Player Matchup

Guan Yu
Guan Yu
GandalfTheThicc
Guan Yu
Level 17
God Stats
10W - 3L
2,006 SR
Queue Stats
120W - 109L
1,597 Elo+
Solo
Ah Puch
Ah Puch
Nythros
Ah Puch
Level 126
God Stats
5W - 3L
1,272 SR
Queue Stats
182W - 194L
1,537 Elo+
Party 1
Danzaburou
Danzaburou
Shimmashome
Danzaburou
Level 6
God Stats
13W - 13L
1,376 SR
Queue Stats
22W - 24L
1,537 Elo+
Party 1
Nemesis
Nemesis
ShockmasterVEVO
Nemesis
Level 26
God Stats
2W - 0L
1,193 SR
Queue Stats
8W - 7L
1,369 Elo+
Solo
Tiamat
Tiamat
scarith
Tiamat
Level 29
God Stats
27W - 16L
1,589 SR
Queue Stats
94W - 96L
1,491 Elo+
Solo
Team Averages
Level 41
1,487 SR
1,506 Elo+

VS

Team Averages
Level 26
1,475 SR
1,561 Elo+
Eset
Eset
Billpaxton123
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,582 Elo+
Solo
Artio
Artio
Keefers5782
Artio
Level 28
God Stats
20W - 12L
1,669 SR
Queue Stats
93W - 110L
1,546 Elo+
Solo
Guan Yu
Guan Yu
LazyP0et
Guan Yu
Level 23
God Stats
0W - 3L
1,205 SR
Queue Stats
8W - 7L
1,625 Elo+
Solo
Arachne
Arachne
SrD4NA3L
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 45L
1,549 Elo+
Solo
Fenrir
Fenrir
TsujiUra
Fenrir
Level 25
God Stats
1W - 5L
1,500 SR
Queue Stats
66W - 73L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 13
11,948
1,086
16,027
16,580
19,348
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
Nythros
Ah Puch
19
5 / 2 / 14
12,249
1,114
14,698
6,119
3,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Shimmashome
Danzaburou
18
4 / 2 / 18
11,648
1,059
18,755
11,149
4,431
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 12
11,016
1,001
8,887
12,888
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
scarith
Tiamat
18
8 / 3 / 16
12,307
1,119
21,300
8,800
11,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

237

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 6
10,991
999
13,656
16,822
7,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 2
10,014
910
8,644
14,653
14,916
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
LazyP0et
Guan Yu
17
2 / 5 / 5
10,865
988
8,453
18,665
13,109
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
SrD4NA3L
Arachne
17
4 / 5 / 5
11,430
1,039
12,744
16,727
4,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
TsujiUra
Fenrir
17
2 / 7 / 8
11,232
1,021
8,285
18,101
6,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
37
27
Kills
11
11
Deaths
27
73
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
9
6
0.56
W
7
1
13
13.5
L
1
1
2
2
L
Guan Yu
LazyP0et
Guan Yu
2
5
5
0.9
W
Ah Puch
Nythros
Ah Puch
5
2
14
6
W
Danzaburou
Shimmashome
Danzaburou
4
2
18
6.5
W
3
3
12
3
L
Arachne
SrD4NA3L
Arachne
4
5
5
1.3
L
Fenrir
TsujiUra
Fenrir
2
7
8
0.86
W
Tiamat
scarith
Tiamat
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,667
Damage
51,782
55,536
Taken
84,968
44,145
Mitigated
46,178
16,721
Healing
12,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,656
1,197
826
839
16,822
7,278
0
5,695
11,052
50,744
0
W
16,027
1,678
4,175
4,524
16,580
19,348
0
6,938
9,346
0
27,589
L
8,644
490
3,228
3,115
14,653
14,916
0
5,734
8,800
23,232
0
L
Guan Yu
LazyP0et
Guan Yu
8,453
1,550
919
1,190
18,665
13,109
0
8,567
9,873
0
22,774
W
Ah Puch
Nythros
Ah Puch
14,698
755
0
1,522
6,119
3,061
0
714
5,355
43,236
0
W
Danzaburou
Shimmashome
Danzaburou
18,755
10,820
0
2,597
11,149
4,431
0
5,001
5,942
0
38,785
W
8,887
4,229
0
2,419
12,888
5,602
0
6,348
6,372
0
25,627
L
Arachne
SrD4NA3L
Arachne
12,744
8,953
0
1,456
16,727
4,296
0
7,617
8,960
0
20,112
L
Fenrir
TsujiUra
Fenrir
8,285
1,692
0
455
18,101
6,579
0
7,716
10,285
0
15,805
W
Tiamat
scarith
Tiamat
21,300
1,382
0
1,484
8,800
11,703
0
2,460
6,221
35,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,168
Gold Earned
54,532
222
Minions Killed
213
5
Camps Cleared
8
1,111,238
Distance Traveled
1,186,641
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,991
999
93
8
3
216,711
0
W
Guan Yu
11,948
1,086
20
2
1
249,454
0
L
Artio
10,014
910
49
4
0
240,416
0
L
Guan Yu
10,865
988
28
3
2
226,655
1
W
Ah Puch
12,249
1,114
83
8
0
211,872
0
W
Danzaburou
11,648
1,059
46
4
1
196,142
1
W
Nemesis
11,016
1,001
42
4
2
228,245
0
L
Arachne
11,430
1,039
21
2
0
259,388
4
L
Fenrir
11,232
1,021
22
2
3
243,471
0
W
Tiamat
12,307
1,119
31
3
1
225,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role