Player Matchup

Mercury
Mercury
JASEWAPROFANADOR
Mercury
Level 27
God Stats
15W - 12L
1,797 SR
Queue Stats
142W - 125L
1,489 Elo+
Party 2
Chang'e
Chang'e
PandaAttack311
Chang'e
Level 27
God Stats
12W - 3L
1,893 SR
Queue Stats
61W - 61L
1,460 Elo+
Solo
Cernunnos
Cernunnos
gianniskazakos
Cernunnos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 242L
1,511 Elo+
Solo
King Arthur
King Arthur
tguti
King Arthur
Level 46
God Stats
10W - 23L
1,679 SR
Queue Stats
277W - 243L
1,485 Elo+
Party 2
Hel
Hel
xHiryuux
Hel
Level 18
God Stats
1W - 0L
1,737 SR
Queue Stats
7W - 9L
1,459 Elo+
Party 2
Team Averages
Level 29
1,721 SR
1,481 Elo+

VS

Team Averages
Level 25
1,501 SR
1,481 Elo+
Olorun
Olorun
Lankyr
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,284 Elo+
Solo
Athena
Athena
PlacekBananowy
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 61L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
Przemo6626
Hou Yi
Level 28
God Stats
0W - 2L
1,276 SR
Queue Stats
59W - 46L
1,515 Elo+
Party 1
Ares
Ares
SlenderJester
Ares
Level 23
God Stats
0W - 1L
1,745 SR
Queue Stats
38W - 26L
1,631 Elo+
Party 1
Tiamat
Tiamat
pAciag100
Tiamat
Level 42
God Stats
2W - 4L
1,481 SR
Queue Stats
235W - 176L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 5
10,346
575
12,023
14,631
5,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 4 / 4
10,094
561
11,201
13,473
5,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
gianniskazakos
Cernunnos
15
2 / 2 / 2
8,855
492
9,873
11,203
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
tguti
King Arthur
17
4 / 1 / 2
9,933
552
12,126
18,956
10,673
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 5 / 3
8,016
445
1,627
8,855
5,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Lankyr
Olorun
14
2 / 6 / 2
8,948
497
7,346
12,153
5,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
7 / 4 / 4
9,466
526
11,659
17,726
8,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
Przemo6626
Hou Yi
14
2 / 3 / 5
8,148
453
8,113
11,995
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 2 / 5
8,493
472
5,915
10,340
6,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
pAciag100
Tiamat
15
2 / 6 / 0
8,703
484
7,972
14,336
10,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
21
Kills
16
16
Deaths
21
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
9
4
5
2.88
L
Olorun
Lankyr
Olorun
2
6
2
0.5
W
6
4
4
2
L
7
4
4
2.25
L
Hou Yi
Przemo6626
Hou Yi
2
3
5
1.5
L
3
2
5
2.75
W
Cernunnos
gianniskazakos
Cernunnos
2
2
2
1.5
L
Tiamat
pAciag100
Tiamat
2
6
0
0.33
W
King Arthur
tguti
King Arthur
4
1
2
5
W
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,850
Damage
41,005
67,118
Taken
66,550
32,407
Mitigated
35,449
25,421
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,023
6,888
0
4,217
14,631
5,531
1,280
7,168
7,439
0
60,656
L
Olorun
Lankyr
Olorun
7,346
3,489
185
2,628
12,153
5,087
1,290
3,884
8,119
50,683
0
W
11,201
2,597
586
4,812
13,473
5,357
840
9,039
4,378
61,474
0
L
11,659
4,182
0
3,250
17,726
8,438
0
5,278
11,978
49,814
0
L
Hou Yi
Przemo6626
Hou Yi
8,113
3,183
0
6,222
11,995
4,638
0
1,400
10,591
0
66,012
L
5,915
171
0
1,422
10,340
6,696
0
1,314
9,008
17,300
0
W
Cernunnos
gianniskazakos
Cernunnos
9,873
2,822
0
4,260
11,203
5,134
506
3,764
7,439
0
73,247
L
Tiamat
pAciag100
Tiamat
7,972
1,291
0
4,792
14,336
10,590
0
488
13,656
48,049
0
W
King Arthur
tguti
King Arthur
12,126
503
0
6,003
18,956
10,673
589
8,429
10,040
0
64,703
W
1,627
403
3,084
2,459
8,855
5,712
64
3,925
4,930
25,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,244
Gold Earned
43,758
528
Minions Killed
422
0
Camps Cleared
0
1,685,566
Distance Traveled
1,528,511
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,346
575
109
6
0
387,857
4
L
Olorun
8,948
497
88
5
0
286,164
2
W
Chang'e
10,094
561
114
6
0
328,564
6
L
Athena
9,466
526
83
5
0
344,501
2
L
Hou Yi
8,148
453
125
7
0
291,278
4
L
Ares
8,493
472
16
1
0
348,142
3
W
Cernunnos
8,855
492
125
7
0
328,091
6
L
Tiamat
8,703
484
110
6
0
258,426
1
W
King Arthur
9,933
552
123
7
0
323,230
1
W
Hel
8,016
445
57
3
0
317,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role