Player Matchup

Fenrir
Fenrir
ADC Lord
Fenrir
Level 28
God Stats
12W - 11L
1,601 SR
Queue Stats
80W - 66L
1,698 Elo+
Solo
Tiamat
Tiamat
EXh0nr3d
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,567 Elo+
Solo
Cabrakan
Cabrakan
ligxhto
Cabrakan
Level 25
God Stats
2W - 3L
1,484 SR
Queue Stats
183W - 223L
1,493 Elo+
Solo
Arachne
Arachne
sparkz_unknown1
Arachne
Level 13
God Stats
0W - 3L
1,287 SR
Queue Stats
50W - 77L
1,524 Elo+
Solo
Artemis
Artemis
vast-barn7
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,414 Elo+
Solo
Team Averages
Level 18
1,474 SR
1,539 Elo+

VS

Team Averages
Level 25
1,521 SR
1,669 Elo+
Apollo
Apollo
Dodgerty22
Apollo
Level 10
God Stats
4W - 0L
1,793 SR
Queue Stats
39W - 22L
1,653 Elo+
Party 1
Izanami
Izanami
KBash044
Izanami
Level 32
God Stats
6W - 2L
1,351 SR
Queue Stats
190W - 153L
1,722 Elo+
Party 1
Serqet
Serqet
Nakilto1k
Serqet
Level 27
God Stats
18W - 23L
1,504 SR
Queue Stats
446W - 445L
1,565 Elo+
Solo
Merlin
Merlin
iFarmGolds
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,900 Elo+
Solo
Ymir
Ymir
squerrels32
Ymir
Level 29
God Stats
10W - 16L
1,459 SR
Queue Stats
252W - 278L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADC Lord
Fenrir
15
6 / 6 / 1
9,944
523
8,632
14,455
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
EXh0nr3d
Tiamat
14
3 / 6 / 4
9,292
489
8,072
12,067
7,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
ligxhto
Cabrakan
13
2 / 4 / 7
8,639
455
4,527
14,893
17,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 9 / 3
7,346
387
7,044
16,163
4,682
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
vast-barn7
Artemis
12
3 / 5 / 2
8,050
424
9,552
11,705
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dodgerty22
Apollo
20
8 / 1 / 3
14,247
750
13,136
16,608
8,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Izanami
KBash044
Izanami
14
2 / 4 / 1
9,653
508
4,999
8,620
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Nakilto1k
Serqet
17
6 / 2 / 8
11,627
612
8,136
15,335
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
iFarmGolds
Merlin
20
13 / 4 / 6
13,570
714
23,438
12,764
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 3
8,659
456
3,060
17,710
14,432
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
17
Kills
30
30
Deaths
17
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ADC Lord
Fenrir
6
6
1
1.08
W
Apollo
Dodgerty22
Apollo
8
1
3
9.5
L
Tiamat
EXh0nr3d
Tiamat
3
6
4
0.83
W
Izanami
KBash044
Izanami
2
4
1
0.63
W
Serqet
Nakilto1k
Serqet
6
2
8
5
W
Merlin
iFarmGolds
Merlin
13
4
6
4
L
Cabrakan
ligxhto
Cabrakan
2
4
7
1.38
L
3
9
3
0.5
W
1
6
3
0.42
L
Artemis
vast-barn7
Artemis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,827
Damage
52,769
69,283
Taken
71,037
41,052
Mitigated
38,388
12,532
Healing
25,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ADC Lord
Fenrir
8,632
3,583
0
3,363
14,455
7,425
0
2,877
11,422
0
56,025
W
Apollo
Dodgerty22
Apollo
13,136
9,012
0
10,885
16,608
8,803
6,526
1,124
15,438
0
137,733
L
Tiamat
EXh0nr3d
Tiamat
8,072
669
0
2,691
12,067
7,195
596
7,496
4,411
52,645
0
W
Izanami
KBash044
Izanami
4,999
3,086
0
1,565
8,620
3,800
2,377
1,273
7,299
0
57,066
W
Serqet
Nakilto1k
Serqet
8,136
2,126
0
5,254
15,335
6,169
651
4,198
10,911
0
56,754
W
Merlin
iFarmGolds
Merlin
23,438
2,393
0
2,993
12,764
5,184
1,929
4,640
7,874
110,544
0
L
Cabrakan
ligxhto
Cabrakan
4,527
911
0
800
14,893
17,611
198
6,930
7,183
19,002
0
L
7,044
4,767
0
2,203
16,163
4,682
0
4,837
10,792
0
30,902
W
3,060
669
822
3,839
17,710
14,432
828
4,704
12,883
21,280
0
L
Artemis
vast-barn7
Artemis
9,552
4,700
0
3,475
11,705
4,139
478
4,358
6,788
0
46,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,271
Gold Earned
57,756
365
Minions Killed
634
0
Camps Cleared
0
1,530,514
Distance Traveled
1,792,368
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,944
523
107
6
0
340,181
1
W
Apollo
14,247
750
220
12
0
326,685
1
L
Tiamat
9,292
489
100
5
0
313,694
1
W
Izanami
9,653
508
115
6
0
330,352
2
W
Serqet
11,627
612
101
5
0
453,985
1
W
Merlin
13,570
714
170
9
0
343,960
0
L
Cabrakan
8,639
455
35
2
0
324,710
3
L
Arachne
7,346
387
44
2
0
345,279
0
W
Ymir
8,659
456
28
1
0
337,386
0
L
Artemis
8,050
424
79
4
0
206,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role