Player Matchup

Hel
Hel
F1BM
Hel
Level 5
God Stats
1W - 1L
1,295 SR
Queue Stats
1W - 7L
948 Elo+
Solo
Danzaburou
Danzaburou
HuskyElf
Danzaburou
Level 25
God Stats
24W - 32L
1,465 SR
Queue Stats
89W - 142L
1,290 Elo+
Party 2
Amaterasu
Amaterasu
I Odie I
Amaterasu
Level 28
God Stats
19W - 18L
1,491 SR
Queue Stats
148W - 209L
1,287 Elo+
Party 2
Tiamat
Tiamat
Prinzinny
Tiamat
Level 10
God Stats
3W - 0L
1,763 SR
Queue Stats
14W - 19L
1,166 Elo+
Solo
Ratatoskr
Ratatoskr
TheBuckLau
Ratatoskr
Level 27
God Stats
8W - 12L
1,460 SR
Queue Stats
24W - 42L
1,180 Elo+
Solo
Team Averages
Level 19
1,495 SR
1,174 Elo+

VS

Team Averages
Level 21
1,408 SR
1,242 Elo+
Nu Wa
Nu Wa
Eustaquia_-
Nu Wa
Level 27
God Stats
35W - 43L
1,402 SR
Queue Stats
54W - 75L
1,309 Elo+
Party 1
Ravana
Ravana
RiskiestCoder28
Ravana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,229 Elo+
Solo
Baron Samedi
Baron Samedi
mou_thegentle9
Baron Samedi
Level 16
God Stats
0W - 3L
1,178 SR
Queue Stats
0W - 4L
1,000 Elo+
Solo
King Arthur
King Arthur
wacholas95
King Arthur
Level 19
God Stats
48W - 48L
1,460 SR
Queue Stats
85W - 81L
1,361 Elo+
Party 1
Merlin
Merlin
warchild_25_17
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
F1BM
Hel
18
7 / 6 / 2
13,731
528
13,701
18,013
10,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
HuskyElf
Danzaburou
17
2 / 8 / 5
12,249
471
7,888
19,893
7,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
I Odie I
Amaterasu
18
7 / 1 / 4
13,189
507
8,335
15,359
9,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Prinzinny
Tiamat
14
0 / 10 / 2
10,837
417
615
14,889
5,716
Ratatoskr
TheBuckLau
Ratatoskr
20
11 / 8 / 4
15,346
590
19,378
23,258
8,458
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 14
13,673
526
20,821
15,682
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
2 / 3 / 0
8,082
311
2,347
4,068
1,208
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
mou_thegentle9
Baron Samedi
5
0 / 4 / 0
7,240
278
521
3,202
811
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes

Shoes

+6%
Movement Speed

King Arthur
wacholas95
King Arthur
19
7 / 8 / 7
12,487
480
12,177
29,492
19,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
15 / 6 / 4
14,963
576
23,220
17,961
7,186
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
27
Kills
32
33
Deaths
27
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
8
6
14
2.5
W
Hel
F1BM
Hel
7
6
2
1.33
W
Danzaburou
HuskyElf
Danzaburou
2
8
5
0.56
W
Amaterasu
I Odie I
Amaterasu
7
1
4
9
W
Tiamat
Prinzinny
Tiamat
0
10
2
0.1
L
2
3
0
0.67
W
Ratatoskr
TheBuckLau
Ratatoskr
11
8
4
1.63
L
Baron Samedi
mou_thegentle9
Baron Samedi
0
4
0
0
L
King Arthur
wacholas95
King Arthur
7
8
7
1.31
L
15
6
4
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,917
Damage
59,086
91,412
Taken
70,405
40,871
Mitigated
33,808
22,161
Healing
20,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,821
4,812
477
4,214
15,682
4,990
2,954
3,550
12,002
78,810
0
W
Hel
F1BM
Hel
13,701
2,442
1,082
5,748
18,013
10,363
3,808
8,980
8,493
69,948
0
W
Danzaburou
HuskyElf
Danzaburou
7,888
5,052
0
3,617
19,893
7,008
7,836
9,233
10,270
0
81,257
W
Amaterasu
I Odie I
Amaterasu
8,335
4,638
0
3,172
15,359
9,326
4,117
6,671
8,403
0
40,432
W
Tiamat
Prinzinny
Tiamat
615
54
0
1,660
14,889
5,716
1,484
8,620
5,995
23,032
0
L
2,347
818
0
280
4,068
1,208
200
353
3,623
0
10,468
W
Ratatoskr
TheBuckLau
Ratatoskr
19,378
8,479
0
6,882
23,258
8,458
1,352
10,009
12,941
0
85,457
L
Baron Samedi
mou_thegentle9
Baron Samedi
521
179
53
53
3,202
811
0
787
2,311
3,389
0
L
King Arthur
wacholas95
King Arthur
12,177
1,980
123
12,282
29,492
19,613
978
6,100
23,053
0
60,058
L
23,220
347
94
2,892
17,961
7,186
1,158
2,657
15,100
103,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,352
Gold Earned
56,445
485
Minions Killed
354
0
Camps Cleared
0
2,152,043
Distance Traveled
1,606,335
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
13,673
526
97
4
0
393,371
3
W
Hel
13,731
528
149
6
0
411,131
0
W
Danzaburou
12,249
471
110
4
0
393,012
0
W
Amaterasu
13,189
507
60
2
0
563,539
0
W
Tiamat
10,837
417
38
1
0
318,580
0
L
Ravana
8,082
311
13
1
0
153,208
0
W
Ratatoskr
15,346
590
128
5
0
465,781
3
L
Baron Samedi
7,240
278
4
0
0
162,678
0
L
King Arthur
12,487
480
77
3
0
474,971
0
L
Merlin
14,963
576
163
6
0
422,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role