Player Matchup

Medusa
Medusa
JohnFortnite0
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Thanatos
Thanatos
KingFalcon2142
Thanatos
Level 21
God Stats
10W - 13L
1,197 SR
Queue Stats
216W - 240L
1,392 Elo+
Solo
Ymir
Ymir
ScalpCollector
Ymir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
gaybeard777
Sol
Level 28
God Stats
2W - 0L
1,748 SR
Queue Stats
41W - 16L
1,719 Elo+
Party 2
Nu Wa
Nu Wa
КоледноПиче
Nu Wa
Level 29
God Stats
89W - 77L
1,375 SR
Queue Stats
225W - 217L
1,504 Elo+
Solo
Team Averages
Level 37
1,464 SR
1,523 Elo+

VS

Team Averages
Level 17
1,342 SR
1,427 Elo+
Cernunnos
Cernunnos
Arion_18_
Cernunnos
Level 29
God Stats
2W - 2L
1,348 SR
Queue Stats
15W - 14L
1,469 Elo+
Party 3
Ares
Ares
Maksimvini
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,338 Elo+
Party 1
King Arthur
King Arthur
harumat
King Arthur
Level 17
God Stats
0W - 3L
1,074 SR
Queue Stats
47W - 46L
1,411 Elo+
Solo
Nemesis
Nemesis
marshal258
Nemesis
Level 24
God Stats
19W - 24L
1,409 SR
Queue Stats
94W - 99L
1,387 Elo+
Party 1
Scylla
Scylla
paharrakito
Scylla
Level 7
God Stats
2W - 6L
1,379 SR
Queue Stats
5W - 7L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 12
9,184
540
9,373
10,718
3,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
14
5 / 0 / 3
9,056
533
3,646
9,475
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 5 / 10
8,898
523
7,501
12,827
10,051
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
14 / 1 / 7
11,339
667
25,166
12,505
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 2 / 10
9,729
572
7,419
6,932
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Arion_18_
Cernunnos
13
4 / 9 / 6
8,471
498
7,779
12,513
4,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
5 / 7 / 5
8,534
502
5,929
17,033
13,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
harumat
King Arthur
11
1 / 8 / 3
6,998
412
3,673
13,763
6,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
marshal258
Nemesis
12
2 / 5 / 1
7,703
453
5,440
12,968
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
15
3 / 4 / 3
9,176
540
9,107
11,627
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
33
Kills
15
15
Deaths
33
42
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Arion_18_
Cernunnos
4
9
6
0.78
W
5
7
12
1.57
W
Thanatos
5
0
3
6.5
L
5
7
5
1.07
W
7
5
10
2.4
W
14
1
7
17.5
L
King Arthur
harumat
King Arthur
1
8
3
0.31
L
Nemesis
marshal258
Nemesis
2
5
1
0.5
L
Scylla
3
4
3
1.13
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,105
Damage
31,928
52,457
Taken
67,904
25,618
Mitigated
33,141
21,955
Healing
3,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Arion_18_
Cernunnos
7,779
2,632
0
1,292
12,513
4,273
758
5,406
7,025
0
44,366
W
9,373
5,835
0
1,152
10,718
3,674
723
3,109
7,519
0
34,152
W
Thanatos
3,646
612
0
9,276
9,475
5,677
0
870
8,518
0
53,856
L
5,929
492
0
1,024
17,033
13,429
0
9,731
7,186
17,848
0
W
7,501
1,756
0
1,264
12,827
10,051
156
4,134
8,557
20,794
0
W
25,166
8,579
0
7,119
12,505
4,096
5,650
4,179
7,986
79,658
0
L
King Arthur
harumat
King Arthur
3,673
710
0
250
13,763
6,972
140
9,930
3,434
0
16,582
L
Nemesis
marshal258
Nemesis
5,440
1,890
0
780
12,968
4,687
0
6,928
5,828
0
50,948
L
Scylla
9,107
402
0
392
11,627
3,780
0
7,134
4,345
47,582
0
W
7,419
2,215
0
3,144
6,932
2,120
2,064
2,158
4,495
57,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,206
Gold Earned
40,882
397
Minions Killed
295
0
Camps Cleared
0
1,633,692
Distance Traveled
1,549,136
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,471
498
74
4
0
281,722
2
W
Medusa
9,184
540
67
4
0
326,715
0
W
Thanatos
9,056
533
84
5
0
362,875
0
L
Ares
8,534
502
15
1
0
330,883
6
W
Ymir
8,898
523
25
1
0
360,646
0
W
Sol
11,339
667
125
7
0
276,003
1
L
King Arthur
6,998
412
24
1
0
277,643
2
L
Nemesis
7,703
453
88
5
0
331,985
2
L
Scylla
9,176
540
94
6
0
326,903
3
W
Nu Wa
9,729
572
96
6
0
307,453
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role