Player Matchup

Set
Set
AureanLS
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,571 Elo+
Solo
Anhur
Anhur
DonkeyDeuce
Anhur
Level 13
God Stats
3W - 2L
1,707 SR
Queue Stats
82W - 67L
1,583 Elo+
Solo
Fenrir
Fenrir
LAGOM420
Fenrir
Level 28
God Stats
3W - 2L
1,805 SR
Queue Stats
112W - 99L
1,589 Elo+
Solo
Merlin
Merlin
ManDudeGuyThing
Merlin
Level 22
God Stats
1W - 4L
1,162 SR
Queue Stats
18W - 18L
1,542 Elo+
Solo
Sylvanus
Sylvanus
xx_i_L0v3_k1dsxx
Sylvanus
Level 13
God Stats
36W - 13L
1,887 SR
Queue Stats
113W - 24L
1,947 Elo+
Solo
Team Averages
Level 19
1,612 SR
1,646 Elo+

VS

Team Averages
Level 38
1,666 SR
1,537 Elo+
Sun Wukong
Sun Wukong
CAR_lucacha
Sun Wukong
Level 123
God Stats
15W - 7L
1,790 SR
Queue Stats
198W - 209L
1,403 Elo+
Party 1
Mulan
Mulan
Crazyator
Mulan
Level 28
God Stats
2W - 5L
1,564 SR
Queue Stats
205W - 203L
1,619 Elo+
Solo
Ymir
Ymir
Jwright889
Ymir
Level 23
God Stats
43W - 34L
1,465 SR
Queue Stats
262W - 287L
1,545 Elo+
Solo
Rama
Rama
kingcrimson567
Rama
Level 6
God Stats
11W - 8L
1,815 SR
Queue Stats
245W - 226L
1,488 Elo+
Party 1
Kukulkan
Kukulkan
twitchBubbzyy32
Kukulkan
Level 8
God Stats
5W - 3L
1,697 SR
Queue Stats
41W - 39L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 11 / 1
10,198
408
10,674
25,402
16,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 4 / 6
10,821
433
6,483
12,254
4,262
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
LAGOM420
Fenrir
18
2 / 6 / 4
11,496
460
6,084
24,350
11,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 6 / 4
12,520
501
16,841
12,203
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 7 / 5
11,345
454
12,482
19,332
23,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CAR_lucacha
Sun Wukong
19
6 / 2 / 17
14,021
561
12,649
16,234
14,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mulan
Crazyator
Mulan
20
17 / 3 / 7
16,486
659
21,871
25,042
16,950
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 3 / 9
10,706
428
5,849
20,402
10,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
2 / 3 / 5
12,500
500
5,679
14,600
4,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
20
9 / 5 / 8
15,079
603
22,735
18,474
6,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
15
Kills
34
34
Deaths
16
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
11
1
0.14
W
Sun Wukong
CAR_lucacha
Sun Wukong
6
2
17
7.25
W
Mulan
Crazyator
Mulan
17
3
7
6.83
L
1
4
6
1
W
0
3
9
1.5
L
Fenrir
LAGOM420
Fenrir
2
6
4
0.67
L
5
6
4
1.17
W
2
3
5
1.5
W
Kukulkan
9
5
8
2.6
L
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,564
Damage
68,783
93,541
Taken
94,752
59,948
Mitigated
53,743
20,657
Healing
39,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,674
4,505
53
2,716
25,402
16,359
0
6,615
18,603
0
59,326
W
Sun Wukong
CAR_lucacha
Sun Wukong
12,649
1,909
288
2,819
16,234
14,500
1,994
6,432
9,604
0
63,999
W
Mulan
Crazyator
Mulan
21,871
4,186
0
16,323
25,042
16,950
1,878
7,154
17,642
0
132,638
L
6,483
3,631
0
1,778
12,254
4,262
278
3,101
9,103
0
63,633
W
5,849
1,086
0
6,886
20,402
10,864
61
5,347
14,933
26,130
0
L
Fenrir
LAGOM420
Fenrir
6,084
706
0
7,452
24,350
11,502
178
4,921
19,057
0
80,252
L
16,841
794
196
1,006
12,203
4,233
0
4,771
7,318
79,942
0
W
5,679
4,500
0
5,776
14,600
4,789
6,521
2,755
11,811
0
75,175
W
Kukulkan
22,735
1,916
0
7,254
18,474
6,640
2,954
12,041
6,013
112,031
0
L
12,482
1,337
2,816
4,640
19,332
23,592
0
8,396
10,704
38,325
8,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,380
Gold Earned
68,792
537
Minions Killed
643
0
Camps Cleared
0
2,247,416
Distance Traveled
2,402,839
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,198
408
94
4
0
436,839
4
W
Sun Wukong
14,021
561
104
4
0
479,762
1
W
Mulan
16,486
659
195
8
0
546,720
3
L
Anhur
10,821
433
111
4
0
463,408
8
W
Ymir
10,706
428
30
1
0
488,079
7
L
Fenrir
11,496
460
130
5
0
471,620
1
L
Merlin
12,520
501
134
5
0
468,656
10
W
Rama
12,500
500
128
5
0
447,883
0
W
Kukulkan
15,079
603
186
7
0
440,395
17
L
Sylvanus
11,345
454
68
3
0
406,893
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role