Player Matchup

King Arthur
King Arthur
L0wKii
King Arthur
Level 128
God Stats
6W - 2L
1,494 SR
Queue Stats
195W - 198L
1,651 Elo+
Party 3
Serqet
Serqet
MattBigDK
Serqet
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,540 Elo+
Party 3
Hades
Hades
NachoLaVergota
Hades
Level 147
God Stats
5W - 0L
2,050 SR
Queue Stats
52W - 31L
1,710 Elo+
Party 3
Hercules
Hercules
Semajnad
Hercules
Level 122
God Stats
6W - 3L
1,565 SR
Queue Stats
32W - 22L
1,581 Elo+
Party 1
Chronos
Chronos
Stealthems
Chronos
Level 145
God Stats
5W - 0L
2,051 SR
Queue Stats
65W - 51L
1,593 Elo+
Party 1
Team Averages
Level 132
1,732 SR
1,615 Elo+

VS

Team Averages
Level 119
1,586 SR
1,586 Elo+
Loki
Loki
AbuseMeOniiChan
Loki
Level 159
God Stats
9W - 9L
1,550 SR
Queue Stats
267W - 257L
1,563 Elo+
Party 2
Scylla
Scylla
Andrewemme
Scylla
Level 66
God Stats
6W - 7L
1,386 SR
Queue Stats
357W - 324L
1,569 Elo+
Party 2
Anhur
Anhur
BadPingPvp
Anhur
Level 144
God Stats
66W - 72L
1,600 SR
Queue Stats
516W - 505L
1,631 Elo+
Solo
Ra
Ra
KawaHero
Ra
Level 69
God Stats
25W - 26L
1,564 SR
Queue Stats
242W - 213L
1,580 Elo+
Party 2
Fenrir
Fenrir
X3oN23
Fenrir
Level 159
God Stats
17W - 13L
1,830 SR
Queue Stats
460W - 477L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
L0wKii
King Arthur
11
3 / 1 / 4
6,538
594
5,947
9,546
5,250
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Serqet
MattBigDK
Serqet
12
4 / 1 / 4
6,926
630
4,032
8,381
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 1 / 4
7,620
693
9,094
6,280
3,551
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Semajnad
Hercules
9
1 / 2 / 3
5,862
533
3,368
5,355
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Stealthems
Chronos
11
1 / 2 / 0
6,164
560
4,811
6,742
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
6,573
598
6,766
7,946
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Andrewemme
Scylla
10
0 / 4 / 0
5,231
476
1,668
5,495
1,586
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
11
2 / 1 / 1
6,577
598
3,802
7,033
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
6,268
570
5,182
8,829
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
X3oN23
Fenrir
10
2 / 2 / 3
6,352
577
3,878
10,698
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
14
Kills
7
7
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
Scylla
Andrewemme
Scylla
0
4
0
0
L
Anhur
2
1
1
2.5
L
0
4
0
0
W
King Arthur
L0wKii
King Arthur
3
1
4
5
W
Serqet
MattBigDK
Serqet
4
1
4
6
W
5
1
4
7
W
Hercules
Semajnad
Hercules
1
2
3
1.25
W
Chronos
Stealthems
Chronos
1
2
0
0.5
L
Fenrir
X3oN23
Fenrir
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,252
Damage
21,296
36,304
Taken
40,001
16,202
Mitigated
17,099
13,836
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,766
2,976
0
2,904
7,946
2,478
0
1,665
6,229
0
39,036
L
Scylla
Andrewemme
Scylla
1,668
257
0
750
5,495
1,586
0
2,808
2,687
28,595
0
L
Anhur
3,802
2,180
0
4,729
7,033
1,905
0
3,056
3,977
0
39,728
L
5,182
602
162
4,209
8,829
4,588
0
1,290
7,354
41,291
0
W
King Arthur
L0wKii
King Arthur
5,947
778
0
2,260
9,546
5,250
0
3,826
5,720
0
32,172
W
Serqet
MattBigDK
Serqet
4,032
1,000
0
3,637
8,381
2,861
0
646
7,735
0
39,326
W
9,094
253
428
3,679
6,280
3,551
0
1,752
4,528
46,485
0
W
Hercules
Semajnad
Hercules
3,368
629
0
1,580
5,355
2,161
0
253
5,102
0
13,590
W
Chronos
Stealthems
Chronos
4,811
2,081
0
2,252
6,742
2,379
0
373
6,369
35,780
3,606
L
Fenrir
X3oN23
Fenrir
3,878
1,195
0
4,222
10,698
6,542
0
4,587
5,813
0
17,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,110
Gold Earned
31,001
345
Minions Killed
356
0
Camps Cleared
0
1,230,838
Distance Traveled
1,082,840
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,573
598
78
7
0
230,628
3
L
Scylla
5,231
476
65
6
0
205,362
3
L
Anhur
6,577
598
97
9
0
181,603
5
L
Ra
6,268
570
92
8
0
216,140
2
W
King Arthur
6,538
594
60
5
0
239,955
3
W
Serqet
6,926
630
83
8
0
294,431
4
W
Hades
7,620
693
106
10
0
223,629
5
W
Hercules
5,862
533
15
1
0
260,932
2
W
Chronos
6,164
560
81
7
0
211,891
2
L
Fenrir
6,352
577
24
2
0
249,107
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role