Player Matchup

Arachne
Arachne
Arabesk-Sama
Arachne
Level 129
God Stats
6W - 8L
1,424 SR
Queue Stats
788W - 747L
1,554 Elo+
Party 1
Yemoja
Yemoja
RealliZze
Yemoja
Level 81
God Stats
18W - 11L
1,535 SR
Queue Stats
158W - 127L
1,443 Elo+
Party 1
Janus
Janus
Sharkyy-v
Janus
Level 88
God Stats
10W - 3L
1,669 SR
Queue Stats
242W - 208L
1,563 Elo+
Party 1
King Arthur
King Arthur
vAQuuA
King Arthur
Level 28
God Stats
3W - 1L
1,607 SR
Queue Stats
92W - 65L
1,669 Elo+
Party 1
Apollo
Apollo
vShxrkRR
Apollo
Level 67
God Stats
22W - 21L
1,639 SR
Queue Stats
412W - 380L
1,477 Elo+
Party 1
Team Averages
Level 79
1,575 SR
1,541 Elo+

VS

Team Averages
Level 57
1,474 SR
1,507 Elo+
Neith
Neith
MiraMira-ItsAlex
Neith
Level 81
God Stats
0W - 2L
1,290 SR
Queue Stats
5W - 4L
1,547 Elo+
Party 2
Merlin
Merlin
Scamp91
Merlin
Level 33
God Stats
12W - 8L
1,610 SR
Queue Stats
183W - 174L
1,484 Elo+
Solo
Nemesis
Nemesis
black_Viper_PK
Nemesis
Level 29
God Stats
5W - 4L
1,496 SR
Queue Stats
36W - 22L
1,561 Elo+
Party 2
Horus
Horus
deyv_2002
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 118L
1,435 Elo+
Solo
Ymir
Ymir
saussan_mirza
Ymir
Level 33
God Stats
10W - 13L
1,475 SR
Queue Stats
149W - 144L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arabesk-Sama
Arachne
13
5 / 2 / 10
7,972
531
6,938
10,630
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
RealliZze
Yemoja
11
2 / 2 / 10
7,640
509
4,562
8,572
6,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Sharkyy-v
Janus
13
3 / 0 / 7
7,674
512
9,200
5,286
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
vAQuuA
King Arthur
15
7 / 0 / 4
8,778
585
12,370
13,617
7,632
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
vShxrkRR
Apollo
14
5 / 1 / 3
9,273
618
6,335
7,838
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
7,096
473
5,725
9,939
3,075
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Scamp91
Merlin
9
0 / 6 / 0
5,701
380
4,392
7,534
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 0
7,395
493
5,026
11,562
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
deyv_2002
Horus
9
1 / 5 / 1
6,193
413
2,287
12,416
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 4 / 0
7,354
490
3,063
10,953
9,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
22
Kills
5
5
Deaths
23
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
Arabesk-Sama
Arachne
5
2
10
5
L
2
5
1
0.5
W
Yemoja
RealliZze
Yemoja
2
2
10
3.5
L
Merlin
Scamp91
Merlin
0
6
0
0
W
Janus
Sharkyy-v
Janus
3
0
7
6.5
L
2
3
0
0.67
L
Horus
deyv_2002
Horus
1
5
1
0.3
L
0
4
0
0
W
King Arthur
vAQuuA
King Arthur
7
0
4
9
W
Apollo
vShxrkRR
Apollo
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,405
Damage
20,493
45,943
Taken
52,404
23,167
Mitigated
28,707
16,323
Healing
10,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Arabesk-Sama
Arachne
6,938
4,109
0
3,131
10,630
3,733
27
465
10,095
0
36,604
L
5,725
2,243
0
3,011
9,939
3,075
822
2,264
7,601
0
34,517
W
Yemoja
RealliZze
Yemoja
4,562
1,235
2,079
1,515
8,572
6,763
114
1,416
6,982
19,829
0
L
Merlin
Scamp91
Merlin
4,392
116
0
720
7,534
2,263
0
3,016
4,178
25,504
0
W
Janus
Sharkyy-v
Janus
9,200
503
0
1,194
5,286
1,673
106
1,277
3,681
47,872
0
L
5,026
1,760
0
656
11,562
6,260
0
2,748
8,626
0
48,249
L
Horus
deyv_2002
Horus
2,287
957
786
2,398
12,416
7,315
0
4,926
7,258
0
11,723
L
3,063
540
0
2,955
10,953
9,794
372
81
10,853
39,032
0
W
King Arthur
vAQuuA
King Arthur
12,370
2,120
0
5,893
13,617
7,632
294
2,913
10,305
0
56,739
W
Apollo
vShxrkRR
Apollo
6,335
3,802
0
2,511
7,838
3,366
503
315
7,425
0
60,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,337
Gold Earned
33,739
371
Minions Killed
312
0
Camps Cleared
0
1,511,823
Distance Traveled
1,341,478
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,972
531
65
4
0
310,875
4
L
Neith
7,096
473
72
5
0
266,140
2
W
Yemoja
7,640
509
23
2
0
281,795
3
L
Merlin
5,701
380
54
4
0
243,222
0
W
Janus
7,674
512
84
6
0
328,408
2
L
Nemesis
7,395
493
86
6
0
313,221
1
L
Horus
6,193
413
22
1
0
295,240
1
L
Ymir
7,354
490
78
5
0
223,655
0
W
King Arthur
8,778
585
91
6
0
289,257
1
W
Apollo
9,273
618
108
7
0
301,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role