Player Matchup

Medusa
Medusa
AN-The-Ghost
Medusa
Level 60
God Stats
10W - 3L
1,957 SR
Queue Stats
367W - 382L
1,429 Elo+
Party 3
Tiamat
Tiamat
Rasta_Jonny
Tiamat
Level 124
God Stats
43W - 43L
1,403 SR
Queue Stats
1,450W - 1,525L
1,456 Elo+
Party 3
Tsukuyomi
Tsukuyomi
haricotsmagiques
Tsukuyomi
Level 49
God Stats
17W - 14L
1,528 SR
Queue Stats
72W - 91L
1,425 Elo+
Party 2
Guan Yu
Guan Yu
supper-W-ND
Guan Yu
Level 40
God Stats
1W - 3L
1,264 SR
Queue Stats
128W - 155L
1,342 Elo+
Party 3
Sobek
Sobek
theaxel84
Sobek
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,477 Elo+
Party 2
Team Averages
Level 75
1,531 SR
1,426 Elo+

VS

Team Averages
Level 53
1,513 SR
1,430 Elo+
Arachne
Arachne
ANTIGOTT666
Arachne
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chang'e
Chang'e
Costamorano
Chang'e
Level 67
God Stats
9W - 14L
1,451 SR
Queue Stats
31W - 53L
1,350 Elo+
Party 4
Anubis
Anubis
alex-klmx
Anubis
Level 46
God Stats
4W - 3L
1,623 SR
Queue Stats
20W - 31L
1,426 Elo+
Party 1
Chaac
Chaac
gecko22FF
Chaac
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,401 Elo+
Party 1
Scylla
Scylla
nigelfifa11
Scylla
Level 47
God Stats
0W - 3L
1,489 SR
Queue Stats
5W - 8L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
6 / 1 / 2
7,318
523
5,639
5,765
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
6 / 0 / 0
9,301
664
6,625
3,936
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
11
3 / 5 / 7
7,248
518
4,956
9,425
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
supper-W-ND
Guan Yu
13
0 / 3 / 0
7,558
540
1,854
8,530
4,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sobek
theaxel84
Sobek
11
1 / 2 / 9
7,275
520
2,848
8,617
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ANTIGOTT666
Arachne
12
3 / 1 / 3
7,377
527
5,614
8,862
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Costamorano
Chang'e
14
5 / 2 / 0
8,015
573
7,595
7,711
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
alex-klmx
Anubis
10
1 / 4 / 2
6,418
458
2,092
6,518
2,336
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
gecko22FF
Chaac
8
0 / 4 / 2
5,331
381
2,522
7,645
3,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
10
2 / 5 / 0
6,039
431
3,782
5,808
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
11
11
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
1
2
7
L
Arachne
ANTIGOTT666
Arachne
3
1
3
4.5
L
Chang'e
Costamorano
Chang'e
5
2
0
2.5
W
Tiamat
6
0
0
6
L
Anubis
alex-klmx
Anubis
1
4
2
0.5
L
Chaac
gecko22FF
Chaac
0
4
2
0.25
W
Tsukuyomi
3
5
7
1.3
L
Scylla
2
5
0
0.4
W
Guan Yu
supper-W-ND
Guan Yu
0
3
0
0
W
Sobek
theaxel84
Sobek
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,922
Damage
21,605
36,273
Taken
36,544
17,131
Mitigated
11,639
11,483
Healing
14,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,639
2,402
0
1,859
5,765
1,720
2,234
1,650
4,023
0
43,563
L
Arachne
ANTIGOTT666
Arachne
5,614
2,917
324
3,841
8,862
3,146
641
2,403
6,312
0
41,099
L
Chang'e
Costamorano
Chang'e
7,595
249
770
4,278
7,711
1,806
329
1,859
5,636
50,121
0
W
Tiamat
6,625
599
0
1,480
3,936
3,152
827
1,663
2,273
49,306
0
L
Anubis
alex-klmx
Anubis
2,092
138
0
1,753
6,518
2,336
0
2,318
3,946
24,966
0
L
Chaac
gecko22FF
Chaac
2,522
303
123
2,772
7,645
3,092
0
1,699
5,946
0
10,344
W
Tsukuyomi
4,956
1,669
0
2,832
9,425
2,926
0
1,587
7,838
0
22,979
L
Scylla
3,782
248
121
282
5,808
1,259
0
752
5,056
28,149
0
W
Guan Yu
supper-W-ND
Guan Yu
1,854
116
0
2,030
8,530
4,538
78
5,171
3,359
0
38,286
W
Sobek
theaxel84
Sobek
2,848
462
0
3,282
8,617
4,795
598
2,988
5,311
17,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,700
Gold Earned
33,180
345
Minions Killed
302
0
Camps Cleared
0
1,320,324
Distance Traveled
1,232,602
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,318
523
73
5
0
237,120
2
L
Arachne
7,377
527
70
5
0
306,276
0
L
Chang'e
8,015
573
110
8
0
289,889
1
W
Tiamat
9,301
664
105
8
0
281,383
4
L
Anubis
6,418
458
50
4
0
170,645
3
L
Chaac
5,331
381
21
2
0
214,458
1
W
Tsukuyomi
7,248
518
48
3
0
294,924
1
L
Scylla
6,039
431
51
4
0
251,334
2
W
Guan Yu
7,558
540
93
7
0
222,155
2
W
Sobek
7,275
520
26
2
0
284,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role