Player Matchup

Fenrir
Fenrir
KamM3000
Fenrir
Level 19
God Stats
19W - 18L
1,678 SR
Queue Stats
24W - 22L
1,410 Elo+
Solo
Guan Yu
Guan Yu
Matigg777
Guan Yu
Level 18
God Stats
37W - 39L
1,466 SR
Queue Stats
59W - 83L
1,317 Elo+
Solo
Merlin
Merlin
NiceSkin007
Merlin
Level 84
God Stats
3W - 6L
1,378 SR
Queue Stats
112W - 108L
1,477 Elo+
Party 2
Neith
Neith
iDn Yanik
Neith
Level 5
God Stats
1W - 3L
1,139 SR
Queue Stats
44W - 59L
1,186 Elo+
Party 2
Bacchus
Bacchus
jchap420
Bacchus
Level 29
God Stats
0W - 4L
1,251 SR
Queue Stats
68W - 103L
1,263 Elo+
Solo
Team Averages
Level 31
1,382 SR
1,331 Elo+

VS

Team Averages
Level 13
1,381 SR
1,247 Elo+
Fenrir
Fenrir
Bandug
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,485 Elo+
Solo
Bellona
Bellona
Bemkel
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,199 Elo+
Solo
Olorun
Olorun
mr kid awesome
Olorun
Level 16
God Stats
1W - 5L
1,208 SR
Queue Stats
38W - 40L
1,246 Elo+
Solo
Zeus
Zeus
saltlordactual95
Zeus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 26L
1,156 Elo+
Party 1
Cthulhu
Cthulhu
xMrSleepyhead-
Cthulhu
Level 15
God Stats
12W - 18L
1,199 SR
Queue Stats
16W - 26L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KamM3000
Fenrir
15
11 / 5 / 1
10,321
469
11,941
16,916
8,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Matigg777
Guan Yu
14
3 / 9 / 4
8,832
401
9,116
20,666
12,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
14
4 / 4 / 2
9,614
437
8,207
10,160
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
iDn Yanik
Neith
7
0 / 5 / 1
6,453
293
875
4,771
1,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
jchap420
Bacchus
13
0 / 7 / 5
8,768
399
8,622
18,194
16,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bandug
Fenrir
17
16 / 2 / 8
12,094
550
16,718
15,513
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bellona
Bemkel
Bellona
6
1 / 5 / 3
6,623
301
1,894
5,464
1,926
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 6 / 5
9,409
428
7,154
12,904
4,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 5 / 8
9,658
439
10,083
8,593
2,662
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 9
11,016
501
11,986
18,240
9,389
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
18
Kills
29
30
Deaths
20
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bandug
Fenrir
16
2
8
10
W
Bellona
Bemkel
Bellona
1
5
3
0.5
L
Fenrir
KamM3000
Fenrir
11
5
1
2.3
L
Guan Yu
Matigg777
Guan Yu
3
9
4
0.56
L
Merlin
4
4
2
1.25
L
Neith
iDn Yanik
Neith
0
5
1
0.1
L
Bacchus
jchap420
Bacchus
0
7
5
0.36
W
3
6
5
0.92
W
2
5
8
1.2
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,761
Damage
47,835
70,707
Taken
60,714
41,563
Mitigated
24,737
14,718
Healing
20,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bandug
Fenrir
16,718
3,969
609
8,172
15,513
6,435
1,495
3,055
12,274
0
65,129
W
Bellona
Bemkel
Bellona
1,894
549
0
75
5,464
1,926
0
2,034
3,003
0
5,801
L
Fenrir
KamM3000
Fenrir
11,941
1,446
0
3,075
16,916
8,014
456
7,633
9,283
0
54,421
L
Guan Yu
Matigg777
Guan Yu
9,116
1,449
2,786
6,190
20,666
12,412
1,235
8,546
12,120
0
34,270
L
Merlin
8,207
338
0
2,179
10,160
3,551
1,087
3,986
6,174
66,099
0
L
Neith
iDn Yanik
Neith
875
670
0
0
4,771
1,127
0
1,404
3,367
0
2,771
L
Bacchus
jchap420
Bacchus
8,622
1,691
0
488
18,194
16,459
99
7,654
10,540
32,265
0
W
7,154
3,728
406
2,624
12,904
4,325
2,292
1,031
11,683
39,027
0
W
10,083
1,226
0
624
8,593
2,662
328
1,214
7,242
38,912
0
W
11,986
2,015
425
7,490
18,240
9,389
593
8,784
9,103
42,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,988
Gold Earned
48,800
295
Minions Killed
315
0
Camps Cleared
0
1,663,384
Distance Traveled
1,731,549
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,094
550
91
4
0
437,976
2
W
Bellona
6,623
301
5
0
0
144,798
0
L
Fenrir
10,321
469
77
4
0
415,337
5
L
Guan Yu
8,832
401
46
2
0
383,966
1
L
Merlin
9,614
437
120
5
0
318,885
1
L
Neith
6,453
293
4
0
0
193,591
0
L
Bacchus
8,768
399
48
2
0
351,605
0
W
Olorun
9,409
428
64
3
0
336,191
0
W
Zeus
9,658
439
71
3
0
392,139
0
W
Cthulhu
11,016
501
84
4
0
420,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role