Player Matchup

Set
Set
AcWallen
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,453 Elo+
Party 2
Scylla
Scylla
Ahmad63123
Scylla
Level 28
God Stats
1W - 5L
1,511 SR
Queue Stats
92W - 99L
1,438 Elo+
Party 1
Yemoja
Yemoja
AshiSanDesu
Yemoja
Level 16
God Stats
16W - 18L
1,448 SR
Queue Stats
22W - 24L
1,408 Elo+
Party 1
Apollo
Apollo
Duoart
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,485 Elo+
Party 2
Bellona
Bellona
iSakhi
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,416 Elo+
Solo
Team Averages
Level 21
1,492 SR
1,440 Elo+

VS

Team Averages
Level 21
1,520 SR
1,409 Elo+
Sun Wukong
Sun Wukong
ALPHAKUPUS
Sun Wukong
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 38L
1,378 Elo+
Party 3
Chang'e
Chang'e
Cyberlox
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
F0kker
Zeus
Level 24
God Stats
11W - 4L
1,593 SR
Queue Stats
52W - 43L
1,454 Elo+
Solo
Artemis
Artemis
HYDRA2087
Artemis
Level 22
God Stats
8W - 5L
1,509 SR
Queue Stats
26W - 27L
1,437 Elo+
Party 3
Fenrir
Fenrir
MRFIVIX
Fenrir
Level 4
God Stats
3W - 7L
1,500 SR
Queue Stats
197W - 229L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 10 / 5
12,854
459
11,325
27,570
14,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Ahmad63123
Scylla
19
5 / 7 / 2
13,049
466
11,263
20,942
9,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
16
1 / 4 / 5
12,162
434
11,454
21,201
17,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Duoart
Apollo
20
7 / 10 / 4
14,127
505
19,055
22,545
10,068
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
iSakhi
Bellona
19
7 / 9 / 4
13,454
481
19,810
34,508
29,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALPHAKUPUS
Sun Wukong
20
7 / 4 / 15
14,657
523
14,374
27,972
30,255
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Cyberlox
Chang'e
20
12 / 4 / 14
15,139
541
23,663
25,675
17,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
F0kker
Zeus
20
15 / 1 / 10
16,969
606
32,153
16,078
8,484
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
HYDRA2087
Artemis
20
5 / 5 / 16
14,453
516
15,418
19,465
7,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
MRFIVIX
Fenrir
15
1 / 13 / 5
10,487
375
6,646
22,272
10,985
Boots

Boots

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
100
27
Kills
40
40
Deaths
27
20
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ALPHAKUPUS
Sun Wukong
7
4
15
3.63
L
7
10
5
0.95
L
Scylla
Ahmad63123
Scylla
5
7
2
0.86
L
Yemoja
1
4
5
0.88
W
Chang'e
Cyberlox
Chang'e
12
4
14
4.75
L
Apollo
Duoart
Apollo
7
10
4
0.9
W
Zeus
F0kker
Zeus
15
1
10
20
W
Artemis
HYDRA2087
Artemis
5
5
16
2.6
W
Fenrir
MRFIVIX
Fenrir
1
13
5
0.27
L
Bellona
iSakhi
Bellona
7
9
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,907
Damage
92,254
126,766
Taken
111,462
80,042
Mitigated
75,088
22,127
Healing
38,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ALPHAKUPUS
Sun Wukong
14,374
2,482
0
1,116
27,972
30,255
1,131
3,869
23,814
365
82,581
L
11,325
3,935
0
5,950
27,570
14,057
49
8,408
18,860
0
71,099
L
Scylla
Ahmad63123
Scylla
11,263
786
705
3,302
20,942
9,345
1,086
11,834
8,979
72,984
0
L
Yemoja
11,454
942
2,379
1,191
21,201
17,375
343
13,061
7,909
42,420
0
W
Chang'e
Cyberlox
Chang'e
23,663
1,273
6,047
16,418
25,675
17,906
1,156
7,557
17,988
66,274
0
L
Apollo
Duoart
Apollo
19,055
11,465
0
616
22,545
10,068
2,275
11,136
11,181
0
106,553
W
Zeus
F0kker
Zeus
32,153
3,338
0
3,943
16,078
8,484
1,093
3,864
11,950
144,228
0
W
Artemis
HYDRA2087
Artemis
15,418
7,932
0
5,776
19,465
7,458
5,039
6,071
13,306
0
94,400
W
Fenrir
MRFIVIX
Fenrir
6,646
1,055
0
4,992
22,272
10,985
203
1,153
21,085
0
47,880
L
Bellona
iSakhi
Bellona
19,810
8,220
0
7,984
34,508
29,197
352
12,116
21,680
0
114,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,646
Gold Earned
71,705
583
Minions Killed
666
0
Camps Cleared
0
2,306,734
Distance Traveled
2,402,435
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,657
523
155
6
0
522,298
2
L
Set
12,854
459
81
3
0
464,636
0
L
Scylla
13,049
466
148
5
0
436,892
1
L
Yemoja
12,162
434
48
2
0
512,637
1
W
Chang'e
15,139
541
63
2
0
514,171
7
L
Apollo
14,127
505
159
6
0
442,644
2
W
Zeus
16,969
606
227
8
0
499,342
1
W
Artemis
14,453
516
153
5
0
472,623
0
W
Fenrir
10,487
375
68
2
0
394,001
0
L
Bellona
13,454
481
147
5
0
449,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role