Player Matchup

Chaac
Chaac
Silver II
HoundPound
Chaac
Silver II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
Mansrur
Ares
Gold II
Level 106
God Stats
24W - 16L
1,712 SR
Queue Stats
152W - 148L
1,428 MMR
Solo
Medusa
Medusa
Gold IV
NabMaster
Medusa
Gold IV
Level 156
God Stats
23W - 39L
1,603 SR
Queue Stats
149W - 152L
1,423 MMR
Party 2
Mercury
Mercury
Gold II
Scorpio17
Mercury
Gold II
Level 148
God Stats
3W - 3L
1,228 SR
Queue Stats
149W - 150L
1,518 MMR
Party 2
Thoth
Thoth
Gold IV
SeÉOBixaoMsmEm
Thoth
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,509 SR
1,474 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,513 SR
1,433 MMR
Merlin
Merlin
Gold IV
DanielMacias7
Merlin
Gold IV
Level 159
God Stats
31W - 34L
1,471 SR
Queue Stats
454W - 447L
1,467 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
FR0STYFiSH
Cu Chulainn
Gold I
Level 148
God Stats
3W - 2L
1,615 SR
Queue Stats
71W - 77L
1,652 MMR
Party 1
Ymir
Ymir
Bronze III
McfreiiCk
Ymir
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,355 MMR
Solo
Rama
Rama
Gold V
Treehavaganoli
Rama
Gold V
Level 55
God Stats
1W - 4L
1,481 SR
Queue Stats
68W - 73L
1,239 MMR
Party 1
Bakasura
Bakasura
Gold III
superwolff
Bakasura
Gold III
Level 80
God Stats
4W - 5L
1,500 SR
Queue Stats
268W - 270L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
2 / 3 / 1
10,566
459
10,772
17,502
14,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
Mansrur
Ares
13
0 / 4 / 4
9,101
396
6,766
20,216
20,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
NabMaster
Medusa
17
0 / 6 / 0
10,654
463
8,040
18,837
8,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
Scorpio17
Mercury
16
2 / 2 / 2
10,030
436
6,221
18,594
8,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 5 / 3
10,260
446
12,577
11,906
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
DanzaburouScyllaTsukuyomiApolloSet

VS

Bans
TiamatCupidGebGuan YuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 3 / 13
12,730
553
18,156
13,318
5,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
FR0STYFiSH
Cu Chulainn
20
4 / 0 / 4
13,664
594
12,162
20,810
19,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
17
4 / 1 / 10
12,692
552
9,775
19,617
20,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
4 / 0 / 4
13,697
596
10,665
13,278
5,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
superwolff
Bakasura
20
8 / 2 / 4
13,522
588
17,083
22,685
11,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
6
Kills
20
20
Deaths
6
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
0
3
13
2.17
W
Cu Chulainn
FR0STYFiSH
Cu Chulainn
4
0
4
6
L
Chaac
2
3
1
0.83
L
Ares
Mansrur
Ares
0
4
4
0.5
W
Ymir
4
1
10
9
L
Medusa
NabMaster
Medusa
0
6
0
0
L
Mercury
Scorpio17
Mercury
2
2
2
1.5
L
2
5
3
0.7
W
4
0
4
6
W
Bakasura
superwolff
Bakasura
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,376
Damage
67,841
87,055
Taken
89,708
56,158
Mitigated
62,452
24,241
Healing
46,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,156
1,001
432
4,131
13,318
5,887
1,697
6,436
6,882
100,868
0
W
Cu Chulainn
FR0STYFiSH
Cu Chulainn
12,162
2,443
0
11,430
20,810
19,720
4,061
3,613
17,197
8,368
74,136
L
Chaac
10,772
2,148
0
7,612
17,502
14,564
0
6,314
10,398
0
66,132
L
Ares
Mansrur
Ares
6,766
616
0
4,377
20,216
20,597
0
8,675
10,383
20,489
0
W
Ymir
9,775
2,587
0
9,880
19,617
20,190
991
4,457
15,160
40,155
0
L
Medusa
NabMaster
Medusa
8,040
2,377
0
6,272
18,837
8,259
410
4,094
13,883
0
93,828
L
Mercury
Scorpio17
Mercury
6,221
2,581
0
4,950
18,594
8,114
0
3,097
13,769
0
72,209
L
12,577
493
0
1,030
11,906
4,624
0
6,154
5,122
80,256
0
W
10,665
7,418
0
9,057
13,278
5,514
10,307
2,025
11,253
0
95,923
W
Bakasura
superwolff
Bakasura
17,083
11,984
0
11,428
22,685
11,141
586
4,840
17,845
0
89,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,611
Gold Earned
66,305
611
Minions Killed
696
0
Camps Cleared
0
2,230,449
Distance Traveled
2,328,620
34
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,730
553
181
8
0
423,085
3
W
Cu Chulainn
13,664
594
165
7
0
498,762
7
L
Chaac
10,566
459
141
6
0
468,132
5
L
Ares
9,101
396
29
1
0
450,946
9
W
Ymir
12,692
552
47
2
0
461,407
6
L
Medusa
10,654
463
165
7
0
370,979
12
L
Mercury
10,030
436
120
5
0
533,534
0
L
Thoth
10,260
446
156
7
0
406,858
8
W
Rama
13,697
596
158
7
0
423,436
7
W
Bakasura
13,522
588
145
6
0
521,930
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role