Player Matchup

Fafnir
Fafnir
LeNix_Tweak
Fafnir
Level 43
God Stats
6W - 3L
1,747 SR
Queue Stats
410W - 371L
1,463 Elo+
Party 2
Athena
Athena
LeNix_Twerk
Athena
Level 39
God Stats
41W - 32L
1,404 SR
Queue Stats
233W - 201L
1,454 Elo+
Party 2
Neith
Neith
Seranwrap0402033
Neith
Level 39
God Stats
21W - 16L
1,649 SR
Queue Stats
336W - 343L
1,490 Elo+
Solo
Janus
Janus
WarMonKeYx5
Janus
Level 42
God Stats
6W - 6L
1,699 SR
Queue Stats
34W - 27L
1,631 Elo+
Solo
Achilles
Achilles
iSuperHulk
Achilles
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,299 Elo+
Solo
Team Averages
Level 40
1,600 SR
1,467 Elo+

VS

Team Averages
Level 90
1,645 SR
1,493 Elo+
Cerberus
Cerberus
Flubberoni
Cerberus
Level 118
God Stats
3W - 3L
1,430 SR
Queue Stats
119W - 144L
1,480 Elo+
Party 1
Apollo
Apollo
Fluff tS
Apollo
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 115L
1,549 Elo+
Party 1
Nu Wa
Nu Wa
HandtS
Nu Wa
Level 125
God Stats
2W - 1L
1,937 SR
Queue Stats
89W - 101L
1,516 Elo+
Party 1
Cupid
Cupid
PR0JECT SANCTUM
Cupid
Level 47
God Stats
6W - 4L
1,630 SR
Queue Stats
35W - 41L
1,519 Elo+
Party 1
Ymir
Ymir
atastyparalegic
Ymir
Level 42
God Stats
3W - 3L
1,727 SR
Queue Stats
42W - 54L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
1 / 4 / 0
6,349
488
2,944
10,286
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
10
6 / 3 / 1
7,319
563
5,096
11,711
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
3 / 3 / 6
6,813
524
6,955
7,228
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 2 / 0
4,943
380
1,004
2,818
612
Magic Focus

Magic Focus

+20
Magical Power

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
iSuperHulk
Achilles
9
0 / 5 / 0
5,145
396
1,351
8,229
3,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flubberoni
Cerberus
13
4 / 1 / 1
7,768
598
4,168
5,774
4,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
Fluff tS
Apollo
13
5 / 2 / 3
7,926
610
6,358
10,117
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
HandtS
Nu Wa
14
5 / 0 / 4
8,416
647
7,344
4,462
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 4 / 1
6,956
535
6,179
6,446
2,004
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 4 / 4
6,553
504
3,632
9,754
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
10
Kills
17
17
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Flubberoni
Cerberus
4
1
1
4.5
W
Apollo
Fluff tS
Apollo
5
2
3
3.25
W
Nu Wa
HandtS
Nu Wa
5
0
4
7
L
Fafnir
1
4
0
0.25
L
Athena
6
3
1
2.17
W
3
4
1
0.88
L
3
3
6
2
L
0
2
0
0
W
0
4
4
0.5
L
Achilles
iSuperHulk
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,350
Damage
27,681
40,272
Taken
36,553
20,149
Mitigated
16,016
9,212
Healing
14,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Flubberoni
Cerberus
4,168
0
294
1,622
5,774
4,178
1,602
1,214
4,560
32,793
0
W
Apollo
Fluff tS
Apollo
6,358
4,422
0
5,461
10,117
3,578
830
2,580
7,505
0
39,707
W
Nu Wa
HandtS
Nu Wa
7,344
1,924
0
1,264
4,462
1,424
2,562
1,200
3,130
49,085
0
L
Fafnir
2,944
746
0
3,516
10,286
4,778
0
3,976
6,039
33,642
0
L
Athena
5,096
1,332
0
2,864
11,711
8,784
419
3,630
8,049
21,242
0
W
6,179
2,835
413
1,433
6,446
2,004
1,514
1,105
5,341
0
28,510
L
6,955
1,733
0
1,827
7,228
2,449
759
1,280
5,878
0
25,444
L
1,004
40
0
275
2,818
612
0
1,094
1,654
16,971
0
W
3,632
702
430
3,792
9,754
4,832
344
2,781
6,973
18,576
0
L
Achilles
iSuperHulk
Achilles
1,351
177
0
730
8,229
3,526
133
4,374
3,508
0
17,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,569
Gold Earned
37,619
215
Minions Killed
335
0
Camps Cleared
0
1,018,065
Distance Traveled
1,131,705
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,768
598
82
6
0
223,033
0
W
Apollo
7,926
610
73
6
0
221,894
1
W
Nu Wa
8,416
647
106
8
0
244,477
1
L
Fafnir
6,349
488
72
6
0
245,261
1
L
Athena
7,319
563
31
2
0
238,598
2
W
Cupid
6,956
535
42
3
0
222,548
0
L
Neith
6,813
524
44
3
0
200,334
2
L
Janus
4,943
380
38
3
0
111,618
1
W
Ymir
6,553
504
32
2
0
219,753
2
L
Achilles
5,145
396
30
2
0
222,254
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role