Player Matchup

Cupid
Cupid
Gold II
Asylden
Cupid
Gold II
Level 43
God Stats
1W - 2L
1,493 SR
Queue Stats
52W - 42L
1,537 MMR
Solo
Bellona
Bellona
Gold II
FuriousKiddo
Bellona
Gold II
Level 94
God Stats
37W - 24L
1,909 SR
Queue Stats
114W - 81L
1,697 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
Nitroblade11
Tsukuyomi
Gold II
Level 126
God Stats
36W - 26L
1,625 SR
Queue Stats
404W - 383L
1,677 MMR
Solo
Horus
Horus
Gold II
SOJAof300
Horus
Gold II
Level 117
God Stats
11W - 11L
1,500 SR
Queue Stats
405W - 406L
1,644 MMR
Solo
Thoth
Thoth
Gold III
rugreedy
Thoth
Gold III
Level 106
God Stats
0W - 3L
1,769 SR
Queue Stats
163W - 130L
1,651 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 97
1,659 SR
1,641 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,636 SR
1,629 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum I
bigdaddyputtput
He Bo
Platinum I
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
561W - 562L
1,935 MMR
Party 1
Chaac
Chaac
Platinum II
elBelcebuu
Chaac
Platinum II
Level 129
God Stats
14W - 5L
1,769 SR
Queue Stats
76W - 68L
1,748 MMR
Solo
Ymir
Ymir
Gold III
tazmaniendevil1
Ymir
Gold III
Level 156
God Stats
83W - 72L
1,680 SR
Queue Stats
309W - 314L
1,438 MMR
Party 1
Nemesis
Nemesis
Gold III
yukiknows
Nemesis
Gold III
Level 127
God Stats
6W - 3L
1,732 SR
Queue Stats
114W - 115L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Asylden
Cupid
20
5 / 2 / 9
17,117
611
13,835
18,613
7,777
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
FuriousKiddo
Bellona
20
9 / 4 / 5
15,523
554
31,029
30,176
23,356
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Nitroblade11
Tsukuyomi
20
7 / 6 / 14
14,497
518
18,260
26,915
17,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Horus
SOJAof300
Horus
18
2 / 6 / 14
12,342
441
15,187
35,307
28,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
rugreedy
Thoth
19
3 / 7 / 12
13,986
500
28,952
16,609
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SetTiamatAphroditeDanzaburouScylla

VS

Bans
Guan YuChang'eIzanamiHelFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
6 / 4 / 9
14,387
514
22,314
23,858
10,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 7 / 7
14,570
520
20,703
23,274
9,225
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
20
2 / 7 / 12
13,329
476
17,335
38,507
46,311
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 3 / 13
11,468
410
7,692
29,284
29,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
yukiknows
Nemesis
20
10 / 5 / 8
16,139
576
19,164
28,923
19,234
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
74
26
Kills
25
25
Deaths
26
54
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
4
9
2.63
L
Cupid
Asylden
Cupid
5
2
9
4.75
L
Bellona
FuriousKiddo
Bellona
9
4
5
2.88
L
Tsukuyomi
Nitroblade11
Tsukuyomi
7
6
14
2.33
L
Horus
SOJAof300
Horus
2
6
14
1.5
W
7
7
7
1.5
W
Chaac
2
7
12
1.14
L
Thoth
rugreedy
Thoth
3
7
12
1.29
W
0
3
13
2.17
W
Nemesis
yukiknows
Nemesis
10
5
8
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,263
Damage
87,208
127,620
Taken
143,846
82,499
Mitigated
114,489
42,874
Healing
41,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
22,314
10,055
0
8,532
23,858
10,158
2,715
5,371
18,059
0
119,024
L
Cupid
Asylden
Cupid
13,835
9,697
771
10,173
18,613
7,777
4,895
3,436
15,177
0
138,976
L
Bellona
FuriousKiddo
Bellona
31,029
17,533
0
10,173
30,176
23,356
1,472
5,029
25,067
0
124,903
L
Tsukuyomi
Nitroblade11
Tsukuyomi
18,260
2,784
0
6,470
26,915
17,124
1,751
7,745
19,010
0
114,299
L
Horus
SOJAof300
Horus
15,187
6,224
1,579
12,244
35,307
28,874
822
11,897
23,410
1,019
51,878
W
20,703
277
1,559
5,444
23,274
9,225
1,152
6,808
15,758
110,982
0
W
Chaac
17,335
2,024
0
12,103
38,507
46,311
1,024
3,551
34,626
0
95,928
L
Thoth
rugreedy
Thoth
28,952
516
0
1,464
16,609
5,368
174
4,126
12,403
88,405
0
W
7,692
1,037
0
4,239
29,284
29,561
78
8,689
19,697
24,546
0
W
Nemesis
yukiknows
Nemesis
19,164
9,533
0
9,236
28,923
19,234
1,165
4,271
24,420
0
134,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,465
Gold Earned
69,893
720
Minions Killed
686
0
Camps Cleared
0
2,565,653
Distance Traveled
2,658,878
14
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,387
514
152
5
0
533,897
8
L
Cupid
17,117
611
208
7
0
510,864
3
L
Bellona
15,523
554
187
7
0
520,123
3
L
Tsukuyomi
14,497
518
142
5
0
540,869
7
L
Horus
12,342
441
67
2
0
483,388
1
W
He Bo
14,570
520
143
5
0
489,302
6
W
Chaac
13,329
476
167
6
0
485,951
4
L
Thoth
13,986
500
116
4
0
510,409
0
W
Ymir
11,468
410
23
1
0
536,635
12
W
Nemesis
16,139
576
201
7
0
613,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role