Player Matchup

Hachiman
Hachiman
DeductedClub31
Hachiman
Level 53
God Stats
0W - 1L
1,566 SR
Queue Stats
846W - 756L
1,582 Elo+
Party 1
Merlin
Merlin
GmZKeviin
Merlin
Level 29
God Stats
10W - 12L
1,635 SR
Queue Stats
584W - 504L
1,594 Elo+
Solo
Nemesis
Nemesis
ImUnfortAtJungle
Nemesis
Level 22
God Stats
8W - 4L
1,689 SR
Queue Stats
155W - 112L
1,608 Elo+
Party 1
Aphrodite
Aphrodite
JungleIsThrowing
Aphrodite
Level 16
God Stats
3W - 3L
1,637 SR
Queue Stats
48W - 36L
1,692 Elo+
Party 1
Pele
Pele
VOTEFORAHPUCH
Pele
Level 29
God Stats
1W - 2L
1,355 SR
Queue Stats
210W - 169L
1,689 Elo+
Solo
Team Averages
Level 30
1,576 SR
1,633 Elo+

VS

Team Averages
Level 15
1,654 SR
1,725 Elo+
Odin
Odin
Cronbomb11
Odin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,898 Elo+
Solo
Ymir
Ymir
Iarry
Ymir
Level 30
God Stats
18W - 18L
1,535 SR
Queue Stats
162W - 152L
1,642 Elo+
Solo
Kukulkan
Kukulkan
UmbraMortem666
Kukulkan
Level 4
God Stats
3W - 2L
1,729 SR
Queue Stats
4W - 4L
1,593 Elo+
Solo
Ne Zha
Ne Zha
Vekir25
Ne Zha
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,603 Elo+
Solo
Anhur
Anhur
VysceraI
Anhur
Level 29
God Stats
18W - 4L
2,006 SR
Queue Stats
85W - 30L
1,892 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
0 / 9 / 8
10,665
427
4,347
15,110
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
GmZKeviin
Merlin
20
10 / 3 / 8
13,552
542
26,125
15,692
7,602
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 3 / 8
14,027
561
17,680
19,813
9,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
17
2 / 8 / 14
11,960
478
7,556
19,138
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
13 / 1 / 6
16,616
665
15,894
20,000
20,439
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 6
9,675
387
5,924
16,651
12,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
Iarry
Ymir
16
2 / 6 / 9
11,722
469
6,202
23,896
19,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
15
0 / 11 / 5
9,504
380
4,492
14,336
5,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Vekir25
Ne Zha
17
4 / 8 / 3
11,066
443
10,937
21,009
8,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
VysceraI
Anhur
20
18 / 5 / 1
16,205
648
33,259
22,494
9,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
48
40
Kills
24
24
Deaths
40
44
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
10
6
0.3
L
Hachiman
0
9
8
0.44
L
Merlin
GmZKeviin
Merlin
10
3
8
4.67
W
Ymir
Iarry
Ymir
2
6
9
1.08
L
15
3
8
6.33
L
Aphrodite
2
8
14
1.13
W
Kukulkan
0
11
5
0.23
L
13
1
6
16
W
Ne Zha
Vekir25
Ne Zha
4
8
3
0.69
W
Anhur
VysceraI
Anhur
18
5
1
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,602
Damage
60,814
89,753
Taken
98,386
54,893
Mitigated
55,096
36,113
Healing
22,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,924
1,432
0
1,717
16,651
12,503
0
6,847
9,478
0
32,064
L
Hachiman
4,347
2,643
0
2,028
15,110
4,695
1,194
2,201
12,884
0
53,572
L
Merlin
GmZKeviin
Merlin
26,125
571
499
3,737
15,692
7,602
778
1,565
13,849
115,283
0
W
Ymir
Iarry
Ymir
6,202
1,548
0
5,857
23,896
19,300
0
7,659
15,886
51,163
0
L
17,680
9,867
0
1,818
19,813
9,017
856
3,044
16,380
0
93,495
L
Aphrodite
7,556
532
7,168
8,215
19,138
13,140
203
2,335
16,727
40,534
0
W
Kukulkan
4,492
517
0
0
14,336
5,158
0
5,958
8,353
39,971
0
L
15,894
3,903
0
12,648
20,000
20,439
0
1,169
18,591
0
147,218
W
Ne Zha
Vekir25
Ne Zha
10,937
1,282
0
6,190
21,009
8,334
943
7,300
13,534
0
78,926
W
Anhur
VysceraI
Anhur
33,259
24,879
0
8,861
22,494
9,801
52
5,565
16,656
0
147,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,820
Gold Earned
58,172
701
Minions Killed
542
0
Camps Cleared
0
2,386,721
Distance Traveled
2,210,242
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,675
387
57
2
0
444,521
4
L
Hachiman
10,665
427
90
4
0
410,977
3
L
Merlin
13,552
542
176
7
0
474,773
2
W
Ymir
11,722
469
73
3
0
444,059
7
L
Nemesis
14,027
561
113
5
0
532,114
9
L
Aphrodite
11,960
478
71
3
0
446,561
5
W
Kukulkan
9,504
380
83
3
0
431,580
6
L
Pele
16,616
665
251
10
0
522,296
2
W
Ne Zha
11,066
443
131
5
0
480,700
8
W
Anhur
16,205
648
198
8
0
409,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role