Player Matchup

Ne Zha
Ne Zha
AMossyRock
Ne Zha
Level 29
God Stats
3W - 1L
1,894 SR
Queue Stats
33W - 22L
1,553 Elo+
Solo
Bellona
Bellona
JustAGoodTime
Bellona
Level 26
God Stats
9W - 7L
1,689 SR
Queue Stats
125W - 127L
1,508 Elo+
Party 2
Rama
Rama
KaotiicGG
Rama
Level 22
God Stats
1W - 5L
1,484 SR
Queue Stats
38W - 40L
1,590 Elo+
Solo
Ganesha
Ganesha
Mcsaucey97
Ganesha
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 2
Merlin
Merlin
TROLLorNOOB
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 53L
1,543 Elo+
Solo
Team Averages
Level 24
1,614 SR
1,539 Elo+

VS

Team Averages
Level 25
1,296 SR
1,497 Elo+
Thanatos
Thanatos
CherryPoppins07
Thanatos
Level 22
God Stats
6W - 12L
1,203 SR
Queue Stats
606W - 581L
1,469 Elo+
Party 1
Neith
Neith
DelBruh
Neith
Level 20
God Stats
7W - 8L
1,337 SR
Queue Stats
108W - 110L
1,427 Elo+
Party 1
King Arthur
King Arthur
LordMazuraffII
King Arthur
Level 29
God Stats
6W - 8L
1,225 SR
Queue Stats
188W - 183L
1,500 Elo+
Solo
Eset
Eset
ScaredPvpeer
Eset
Level 28
God Stats
2W - 1L
1,491 SR
Queue Stats
160W - 165L
1,525 Elo+
Solo
Merlin
Merlin
eightpointkilla
Merlin
Level 28
God Stats
2W - 3L
1,222 SR
Queue Stats
60W - 58L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AMossyRock
Ne Zha
13
5 / 3 / 2
8,358
522
7,468
10,396
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
15
4 / 3 / 1
9,013
563
10,266
12,289
10,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
13
6 / 4 / 0
8,253
516
7,086
9,782
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
Mcsaucey97
Ganesha
13
1 / 3 / 6
7,900
494
5,136
11,290
7,147
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
13
2 / 1 / 2
7,878
492
4,412
5,145
1,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
6 / 2 / 3
8,514
532
6,430
7,909
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
DelBruh
Neith
13
1 / 1 / 4
7,423
464
8,022
8,163
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LordMazuraffII
King Arthur
13
2 / 4 / 5
7,675
480
6,828
16,661
12,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
1 / 8 / 2
7,269
454
4,434
10,002
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 3 / 1
9,177
574
4,690
7,713
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
18
Kills
14
14
Deaths
18
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AMossyRock
Ne Zha
5
3
2
2
W
Thanatos
6
2
3
3.75
W
Neith
DelBruh
Neith
1
1
4
3
L
Bellona
4
3
1
1.5
L
Rama
6
4
0
1.5
W
King Arthur
LordMazuraffII
King Arthur
2
4
5
1.13
L
Ganesha
Mcsaucey97
Ganesha
1
3
6
1.33
W
1
8
2
0.25
L
Merlin
2
1
2
3
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,368
Damage
30,404
48,902
Taken
50,448
25,865
Mitigated
25,090
14,413
Healing
17,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AMossyRock
Ne Zha
7,468
4,852
0
3,428
10,396
3,371
0
2,979
7,316
205
41,467
W
Thanatos
6,430
1,336
0
6,845
7,909
3,824
0
597
7,312
0
33,400
W
Neith
DelBruh
Neith
8,022
3,573
0
2,920
8,163
2,529
572
1,624
6,539
0
38,790
L
Bellona
10,266
4,678
0
4,930
12,289
10,083
387
764
11,050
0
54,629
L
Rama
7,086
5,106
0
2,427
9,782
3,475
0
700
9,082
0
52,211
W
King Arthur
LordMazuraffII
King Arthur
6,828
948
0
4,077
16,661
12,624
47
1,356
15,305
0
39,894
L
Ganesha
Mcsaucey97
Ganesha
5,136
563
0
2,006
11,290
7,147
0
3,016
8,246
27,404
0
W
4,434
748
0
1,416
10,002
3,144
380
3,293
6,709
35,863
0
L
Merlin
4,412
443
0
1,622
5,145
1,789
261
1,341
3,534
47,326
0
W
4,690
631
0
1,991
7,713
2,969
0
2,883
4,830
60,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,402
Gold Earned
40,058
414
Minions Killed
387
0
Camps Cleared
0
1,457,806
Distance Traveled
1,490,763
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,358
522
74
5
0
358,322
4
W
Thanatos
8,514
532
62
4
0
354,287
5
W
Neith
7,423
464
67
4
0
292,986
2
L
Bellona
9,013
563
111
7
0
308,590
2
L
Rama
8,253
516
118
7
0
271,521
2
W
King Arthur
7,675
480
68
4
0
296,905
0
L
Ganesha
7,900
494
18
1
0
281,152
2
W
Eset
7,269
454
59
4
0
265,377
2
L
Merlin
7,878
492
93
6
0
238,221
3
W
Merlin
9,177
574
131
8
0
281,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role