Player Matchup

Thanatos
Thanatos
Baxx4
Thanatos
Level 22
God Stats
35W - 29L
1,440 SR
Queue Stats
87W - 99L
1,371 Elo+
Solo
Olorun
Olorun
DeeRow44
Olorun
Level 12
God Stats
2W - 2L
1,661 SR
Queue Stats
3W - 7L
1,328 Elo+
Solo
Hel
Hel
Demaunix
Hel
Level 26
God Stats
11W - 13L
1,676 SR
Queue Stats
239W - 291L
1,452 Elo+
Solo
Vamana
Vamana
NeptunesLeftFoot
Vamana
Level 28
God Stats
0W - 5L
1,276 SR
Queue Stats
419W - 445L
1,404 Elo+
Solo
Artemis
Artemis
dirtyplatypus
Artemis
Level 10
God Stats
6W - 3L
1,704 SR
Queue Stats
21W - 18L
1,394 Elo+
Solo
Team Averages
Level 20
1,552 SR
1,390 Elo+

VS

Team Averages
Level 21
1,590 SR
1,472 Elo+
Sobek
Sobek
AQUAMOO
Sobek
Level 14
God Stats
2W - 0L
1,684 SR
Queue Stats
2W - 2L
1,460 Elo+
Solo
Cthulhu
Cthulhu
AllPugLover76
Cthulhu
Level 24
God Stats
17W - 13L
1,540 SR
Queue Stats
119W - 99L
1,467 Elo+
Party 1
Neith
Neith
Cerberus001
Neith
Level 27
God Stats
11W - 14L
1,430 SR
Queue Stats
51W - 54L
1,415 Elo+
Solo
Hera
Hera
DawnguardX86
Hera
Level 23
God Stats
6W - 2L
1,500 SR
Queue Stats
250W - 233L
1,583 Elo+
Party 1
Fenrir
Fenrir
PantherNinja76
Fenrir
Level 18
God Stats
6W - 6L
1,795 SR
Queue Stats
312W - 295L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Baxx4
Thanatos
17
7 / 4 / 2
10,921
520
11,632
18,666
8,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
DeeRow44
Olorun
12
1 / 10 / 1
7,763
370
3,029
13,869
6,155
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 6 / 4
9,011
429
10,067
16,478
8,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
5 / 2 / 4
10,916
520
10,848
19,629
20,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Artemis
15
3 / 6 / 4
9,345
445
10,083
17,696
6,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AQUAMOO
Sobek
15
5 / 4 / 5
10,393
495
9,465
16,603
17,594
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
16
6 / 2 / 8
10,782
513
11,979
13,613
8,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 7 / 8
10,452
498
9,566
12,871
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 2 / 7
12,048
574
14,531
9,762
3,305
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 4 / 10
11,703
557
11,767
18,574
8,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
17
Kills
28
28
Deaths
19
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sobek
AQUAMOO
Sobek
5
4
5
1.88
W
Cthulhu
6
2
8
5
L
Thanatos
Baxx4
Thanatos
7
4
2
2
W
2
7
8
0.86
W
9
2
7
6.25
L
Olorun
DeeRow44
Olorun
1
10
1
0.15
L
1
6
4
0.5
L
5
2
4
3.5
W
6
4
10
2.75
L
Artemis
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,659
Damage
57,308
86,338
Taken
71,423
49,863
Mitigated
42,142
32,649
Healing
21,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AQUAMOO
Sobek
9,465
1,705
0
6,554
16,603
17,594
0
2,378
13,725
33,411
0
W
Cthulhu
11,979
650
663
752
13,613
8,636
1,429
4,029
9,489
51,901
0
L
Thanatos
Baxx4
Thanatos
11,632
4,411
0
12,132
18,666
8,111
451
6,328
12,338
0
73,008
W
9,566
4,429
198
3,181
12,871
4,184
4,506
704
12,117
0
52,885
W
14,531
4,875
0
2,284
9,762
3,305
4,005
2,582
7,180
80,628
0
L
Olorun
DeeRow44
Olorun
3,029
1,017
185
1,236
13,869
6,155
341
8,891
4,978
19,908
0
L
10,067
866
3,153
6,464
16,478
8,136
391
8,436
8,042
54,273
0
L
10,848
5,594
0
6,012
19,629
20,612
1,098
6,413
13,216
0
58,073
W
11,767
3,852
0
7,434
18,574
8,423
2,420
3,403
15,096
0
77,154
L
Artemis
10,083
5,825
0
3,467
17,696
6,849
914
5,907
11,789
0
50,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,956
Gold Earned
55,378
427
Minions Killed
451
0
Camps Cleared
0
1,768,969
Distance Traveled
1,911,920
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,393
495
44
2
0
382,354
2
W
Cthulhu
10,782
513
69
3
0
427,329
1
L
Thanatos
10,921
520
124
6
0
441,322
2
W
Neith
10,452
498
100
5
0
318,036
0
W
Hera
12,048
574
119
6
0
361,494
0
L
Olorun
7,763
370
24
1
0
255,008
1
L
Hel
9,011
429
94
4
0
377,399
3
L
Vamana
10,916
520
110
5
0
380,366
0
W
Fenrir
11,703
557
119
6
0
422,707
0
L
Artemis
9,345
445
75
4
0
314,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role