Player Matchup

Yemoja
Yemoja
Aarkillon
Yemoja
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
ConstantPain179
Danzaburou
Level 29
God Stats
11W - 9L
1,207 SR
Queue Stats
111W - 138L
1,474 Elo+
Party 3
Hera
Hera
Kerosene44
Hera
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
MrLeo714
Horus
Level 108
God Stats
17W - 21L
1,485 SR
Queue Stats
381W - 373L
1,491 Elo+
Party 3
Bellona
Bellona
Psi5igma
Bellona
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 83
1,438 SR
1,493 Elo+

VS

Team Averages
Level 79
1,782 SR
1,492 Elo+
Sobek
Sobek
ETB05
Sobek
Level 44
God Stats
8W - 2L
1,870 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HaTriicK
Tsukuyomi
Level 40
God Stats
1W - 0L
1,732 SR
Queue Stats
62W - 57L
1,462 Elo+
Solo
Cupid
Cupid
Sgroiboy13
Cupid
Level 69
God Stats
9W - 2L
1,730 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 1
He Bo
He Bo
TangoDownY2k
He Bo
Level 129
God Stats
16W - 8L
1,855 SR
Queue Stats
19W - 11L
1,500 Elo+
Party 1
Hercules
Hercules
ZerosEmpire3
Hercules
Level 114
God Stats
3W - 1L
1,723 SR
Queue Stats
25W - 22L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aarkillon
Yemoja
8
0 / 1 / 3
5,882
452
1,921
6,624
3,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
ConstantPain179
Danzaburou
9
0 / 7 / 0
5,738
441
2,835
8,665
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 6 / 3
6,802
523
4,624
8,874
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
MrLeo714
Horus
11
3 / 3 / 2
6,680
514
4,062
8,952
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Psi5igma
Bellona
13
3 / 3 / 1
7,761
597
6,548
9,238
6,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ETB05
Sobek
10
3 / 1 / 9
7,088
545
3,720
6,656
4,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
HaTriicK
Tsukuyomi
12
1 / 5 / 5
7,041
542
4,211
9,376
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
13
6 / 1 / 2
8,146
627
7,357
6,686
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 2 / 4
8,017
617
9,543
5,330
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ZerosEmpire3
Hercules
14
4 / 1 / 1
7,708
593
4,082
8,065
5,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
10
Kills
20
20
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Aarkillon
Yemoja
0
1
3
1.5
L
Danzaburou
ConstantPain179
Danzaburou
0
7
0
0
W
Sobek
ETB05
Sobek
3
1
9
7.5
W
Tsukuyomi
HaTriicK
Tsukuyomi
1
5
5
0.7
L
4
6
3
0.92
L
Horus
MrLeo714
Horus
3
3
2
1.33
L
Bellona
Psi5igma
Bellona
3
3
1
1.17
W
Cupid
6
1
2
7
W
6
2
4
4
W
Hercules
ZerosEmpire3
Hercules
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,990
Damage
28,913
42,353
Taken
36,113
18,755
Mitigated
17,370
10,631
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Aarkillon
Yemoja
1,921
313
458
1,319
6,624
3,601
0
2,804
3,722
15,406
0
L
Danzaburou
ConstantPain179
Danzaburou
2,835
974
0
1,132
8,665
2,384
0
1,017
7,648
0
25,509
W
Sobek
ETB05
Sobek
3,720
271
0
1,457
6,656
4,961
219
1,945
4,591
7,261
0
W
Tsukuyomi
HaTriicK
Tsukuyomi
4,211
858
0
2,725
9,376
3,397
600
751
8,581
0
36,657
L
4,624
948
0
905
8,874
3,008
0
5,334
3,253
29,781
0
L
Horus
MrLeo714
Horus
4,062
1,932
254
3,376
8,952
3,697
0
2,963
5,894
0
30,242
L
Bellona
Psi5igma
Bellona
6,548
1,718
0
3,187
9,238
6,065
114
709
8,323
0
45,322
W
Cupid
7,357
4,380
0
3,675
6,686
2,180
922
1,227
5,451
0
52,920
W
9,543
603
0
565
5,330
1,529
856
1,897
3,335
45,181
0
W
Hercules
ZerosEmpire3
Hercules
4,082
1,260
0
2,069
8,065
5,303
545
423
7,610
0
38,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,863
Gold Earned
38,000
293
Minions Killed
362
0
Camps Cleared
0
1,246,258
Distance Traveled
1,308,577
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,882
452
23
2
0
247,669
3
L
Danzaburou
5,738
441
59
5
0
215,939
0
W
Sobek
7,088
545
9
1
0
295,415
1
W
Tsukuyomi
7,041
542
80
6
0
254,645
5
L
Hera
6,802
523
53
4
0
239,485
2
L
Horus
6,680
514
62
5
0
289,416
2
L
Bellona
7,761
597
96
7
0
253,749
3
W
Cupid
8,146
627
103
8
0
232,100
2
W
He Bo
8,017
617
83
6
0
257,762
1
W
Hercules
7,708
593
87
7
0
268,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role