Player Matchup

Merlin
Merlin
KronicTheHemphog
Merlin
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,544 Elo+
Party 2
Anhur
Anhur
Opbigfuge13
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,397 Elo+
Solo
Skadi
Skadi
Peachytea913
Skadi
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,458 Elo+
Party 3
Ymir
Ymir
Trolerized
Ymir
Level 28
God Stats
26W - 24L
1,540 SR
Queue Stats
45W - 43L
1,525 Elo+
Party 2
Sol
Sol
mcliven96
Sol
Level 7
God Stats
1W - 3L
1,319 SR
Queue Stats
3W - 6L
1,458 Elo+
Party 3
Team Averages
Level 15
1,472 SR
1,476 Elo+

VS

Team Averages
Level 24
1,631 SR
1,526 Elo+
Fenrir
Fenrir
Mercile55Max
Fenrir
Level 61
God Stats
8W - 10L
1,788 SR
Queue Stats
507W - 492L
1,508 Elo+
Party 1
Ullr
Ullr
OnlyCam4
Ullr
Level 27
God Stats
6W - 4L
1,547 SR
Queue Stats
37W - 21L
1,579 Elo+
Solo
Ymir
Ymir
Simmo1587
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
XtremeVigilante
Bellona
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,398 Elo+
Party 1
Anubis
Anubis
gafcbs
Anubis
Level 5
God Stats
2W - 1L
1,819 SR
Queue Stats
2W - 1L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,803
486
2,679
4,402
1,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
10 / 0 / 2
10,059
719
10,709
11,356
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 2 / 2
6,645
475
3,364
6,394
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
11 / 1 / 3
9,039
646
7,526
10,240
6,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
4 / 3 / 3
7,045
503
5,118
7,272
1,728
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 5 / 0
7,955
568
13,356
11,762
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ullr
4
0 / 0 / 0
4,673
334
362
875
142
Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
7
0 / 7 / 0
4,722
337
2,041
7,619
3,594
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 7 / 4
5,587
399
7,983
9,882
5,870
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
gafcbs
Anubis
10
0 / 10 / 0
5,635
403
3,096
11,062
4,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
29
Kills
7
7
Deaths
29
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Fenrir
7
5
0
1.4
L
Ullr
0
0
0
0
W
10
0
2
11
W
3
2
2
2
L
Ymir
0
7
0
0
W
11
1
3
12.5
L
0
7
4
0.29
L
Anubis
gafcbs
Anubis
0
10
0
0
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,396
Damage
26,838
39,664
Taken
41,200
16,364
Mitigated
17,945
14,575
Healing
3,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,679
263
0
99
4,402
1,830
234
366
4,036
15,511
0
L
Fenrir
13,356
5,047
0
1,250
11,762
3,832
0
3,931
7,631
0
37,768
L
Ullr
362
134
0
185
875
142
0
0
875
0
10,315
W
10,709
5,662
0
8,126
11,356
4,019
4,995
2,584
8,772
0
65,060
W
3,364
1,679
0
0
6,394
2,496
806
218
6,176
0
16,480
L
Ymir
2,041
658
0
117
7,619
3,594
0
1,477
6,121
5,746
0
W
7,526
3,364
0
4,396
10,240
6,291
0
1,598
8,642
49,072
0
L
7,983
2,240
0
749
9,882
5,870
0
4,287
5,520
0
20,796
L
Anubis
gafcbs
Anubis
3,096
250
0
1,282
11,062
4,507
630
5,082
5,730
24,824
0
W
5,118
2,278
33
1,921
7,272
1,728
1,985
371
6,901
20,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,591
Gold Earned
28,572
292
Minions Killed
168
0
Camps Cleared
0
1,179,836
Distance Traveled
1,010,581
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,803
486
35
3
0
241,185
1
L
Fenrir
7,955
568
63
5
0
252,401
0
L
Ullr
4,673
334
27
2
0
70,160
1
W
Anhur
10,059
719
117
8
0
226,181
1
W
Skadi
6,645
475
30
2
0
274,654
3
L
Ymir
4,722
337
8
1
0
226,062
1
W
Ymir
9,039
646
67
5
0
242,440
1
L
Bellona
5,587
399
32
2
0
244,817
0
L
Anubis
5,635
403
38
3
0
217,141
0
W
Sol
7,045
503
43
3
0
195,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role