Player Matchup

Rama
Rama
Fleptezy
Rama
Level 21
God Stats
15W - 11L
1,735 SR
Queue Stats
344W - 198L
1,799 Elo+
Party 2
Raijin
Raijin
JustinClay
Raijin
Level 7
God Stats
33W - 17L
1,724 SR
Queue Stats
513W - 362L
1,924 Elo+
Party 2
Kali
Kali
RaggyNaggy
Kali
Level 29
God Stats
5W - 5L
1,497 SR
Queue Stats
19W - 9L
1,705 Elo+
Solo
Bastet
Bastet
St3akSh0t
Bastet
Level 18
God Stats
3W - 0L
1,882 SR
Queue Stats
79W - 49L
1,728 Elo+
Solo
Ymir
Ymir
Tashbandicoot44
Ymir
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
190W - 229L
1,613 Elo+
Solo
Team Averages
Level 21
1,668 SR
1,754 Elo+

VS

Team Averages
Level 20
1,636 SR
1,685 Elo+
Rama
Rama
D4BABY
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 27L
1,762 Elo+
Party 1
Chronos
Chronos
FartSniffer2007
Chronos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,812 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HoldMyLar
Tsukuyomi
Level 24
God Stats
3W - 2L
1,477 SR
Queue Stats
28W - 26L
1,574 Elo+
Party 1
Baron Samedi
Baron Samedi
aarsterlol
Baron Samedi
Level 27
God Stats
3W - 3L
1,906 SR
Queue Stats
231W - 214L
1,662 Elo+
Party 1
Bellona
Bellona
f0rtn1t3S1ay3r
Bellona
Level 28
God Stats
1W - 3L
1,796 SR
Queue Stats
253W - 274L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
7 / 0 / 3
9,098
650
8,242
8,616
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
JustinClay
Raijin
13
3 / 1 / 4
8,213
587
4,719
5,875
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 3 / 6
8,730
624
9,075
14,324
5,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
St3akSh0t
Bastet
15
8 / 0 / 1
8,906
636
11,116
7,306
3,187
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 3 / 8
7,644
546
4,563
9,839
5,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
D4BABY
Rama
11
4 / 5 / 1
7,286
520
4,631
12,049
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 5 / 2
8,011
572
6,489
9,409
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
HoldMyLar
Tsukuyomi
12
0 / 4 / 1
6,710
479
4,553
11,564
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
aarsterlol
Baron Samedi
9
0 / 6 / 0
5,387
385
5,383
8,294
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 6 / 0
5,945
425
3,679
11,865
7,557
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
26
Kills
7
7
Deaths
26
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
D4BABY
Rama
4
5
1
0.9
L
3
5
2
0.8
W
Rama
7
0
3
8.5
L
Tsukuyomi
HoldMyLar
Tsukuyomi
0
4
1
0.13
W
Raijin
JustinClay
Raijin
3
1
4
5
W
6
3
6
3
W
Bastet
St3akSh0t
Bastet
8
0
1
8.5
W
2
3
8
2
L
Baron Samedi
aarsterlol
Baron Samedi
0
6
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,715
Damage
24,735
45,960
Taken
53,181
19,613
Mitigated
22,785
15,943
Healing
13,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
D4BABY
Rama
4,631
2,971
0
2,738
12,049
3,134
0
2,148
9,867
0
32,838
L
6,489
1,826
0
2,553
9,409
3,968
699
3,746
5,473
54,959
3,338
W
Rama
8,242
6,155
0
3,287
8,616
2,933
1,988
2,296
6,114
0
68,084
L
Tsukuyomi
HoldMyLar
Tsukuyomi
4,553
853
0
4,167
11,564
3,861
191
273
11,249
0
44,372
W
Raijin
JustinClay
Raijin
4,719
662
0
750
5,875
2,009
0
2,760
3,097
46,818
0
W
9,075
5,293
0
6,876
14,324
5,631
582
1,401
12,783
0
45,304
W
Bastet
St3akSh0t
Bastet
11,116
2,311
0
2,919
7,306
3,187
40
501
6,655
0
47,820
W
4,563
765
0
2,111
9,839
5,853
0
4,104
5,451
23,700
0
L
Baron Samedi
aarsterlol
Baron Samedi
5,383
663
565
1,304
8,294
4,265
0
2,196
6,052
21,396
0
L
3,679
1,719
0
2,002
11,865
7,557
0
565
11,258
0
29,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,591
Gold Earned
33,339
425
Minions Killed
374
0
Camps Cleared
0
1,351,035
Distance Traveled
1,332,892
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,286
520
67
5
0
242,336
0
L
Chronos
8,011
572
111
8
0
247,171
4
W
Rama
9,098
650
128
9
0
254,760
4
L
Tsukuyomi
6,710
479
89
6
0
299,546
2
W
Raijin
8,213
587
111
8
0
210,182
5
W
Kali
8,730
624
76
5
0
290,808
0
W
Bastet
8,906
636
77
6
0
328,778
7
W
Ymir
7,644
546
33
2
0
266,507
2
L
Baron Samedi
5,387
385
37
3
0
257,793
0
L
Bellona
5,945
425
70
5
0
286,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role