Player Matchup

Cabrakan
Cabrakan
OscarMayerBiener
Cabrakan
Level 135
God Stats
2W - 1L
1,737 SR
Queue Stats
211W - 190L
1,597 Elo+
Solo
Izanami
Izanami
Sgt Bravoo
Izanami
Level 125
God Stats
22W - 12L
1,738 SR
Queue Stats
927W - 855L
1,587 Elo+
Solo
Chaac
Chaac
kardenaz98
Chaac
Level 96
God Stats
7W - 3L
1,800 SR
Queue Stats
487W - 410L
1,551 Elo+
Party 2
Arachne
Arachne
sean_quad11
Arachne
Level 91
God Stats
25W - 16L
1,617 SR
Queue Stats
449W - 393L
1,559 Elo+
Party 2
Scylla
Scylla
xl Bleasey lx
Scylla
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 92L
1,571 Elo+
Solo
Team Averages
Level 119
1,678 SR
1,573 Elo+

VS

Team Averages
Level 118
1,663 SR
1,603 Elo+
Athena
Athena
AstroZombieV
Athena
Level 107
God Stats
8W - 6L
1,652 SR
Queue Stats
112W - 96L
1,597 Elo+
Solo
Mulan
Mulan
Dab For Orphans
Mulan
Level 127
God Stats
35W - 35L
1,612 SR
Queue Stats
332W - 349L
1,545 Elo+
Party 1
Merlin
Merlin
KONTRYBT
Merlin
Level 136
God Stats
136W - 95L
1,684 SR
Queue Stats
653W - 584L
1,664 Elo+
Solo
Arachne
Arachne
TheDivineUchiha
Arachne
Level 101
God Stats
40W - 20L
1,753 SR
Queue Stats
219W - 197L
1,587 Elo+
Party 1
Danzaburou
Danzaburou
theemumbojumbo
Danzaburou
Level 119
God Stats
7W - 3L
1,614 SR
Queue Stats
102W - 77L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
7,700
481
6,250
12,444
11,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Sgt Bravoo
Izanami
13
0 / 4 / 1
7,784
487
4,348
10,016
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
15
4 / 1 / 3
9,096
569
12,165
16,599
16,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arachne
sean_quad11
Arachne
15
5 / 1 / 2
8,703
544
8,130
13,614
5,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 4 / 1
7,414
463
2,243
8,926
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
3 / 2 / 1
7,458
466
5,578
12,341
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 0
8,093
506
9,108
13,779
10,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
KONTRYBT
Merlin
13
0 / 3 / 4
7,612
476
10,599
5,794
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 0
8,174
511
5,700
14,363
6,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
theemumbojumbo
Danzaburou
15
2 / 0 / 2
8,665
542
10,752
8,180
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
10
Kills
12
12
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
3
2
1
1.75
W
2
3
0
0.67
W
Merlin
KONTRYBT
Merlin
0
3
4
0.67
L
0
2
6
1.5
L
Izanami
Sgt Bravoo
Izanami
0
4
1
0.13
W
5
2
0
2.5
L
Chaac
4
1
3
5.5
L
Arachne
sean_quad11
Arachne
5
1
2
6
W
Danzaburou
theemumbojumbo
Danzaburou
2
0
2
3
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,136
Damage
41,737
61,599
Taken
54,457
41,566
Mitigated
29,736
20,880
Healing
20,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
5,578
1,671
0
3,138
12,341
7,204
20
3,045
9,266
23,879
0
W
9,108
1,024
0
5,800
13,779
10,952
0
1,236
12,543
0
48,670
W
Merlin
KONTRYBT
Merlin
10,599
38
0
864
5,794
2,392
0
2,308
3,352
54,569
0
L
6,250
1,141
0
3,221
12,444
11,939
0
5,926
6,518
24,395
0
L
Izanami
Sgt Bravoo
Izanami
4,348
3,040
0
2,037
10,016
4,538
1,080
159
9,857
0
63,539
W
5,700
3,029
0
4,260
14,363
6,164
36
1,494
12,843
0
65,202
L
Chaac
12,165
2,557
0
8,505
16,599
16,390
0
1,497
15,102
0
61,907
L
Arachne
sean_quad11
Arachne
8,130
5,648
0
3,912
13,614
5,681
0
3,701
9,913
0
64,664
W
Danzaburou
theemumbojumbo
Danzaburou
10,752
4,407
0
6,119
8,180
3,024
292
220
7,960
0
68,368
L
2,243
177
0
3,205
8,926
3,018
0
4,894
4,032
40,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,697
Gold Earned
40,002
517
Minions Killed
479
0
Camps Cleared
0
1,521,088
Distance Traveled
1,557,240
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,458
466
37
2
0
309,694
11
W
Mulan
8,093
506
104
7
0
307,670
1
W
Merlin
7,612
476
100
6
0
289,934
2
L
Cabrakan
7,700
481
48
3
0
320,627
5
L
Izanami
7,784
487
133
8
0
279,688
9
W
Arachne
8,174
511
106
7
0
359,627
1
L
Chaac
9,096
569
129
8
0
334,436
5
L
Arachne
8,703
544
105
7
0
327,451
4
W
Danzaburou
8,665
542
132
8
0
290,315
5
L
Scylla
7,414
463
102
6
0
258,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role