Player Matchup

Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Big spencer
Janus
Level 96
God Stats
1W - 4L
1,632 SR
Queue Stats
12W - 19L
1,442 Elo+
Party 3
Cthulhu
Cthulhu
LiquidDande47
Cthulhu
Level 113
God Stats
2W - 3L
1,640 SR
Queue Stats
81W - 80L
1,443 Elo+
Party 3
Pele
Pele
PixLValkyrie
Pele
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 92L
1,384 Elo+
Party 3
Neith
Neith
VenixFox
Neith
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 10L
1,276 Elo+
Party 3
Team Averages
Level 89
1,555 SR
1,409 Elo+

VS

Team Averages
Level 99
1,513 SR
1,472 Elo+
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DEVAS859TATOR
Janus
Level 87
God Stats
13W - 9L
1,547 SR
Queue Stats
481W - 463L
1,476 Elo+
Party 2
Ra
Ra
RipleyySenpai
Ra
Level 134
God Stats
3W - 1L
1,465 SR
Queue Stats
192W - 188L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
adamvazquez2002
Guan Yu
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
260W - 249L
1,431 Elo+
Party 2
Bacchus
Bacchus
llBlOoDyDrEaMll
Bacchus
Level 46
God Stats
18W - 17L
1,554 SR
Queue Stats
209W - 213L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 5 / 1
4,778
398
2,632
7,705
4,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 0
5,795
483
1,960
4,274
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
0 / 0 / 1
6,399
533
9,079
5,711
3,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 2 / 0
6,310
526
2,993
8,777
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
VenixFox
Neith
8
1 / 6 / 0
5,427
452
2,556
6,660
1,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 0 / 4
6,559
547
3,599
6,608
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 0 / 1
6,006
501
3,368
2,575
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
7 / 2 / 3
7,943
662
8,320
7,283
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 1 / 1
6,168
514
2,184
10,705
4,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
3 / 0 / 6
6,604
550
4,025
4,722
3,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
15
15
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
5
1
0.1
W
Apollo
 
Apollo
2
0
4
4
L
0
2
0
0
W
2
0
1
2.5
L
Cthulhu
0
0
1
0.5
L
2
2
0
1
W
7
2
3
4.25
L
Neith
VenixFox
Neith
1
6
0
0.17
W
1
1
1
1.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,220
Damage
21,496
33,127
Taken
31,893
12,880
Mitigated
14,141
8,728
Healing
14,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,632
655
214
1,086
7,705
4,020
540
4,406
3,045
0
10,508
W
Apollo
 
Apollo
3,599
1,882
0
2,049
6,608
2,225
0
1,665
4,842
0
39,901
L
1,960
0
0
947
4,274
1,115
0
1,607
2,559
32,684
0
W
3,368
355
0
1,088
2,575
736
0
1,033
1,418
30,210
0
L
Cthulhu
9,079
266
0
1,828
5,711
3,162
0
2,351
3,224
35,352
0
L
2,993
607
0
3,914
8,777
2,718
0
1,473
7,242
0
34,805
W
8,320
905
231
3,647
7,283
2,896
186
0
7,133
59,043
0
L
Neith
VenixFox
Neith
2,556
811
0
739
6,660
1,865
660
5,104
1,344
0
21,751
W
2,184
308
604
4,556
10,705
4,750
0
6,784
3,296
0
27,867
W
4,025
352
0
2,500
4,722
3,534
0
667
3,923
10,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,709
Gold Earned
33,280
265
Minions Killed
337
0
Camps Cleared
0
1,121,768
Distance Traveled
1,217,480
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,778
398
15
1
0
189,841
4
W
Apollo
6,559
547
74
6
0
237,800
5
L
Janus
5,795
483
75
6
0
231,313
4
W
Janus
6,006
501
66
6
0
239,518
1
L
Cthulhu
6,399
533
63
5
0
251,566
4
L
Pele
6,310
526
71
6
0
252,375
3
W
Ra
7,943
662
117
10
0
229,110
1
L
Neith
5,427
452
41
3
0
196,673
2
W
Guan Yu
6,168
514
71
6
0
237,072
3
W
Bacchus
6,604
550
9
1
0
273,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role