Player Matchup

Ares
Ares
ImMcZucc
Ares
Level 15
God Stats
18W - 17L
1,432 SR
Queue Stats
34W - 38L
1,389 Elo+
Solo
Izanami
Izanami
OG GRIM
Izanami
Level 27
God Stats
7W - 6L
1,729 SR
Queue Stats
107W - 137L
1,389 Elo+
Solo
Neith
Neith
SATUPLED_JCT
Neith
Level 16
God Stats
34W - 34L
1,489 SR
Queue Stats
48W - 63L
1,438 Elo+
Solo
Hachiman
Hachiman
VelocitaPilota
Hachiman
Level 7
God Stats
15W - 15L
1,358 SR
Queue Stats
15W - 15L
1,409 Elo+
Solo
Scylla
Scylla
jvslobito
Scylla
Level 6
God Stats
15W - 18L
1,525 SR
Queue Stats
29W - 37L
1,348 Elo+
Solo
Team Averages
Level 14
1,507 SR
1,395 Elo+

VS

Team Averages
Level 30
1,459 SR
1,216 Elo+
Hachiman
Hachiman
BryanBeli
Hachiman
Level 127
God Stats
0W - 3L
1,519 SR
Queue Stats
73W - 81L
1,584 Elo+
Party 1
Guan Yu
Guan Yu
PHA I Atomic
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,063 Elo+
Party 1
Merlin
Merlin
PHA I Renzo
Merlin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,040 Elo+
Party 1
Fenrir
Fenrir
PHA I Star
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,040 Elo+
Party 1
Ravana
Ravana
TrelleTheGOAT
Ravana
Level 4
God Stats
0W - 2L
1,276 SR
Queue Stats
36W - 41L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
20
12 / 3 / 26
13,827
1,152
14,433
21,733
23,839
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
OG GRIM
Izanami
15
0 / 0 / 12
10,441
870
3,672
2,053
868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
16 / 3 / 28
14,932
1,244
28,472
15,134
9,572
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
20
8 / 0 / 24
14,085
1,174
19,173
7,777
4,676
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
jvslobito
Scylla
20
15 / 8 / 19
13,650
1,138
17,369
15,771
7,005
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

160

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BryanBeli
Hachiman
20
10 / 2 / 4
15,806
1,317
23,630
11,277
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
PHA I Atomic
Guan Yu
18
1 / 17 / 8
11,508
959
9,497
32,844
30,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
1 / 9 / 3
10,505
875
5,155
9,444
3,263
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
PHA I Star
Fenrir
19
1 / 13 / 9
12,236
1,020
9,506
19,400
8,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
1 / 10 / 7
11,843
987
9,224
16,761
7,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
45
51
Kills
14
14
Deaths
51
109
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BryanBeli
Hachiman
10
2
4
6
W
Ares
12
3
26
8.33
W
Izanami
OG GRIM
Izanami
0
0
12
6
L
Guan Yu
PHA I Atomic
Guan Yu
1
17
8
0.29
L
Merlin
1
9
3
0.28
L
Fenrir
PHA I Star
Fenrir
1
13
9
0.42
W
16
3
28
10
L
1
10
7
0.45
W
Hachiman
8
0
24
20
W
Scylla
jvslobito
Scylla
15
8
19
3.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,119
Damage
57,012
62,468
Taken
89,726
45,960
Mitigated
53,009
4,914
Healing
10,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BryanBeli
Hachiman
23,630
17,049
0
4,160
11,277
3,891
0
4,126
7,151
0
71,472
W
Ares
14,433
2,983
0
40
21,733
23,839
0
1,657
20,076
26,304
0
W
Izanami
OG GRIM
Izanami
3,672
3,201
0
159
2,053
868
0
90
1,963
0
9,873
L
Guan Yu
PHA I Atomic
Guan Yu
9,497
2,945
456
3,734
32,844
30,594
0
12,718
20,101
0
24,156
L
Merlin
5,155
737
0
48
9,444
3,263
0
3,355
6,089
13,133
0
L
Fenrir
PHA I Star
Fenrir
9,506
2,651
0
845
19,400
8,074
0
7,764
11,586
0
21,764
W
28,472
20,751
0
2,984
15,134
9,572
0
1,416
13,718
0
54,310
L
9,224
1,495
0
1,032
16,761
7,187
0
3,764
12,997
0
25,663
W
Hachiman
19,173
11,783
0
1,718
7,777
4,676
0
381
7,396
0
45,470
W
Scylla
jvslobito
Scylla
17,369
3,858
0
13
15,771
7,005
0
1,611
14,160
31,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,935
Gold Earned
61,898
190
Minions Killed
222
6
Camps Cleared
4
832,437
Distance Traveled
951,959
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
15,806
1,317
117
10
0
215,313
0
W
Ares
13,827
1,152
25
2
0
227,064
1
W
Izanami
10,441
870
13
1
2
75,126
0
L
Guan Yu
11,508
959
30
3
0
234,203
3
L
Merlin
10,505
875
26
2
0
69,606
0
L
Fenrir
12,236
1,020
20
2
1
205,504
2
W
Neith
14,932
1,244
55
5
1
186,187
0
L
Ravana
11,843
987
29
2
3
227,333
2
W
Hachiman
14,085
1,174
52
4
3
209,140
0
W
Scylla
13,650
1,138
45
4
0
134,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role