,937
477
112
4
0
425,036
1
W
Ares
12,487
499
82
3
0
435,456
0
W
Thanatos
10,656
426
60
2
0
387,299
1
W
Tiamat
12,998
520
126
5
0
441,263
0
L
Hades
10,961
438
104
4
0
368,022
6
L
Neith
12,306
492
107
4
0
386,135
1
L
Sylvanus
11,934
477
49
2
0
417,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role