Player Matchup

Tsukuyomi
Tsukuyomi
Banana Daddyy
Tsukuyomi
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 76L
1,541 Elo+
Party 1
Cerberus
Cerberus
DJBabyHades
Cerberus
Level 23
God Stats
14W - 8L
1,582 SR
Queue Stats
36W - 43L
1,526 Elo+
Party 2
Fafnir
Fafnir
FancyDoggi
Fafnir
Level 28
God Stats
12W - 18L
1,430 SR
Queue Stats
42W - 49L
1,526 Elo+
Party 2
Sobek
Sobek
RoaringBucket64-
Sobek
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
169W - 164L
1,573 Elo+
Solo
Awilix
Awilix
Uncooked N00dle
Awilix
Level 25
God Stats
32W - 27L
1,786 SR
Queue Stats
121W - 108L
1,713 Elo+
Party 1
Team Averages
Level 24
1,560 SR
1,576 Elo+

VS

Team Averages
Level 23
1,613 SR
1,580 Elo+
Sun Wukong
Sun Wukong
Evylando2012
Sun Wukong
Level 29
God Stats
26W - 28L
1,609 SR
Queue Stats
82W - 72L
1,533 Elo+
Party 3
Tiamat
Tiamat
LuciferLuvs
Tiamat
Level 13
God Stats
2W - 0L
1,873 SR
Queue Stats
17W - 8L
1,848 Elo+
Solo
Izanami
Izanami
MRxxM00N
Izanami
Level 20
God Stats
16W - 12L
1,513 SR
Queue Stats
30W - 16L
1,589 Elo+
Solo
Zeus
Zeus
Woo Oni
Zeus
Level 28
God Stats
49W - 32L
1,502 SR
Queue Stats
262W - 311L
1,395 Elo+
Solo
Cthulhu
Cthulhu
jStabinski
Cthulhu
Level 24
God Stats
24W - 15L
1,566 SR
Queue Stats
240W - 233L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Banana Daddyy
Tsukuyomi
17
1 / 8 / 7
10,429
869
9,074
20,197
7,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
DJBabyHades
Cerberus
17
3 / 4 / 7
11,265
939
10,401
21,473
16,569
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
FancyDoggi
Fafnir
18
2 / 4 / 9
12,550
1,046
8,134
26,440
36,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 10 / 7
12,006
1,001
10,927
34,481
39,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 7 / 6
12,024
1,002
13,806
26,616
10,340
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Evylando2012
Sun Wukong
18
2 / 1 / 15
11,222
935
12,738
17,270
9,336
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
20
14 / 1 / 15
14,583
1,215
37,100
12,086
9,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
MRxxM00N
Izanami
19
4 / 1 / 18
12,206
1,017
22,246
6,879
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zeus
Woo Oni
Zeus
18
11 / 4 / 13
13,234
1,103
38,173
8,990
3,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
jStabinski
Cthulhu
18
2 / 6 / 17
11,462
955
9,831
14,078
14,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
111
13
Kills
33
33
Deaths
13
36
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Banana Daddyy
Tsukuyomi
1
8
7
0.56
L
Cerberus
DJBabyHades
Cerberus
3
4
7
1.63
W
Sun Wukong
Evylando2012
Sun Wukong
2
1
15
9.5
L
Fafnir
FancyDoggi
Fafnir
2
4
9
1.63
W
Tiamat
14
1
15
21.5
W
Izanami
MRxxM00N
Izanami
4
1
18
13
L
2
10
7
0.55
L
5
7
6
1.14
W
Zeus
Woo Oni
Zeus
11
4
13
4.38
W
Cthulhu
jStabinski
Cthulhu
2
6
17
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,342
Damage
120,088
129,207
Taken
59,303
110,347
Mitigated
39,708
14,972
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Banana Daddyy
Tsukuyomi
9,074
2,711
0
194
20,197
7,879
0
17,295
2,696
0
22,228
L
Cerberus
DJBabyHades
Cerberus
10,401
691
294
3,448
21,473
16,569
0
10,833
10,399
27,802
0
W
Sun Wukong
Evylando2012
Sun Wukong
12,738
3,652
0
2,861
17,270
9,336
0
10,010
7,260
0
29,961
L
Fafnir
FancyDoggi
Fafnir
8,134
1,304
1,204
4,628
26,440
36,357
0
18,835
7,319
22,201
0
W
Tiamat
37,100
4,358
314
6,624
12,086
9,526
0
5,921
6,165
57,693
0
W
Izanami
MRxxM00N
Izanami
22,246
18,604
0
1,038
6,879
2,523
0
2,819
4,060
0
47,981
L
10,927
1,346
0
5,204
34,481
39,202
0
19,009
15,125
27,290
0
L
13,806
6,750
0
0
26,616
10,340
0
17,712
8,564
0
32,794
W
Zeus
Woo Oni
Zeus
38,173
2,449
0
0
8,990
3,794
0
4,830
4,160
53,419
0
W
Cthulhu
jStabinski
Cthulhu
9,831
31
747
0
14,078
14,529
0
5,882
7,260
23,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,274
Gold Earned
62,707
196
Minions Killed
220
5
Camps Cleared
8
1,062,282
Distance Traveled
1,031,311
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,429
869
34
3
0
207,739
0
L
Cerberus
11,265
939
64
5
3
206,453
3
W
Sun Wukong
11,222
935
21
2
0
221,458
0
L
Fafnir
12,550
1,046
29
2
1
184,283
1
W
Tiamat
14,583
1,215
60
5
5
234,422
0
W
Izanami
12,206
1,017
64
5
0
197,259
2
L
Sobek
12,006
1,001
22
2
0
208,412
3
L
Awilix
12,024
1,002
47
4
1
255,395
0
W
Zeus
13,234
1,103
51
4
3
179,812
0
W
Cthulhu
11,462
955
24
2
0
198,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role