Player Matchup

Sol
Sol
Legarda897
Sol
Level 106
God Stats
19W - 15L
1,386 SR
Queue Stats
464W - 430L
1,594 Elo+
Party 2
Persephone
Persephone
kittysavesyou
Persephone
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 145L
1,583 Elo+
Solo
Chaac
Chaac
ninjajr77
Chaac
Level 87
God Stats
29W - 14L
1,687 SR
Queue Stats
345W - 297L
1,554 Elo+
Party 2
Achilles
Achilles
shaggyzilla101
Achilles
Level 157
God Stats
9W - 8L
1,947 SR
Queue Stats
414W - 399L
1,572 Elo+
Solo
Ao Kuang
Ao Kuang
snoop_dog495
Ao Kuang
Level 74
God Stats
41W - 22L
1,731 SR
Queue Stats
205W - 188L
1,556 Elo+
Party 2
Team Averages
Level 112
1,650 SR
1,572 Elo+

VS

Team Averages
Level 108
1,659 SR
1,509 Elo+
Scylla
Scylla
Anubus_Libra
Scylla
Level 114
God Stats
5W - 2L
1,500 SR
Queue Stats
306W - 294L
1,535 Elo+
Solo
Sobek
Sobek
FlyGuy-2014
Sobek
Level 87
God Stats
7W - 3L
1,864 SR
Queue Stats
203W - 241L
1,495 Elo+
Party 1
Skadi
Skadi
leoespfogao
Skadi
Level 105
God Stats
5W - 4L
1,611 SR
Queue Stats
149W - 176L
1,483 Elo+
Party 1
Cerberus
Cerberus
pedrovalentedl
Cerberus
Level 110
God Stats
4W - 5L
1,789 SR
Queue Stats
43W - 46L
1,520 Elo+
Party 1
Thor
Thor
rafaroseira8
Thor
Level 122
God Stats
0W - 1L
1,530 SR
Queue Stats
195W - 234L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,188
519
4,167
3,596
943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Persephone
kittysavesyou
Persephone
11
2 / 0 / 0
5,907
591
3,714
3,548
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
ninjajr77
Chaac
11
0 / 0 / 1
5,743
574
6,209
8,661
3,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
9
3 / 1 / 0
5,288
529
3,802
7,425
2,346
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
snoop_dog495
Ao Kuang
9
1 / 1 / 0
5,281
528
3,264
4,347
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 2 / 0
5,171
517
2,085
5,780
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 1
4,343
434
1,198
4,194
1,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

8
2 / 1 / 0
5,254
525
3,060
5,295
1,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
9
0 / 1 / 0
4,850
485
6,326
9,921
4,281
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 1 / 1
4,854
485
2,886
7,346
2,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
6
Kills
3
3
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
2
0
0.5
L
0
1
1
0.5
W
0
1
1
0.5
W
Persephone
kittysavesyou
Persephone
2
0
0
2
L
2
1
0
2
W
Chaac
ninjajr77
Chaac
0
0
1
0.5
L
Cerberus
0
1
0
0
L
0
1
1
0.5
W
Achilles
3
1
0
3
W
Ao Kuang
snoop_dog495
Ao Kuang
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,156
Damage
15,555
27,577
Taken
32,536
9,125
Mitigated
11,252
12,064
Healing
12,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,085
138
50
934
5,780
1,722
0
4,089
1,451
25,357
0
L
1,198
133
210
1,479
4,194
1,660
48
1,320
2,874
3,577
0
W
4,167
1,413
99
1,964
3,596
943
1,381
809
2,781
27,034
2,677
W
Persephone
kittysavesyou
Persephone
3,714
28
0
1,499
3,548
1,009
0
1,224
2,190
27,783
0
L
3,060
1,486
0
1,250
5,295
1,361
0
1,584
3,675
0
24,279
W
Chaac
ninjajr77
Chaac
6,209
1,673
0
4,528
8,661
3,236
0
5,608
3,053
0
34,200
L
Cerberus
6,326
469
0
6,566
9,921
4,281
0
673
9,248
29,295
0
L
2,886
983
0
1,641
7,346
2,228
0
2,694
4,586
0
24,644
W
Achilles
3,802
877
298
2,433
7,425
2,346
0
909
6,504
0
19,518
W
Ao Kuang
snoop_dog495
Ao Kuang
3,264
732
135
1,108
4,347
1,591
0
907
3,440
18,108
4,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,407
Gold Earned
24,472
251
Minions Killed
252
0
Camps Cleared
0
930,799
Distance Traveled
854,921
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,171
517
56
6
0
169,539
2
L
Sobek
4,343
434
3
0
0
125,453
1
W
Sol
5,188
519
59
6
0
176,580
0
W
Persephone
5,907
591
53
5
0
178,945
1
L
Skadi
5,254
525
50
5
0
173,985
2
W
Chaac
5,743
574
68
7
0
178,086
0
L
Cerberus
4,850
485
81
8
0
176,561
3
L
Thor
4,854
485
62
6
0
209,383
1
W
Achilles
5,288
529
29
3
0
196,502
5
W
Ao Kuang
5,281
528
42
4
0
200,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role