Player Matchup

Osiris
Osiris
Gold V
Alasthor24
Osiris
Gold V
Level 124
God Stats
21W - 19L
1,549 SR
Queue Stats
159W - 160L
1,279 MMR
Solo
Sylvanus
Sylvanus
Gold V
Counter
Sylvanus
Gold V
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 46L
1,248 MMR
Solo
Scylla
Scylla
Gold IV
Excelen7
Scylla
Gold IV
Level 136
God Stats
15W - 9L
1,711 SR
Queue Stats
109W - 113L
1,288 MMR
Solo
Nemesis
Nemesis
Gold V
PhantomVVolfe
Nemesis
Gold V
Level 90
God Stats
7W - 9L
1,614 SR
Queue Stats
178W - 175L
1,268 MMR
Solo
Cernunnos
Cernunnos
Silver I
RichiLiddell
Cernunnos
Silver I
Level 79
God Stats
16W - 15L
1,705 SR
Queue Stats
189W - 185L
1,248 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,616 SR
1,266 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,437 SR
1,266 MMR
Ymir
Ymir
Silver I
KodeEz
Ymir
Silver I
Level 118
God Stats
20W - 25L
1,531 SR
Queue Stats
873W - 882L
1,232 MMR
Solo
Thanatos
Thanatos
Silver II
MrGoonSavage
Thanatos
Silver II
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 132L
1,243 MMR
Solo
Danzaburou
Danzaburou
Bronze III
TeumesianFox
Danzaburou
Bronze III
Level 108
God Stats
12W - 5L
1,605 SR
Queue Stats
172W - 167L
1,308 MMR
Party 1
Chaac
Chaac
Bronze III
Xipe Chaac
Chaac
Bronze III
Level 73
God Stats
3W - 2L
1,434 SR
Queue Stats
162W - 166L
1,262 MMR
Party 1
Ra
Ra
Silver III
dargy03
Ra
Silver III
Level 153
God Stats
2W - 5L
1,112 SR
Queue Stats
84W - 101L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Alasthor24
Osiris
19
3 / 3 / 2
11,353
598
6,761
14,757
13,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Counter
Sylvanus
15
2 / 1 / 1
9,840
518
5,026
12,649
10,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
Excelen7
Scylla
19
5 / 2 / 4
11,692
615
9,998
9,741
3,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
16
4 / 1 / 8
10,700
563
13,800
13,897
10,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
RichiLiddell
Cernunnos
18
1 / 1 / 3
10,424
549
6,749
12,670
4,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
JanusCu ChulainnSetCthulhuTsukuyomi

VS

Bans
KumbhakarnaSobekMercuryCupidAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
KodeEz
Ymir
5
0 / 1 / 0
5,850
308
696
3,717
1,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
MrGoonSavage
Thanatos
12
1 / 3 / 1
7,743
408
1,724
9,839
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
TeumesianFox
Danzaburou
15
3 / 3 / 1
10,043
529
8,778
13,614
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
17
4 / 3 / 0
9,869
519
14,503
19,257
21,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
0 / 6 / 1
9,649
508
4,654
12,226
4,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
8
8
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
Alasthor24
Osiris
3
3
2
1.33
W
Sylvanus
Counter
Sylvanus
2
1
1
2.5
W
Scylla
Excelen7
Scylla
5
2
4
3.5
L
Ymir
KodeEz
Ymir
0
1
0
0
L
Thanatos
MrGoonSavage
Thanatos
1
3
1
0.5
W
Nemesis
4
1
8
8
W
Cernunnos
RichiLiddell
Cernunnos
1
1
3
2.5
L
Danzaburou
TeumesianFox
Danzaburou
3
3
1
1.17
L
Chaac
4
3
0
1.33
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,334
Damage
30,355
63,714
Taken
58,653
42,876
Mitigated
36,143
22,634
Healing
24,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Alasthor24
Osiris
6,761
2,608
0
4,842
14,757
13,335
648
126
14,128
0
73,668
W
Sylvanus
Counter
Sylvanus
5,026
1,558
1,013
3,586
12,649
10,326
1,340
771
11,764
40,124
0
W
Scylla
Excelen7
Scylla
9,998
1,250
0
3,042
9,741
3,890
0
2,125
7,457
90,380
0
L
Ymir
KodeEz
Ymir
696
102
0
1,276
3,717
1,456
0
1,038
2,679
5,460
0
L
Thanatos
MrGoonSavage
Thanatos
1,724
230
0
8,152
9,839
3,185
0
1,561
8,278
0
39,300
W
Nemesis
13,800
7,488
0
1,589
13,897
10,472
1,737
1,143
12,490
0
63,785
W
Cernunnos
RichiLiddell
Cernunnos
6,749
3,680
0
8,562
12,670
4,853
2,406
1,140
11,328
0
74,984
L
Danzaburou
TeumesianFox
Danzaburou
8,778
3,813
0
1,610
13,614
4,542
288
4,724
8,890
0
51,970
L
Chaac
14,503
2,472
0
9,548
19,257
21,977
0
1,011
18,246
426
68,934
L
4,654
606
390
3,953
12,226
4,983
0
6,690
5,536
72,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,009
Gold Earned
43,154
563
Minions Killed
469
0
Camps Cleared
0
1,811,427
Distance Traveled
1,592,852
26
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,353
598
122
6
0
324,427
1
W
Sylvanus
9,840
518
54
3
0
336,634
5
W
Scylla
11,692
615
152
8
0
363,807
6
L
Ymir
5,850
308
12
1
0
371,626
1
L
Thanatos
7,743
408
75
4
0
232,497
1
W
Nemesis
10,700
563
97
5
0
439,337
8
W
Cernunnos
10,424
549
138
7
0
347,222
6
L
Danzaburou
10,043
529
95
5
0
356,974
1
L
Chaac
9,869
519
129
7
0
341,039
2
L
Ra
9,649
508
158
8
0
290,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role