Player Matchup

Hun Batz
Hun Batz
Burtonverger
Hun Batz
Level 136
God Stats
2W - 1L
1,395 SR
Queue Stats
555W - 495L
1,569 Elo+
Party 1
Terra
Terra
CometcitoFdz
Terra
Level 128
God Stats
2W - 0L
1,876 SR
Queue Stats
243W - 223L
1,540 Elo+
Party 1
Ullr
Ullr
MAROL
Ullr
Level 107
God Stats
52W - 50L
1,544 SR
Queue Stats
716W - 633L
1,576 Elo+
Party 1
Merlin
Merlin
jancarlossklk
Merlin
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 33L
1,568 Elo+
Party 1
Hel
Hel
nomercy2709
Hel
Level 123
God Stats
6W - 11L
1,609 SR
Queue Stats
73W - 76L
1,532 Elo+
Solo
Team Averages
Level 123
1,585 SR
1,557 Elo+

VS

Team Averages
Level 122
1,557 SR
1,545 Elo+
Bellona
Bellona
Luyushu
Bellona
Level 107
God Stats
2W - 9L
1,523 SR
Queue Stats
153W - 176L
1,550 Elo+
Party 2
The Morrigan
The Morrigan
MikeTheLoco1
The Morrigan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
ROYALTY42
Cerberus
Level 129
God Stats
2W - 2L
1,823 SR
Queue Stats
83W - 104L
1,550 Elo+
Party 2
Jing Wei
Jing Wei
Wintercide
Jing Wei
Level 155
God Stats
3W - 6L
1,585 SR
Queue Stats
355W - 326L
1,555 Elo+
Solo
Hercules
Hercules
XxThePatriot
Hercules
Level 106
God Stats
1W - 3L
1,352 SR
Queue Stats
77W - 87L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Burtonverger
Hun Batz
16
3 / 3 / 9
10,092
505
6,117
14,287
5,537
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 1 / 10
8,880
444
4,654
13,164
10,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
MAROL
Ullr
18
3 / 2 / 5
10,872
544
9,039
10,512
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 4 / 6
10,042
502
16,004
13,378
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 0 / 1
11,045
552
12,748
12,770
9,777
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Luyushu
Bellona
13
2 / 7 / 3
8,291
415
5,611
16,741
8,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

The Morrigan
MikeTheLoco1
The Morrigan
17
4 / 2 / 4
9,911
496
13,038
9,035
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ROYALTY42
Cerberus
12
2 / 2 / 6
8,556
428
6,531
16,891
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Wintercide
Jing Wei
16
0 / 3 / 3
9,443
472
4,273
14,172
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
XxThePatriot
Hercules
18
2 / 4 / 0
10,430
522
7,150
16,545
14,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
18
Kills
10
10
Deaths
18
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Burtonverger
Hun Batz
3
3
9
2.5
W
1
1
10
6
L
Bellona
Luyushu
Bellona
2
7
3
0.5
W
Ullr
MAROL
Ullr
3
2
5
2.75
L
The Morrigan
MikeTheLoco1
The Morrigan
4
2
4
3
L
Cerberus
ROYALTY42
Cerberus
2
2
6
2.5
L
Jing Wei
Wintercide
Jing Wei
0
3
3
0.5
L
Hercules
XxThePatriot
Hercules
2
4
0
0.5
W
5
4
6
2
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,562
Damage
36,603
64,111
Taken
73,384
34,977
Mitigated
39,832
27,351
Healing
21,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Burtonverger
Hun Batz
6,117
2,643
0
3,182
14,287
5,537
454
2,266
11,909
0
66,114
W
4,654
753
610
3,456
13,164
10,861
19
3,076
10,020
22,227
0
L
Bellona
Luyushu
Bellona
5,611
1,349
0
1,878
16,741
8,312
0
6,916
9,629
0
46,435
W
Ullr
MAROL
Ullr
9,039
4,203
0
4,954
10,512
3,876
1,038
1,747
8,719
0
84,626
L
The Morrigan
MikeTheLoco1
The Morrigan
13,038
3,514
0
2,694
9,035
3,281
144
5,281
3,574
67,512
5,694
L
Cerberus
ROYALTY42
Cerberus
6,531
281
0
4,374
16,891
9,358
0
8,050
8,509
31,959
0
L
Jing Wei
Wintercide
Jing Wei
4,273
2,695
0
6,754
14,172
4,740
0
2,140
11,926
0
72,272
L
Hercules
XxThePatriot
Hercules
7,150
2,494
0
6,192
16,545
14,141
114
10,087
6,340
0
71,149
W
16,004
1,254
463
2,660
13,378
4,926
104
4,605
8,495
64,176
0
W
12,748
793
2,967
9,059
12,770
9,777
501
2,687
9,802
81,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,931
Gold Earned
46,631
537
Minions Killed
585
0
Camps Cleared
0
1,943,609
Distance Traveled
1,864,041
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,092
505
100
5
0
410,494
5
W
Terra
8,880
444
45
2
0
418,804
2
L
Bellona
8,291
415
75
4
0
386,641
4
W
Ullr
10,872
544
143
7
0
362,373
1
L
The Morrigan
9,911
496
153
8
0
368,759
6
L
Cerberus
8,556
428
70
4
0
372,180
5
L
Jing Wei
9,443
472
136
7
0
364,865
3
L
Hercules
10,430
522
151
8
0
371,596
5
W
Merlin
10,042
502
118
6
0
363,490
2
W
Hel
11,045
552
131
7
0
388,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role