Player Matchup

Nemesis
Nemesis
Diamond V
Rønngyu
Nemesis
Diamond V
Level 82
God Stats
4W - 1L
1,940 SR
Queue Stats
19W - 4L
2,451 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 82
1,940 SR
2,451 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,500 SR
1,500 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rønngyu
Nemesis
18
5 / 2 / 0
11,656
897
14,989
16,071
10,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
BakasuraHe BoSetAh Muzen CabPoseidon

VS

Bans
UllrSkadiBellonaIzanamiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 5 / 0
10,392
799
9,111
16,728
12,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
W
Nemesis
Rønngyu
Nemesis
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,989
Damage
9,111
16,071
Taken
16,728
10,561
Mitigated
12,375
3,165
Healing
6,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,111
3,945
0
6,702
16,728
12,375
999
419
16,309
62,979
3,100
W
Nemesis
Rønngyu
Nemesis
14,989
6,977
0
3,165
16,071
10,561
2,292
8,641
7,430
468
98,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,656
Gold Earned
10,392
140
Minions Killed
120
0
Camps Cleared
0
293,014
Distance Traveled
222,524
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,392
799
120
9
0
222,524
2
W
Nemesis
11,656
897
140
11
0
293,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role