Player Matchup

Hachiman
Hachiman
Aceman486
Hachiman
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 71L
1,291 Elo+
Solo
Olorun
Olorun
Benny-559-
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,081 Elo+
Party 2
Vamana
Vamana
MightyGeazer77
Vamana
Level 27
God Stats
1W - 3L
1,275 SR
Queue Stats
34W - 42L
1,226 Elo+
Party 2
Yemoja
Yemoja
keiranhayd
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 30L
1,124 Elo+
Solo
Fenrir
Fenrir
uhmMvster_J
Fenrir
Level 30
God Stats
0W - 5L
1,443 SR
Queue Stats
140W - 139L
1,329 Elo+
Party 2
Team Averages
Level 17
1,444 SR
1,210 Elo+

VS

Team Averages
Level 19
1,431 SR
1,377 Elo+
Ah Muzen Cab
Ah Muzen Cab
HonuWa
Ah Muzen Cab
Level 17
God Stats
12W - 3L
1,500 SR
Queue Stats
149W - 177L
1,443 Elo+
Party 1
Yemoja
Yemoja
Undeadhero126
Yemoja
Level 20
God Stats
3W - 3L
1,154 SR
Queue Stats
64W - 82L
1,415 Elo+
Party 1
Hel
Hel
YeahKingIll
Hel
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 164L
1,294 Elo+
Party 1
Susano
Susano
chelseaventure
Susano
Level 17
God Stats
2W - 6L
1,500 SR
Queue Stats
73W - 119L
1,360 Elo+
Party 1
Sun Wukong
Sun Wukong
ninein
Sun Wukong
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 151L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aceman486
Hachiman
19
4 / 5 / 10
13,547
968
16,515
23,150
10,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Benny-559-
Olorun
20
2 / 14 / 13
12,961
926
12,067
24,868
11,640
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
7 / 9 / 10
14,824
1,059
21,699
31,460
32,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Yemoja
keiranhayd
Yemoja
17
0 / 10 / 4
11,285
806
3,768
24,943
11,394
Fenrir
20
8 / 3 / 9
14,568
1,041
16,881
22,714
24,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

0

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HonuWa
Ah Muzen Cab
20
22 / 3 / 13
17,257
1,233
58,884
14,254
8,485
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 3 / 24
14,551
1,039
12,037
12,352
16,545
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
7 / 3 / 21
14,175
1,013
14,882
12,341
8,183
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
1 / 5 / 14
12,967
926
13,249
16,866
9,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
ninein
Sun Wukong
20
9 / 7 / 21
14,985
1,070
18,948
23,954
19,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
134
21
Kills
41
41
Deaths
21
46
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aceman486
Hachiman
4
5
10
1.8
L
Olorun
Benny-559-
Olorun
2
14
13
0.61
W
Ah Muzen Cab
HonuWa
Ah Muzen Cab
22
3
13
9.5
L
7
9
10
1.33
W
2
3
24
4.67
W
7
3
21
5.83
W
1
5
14
1.6
L
Yemoja
keiranhayd
Yemoja
0
10
4
0.2
W
Sun Wukong
ninein
Sun Wukong
9
7
21
2.79
L
Fenrir
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,930
Damage
118,000
127,135
Taken
79,767
90,557
Mitigated
62,877
16,003
Healing
25,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aceman486
Hachiman
16,515
9,188
0
3,576
23,150
10,512
0
4,624
18,526
0
51,573
L
Olorun
Benny-559-
Olorun
12,067
8,941
1,068
3,009
24,868
11,640
0
4,357
20,511
31,831
0
W
Ah Muzen Cab
HonuWa
Ah Muzen Cab
58,884
29,753
0
5,097
14,254
8,485
0
4,309
9,893
0
95,164
L
21,699
10,190
0
6,910
31,460
32,144
0
9,152
22,308
0
44,934
W
12,037
2,083
3,534
1,782
12,352
16,545
0
1,730
10,547
30,158
0
W
14,882
3,412
8,277
4,958
12,341
8,183
0
2,231
10,085
28,767
0
W
13,249
3,372
0
836
16,866
9,824
0
3,208
13,608
0
40,786
L
Yemoja
keiranhayd
Yemoja
3,768
670
837
171
24,943
11,394
0
5,213
19,730
19,778
0
W
Sun Wukong
ninein
Sun Wukong
18,948
5,840
0
1,223
23,954
19,840
0
4,357
19,547
0
27,521
L
Fenrir
16,881
3,691
0
432
22,714
24,867
0
3,573
19,141
0
29,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,185
Gold Earned
73,935
234
Minions Killed
222
2
Camps Cleared
8
1,162,069
Distance Traveled
1,212,729
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,547
968
71
5
2
187,947
0
L
Olorun
12,961
926
41
3
0
191,550
1
W
Ah Muzen Cab
17,257
1,233
82
6
1
247,634
0
L
Vamana
14,824
1,059
58
4
0
302,783
5
W
Yemoja
14,551
1,039
32
2
0
220,195
0
W
Hel
14,175
1,013
48
3
2
276,041
0
W
Susano
12,967
926
47
3
5
221,552
0
L
Yemoja
11,285
806
38
3
0
207,136
1
W
Sun Wukong
14,985
1,070
13
1
0
247,307
0
L
Fenrir
14,568
1,041
26
2
0
272,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role