Player Matchup

Hachiman
Hachiman
Ahersh
Hachiman
Level 58
God Stats
3W - 11L
1,129 SR
Queue Stats
129W - 140L
1,503 Elo+
Party 1
Nox
Nox
Bomba9er9er
Nox
Level 86
God Stats
2W - 6L
1,349 SR
Queue Stats
264W - 230L
1,536 Elo+
Party 1
Janus
Janus
DwarfSized
Janus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 224L
1,521 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PrkCtyCtr
Cu Chulainn
Level 47
God Stats
4W - 3L
1,691 SR
Queue Stats
293W - 323L
1,478 Elo+
Party 1
Thor
Thor
crc101076
Thor
Level 41
God Stats
20W - 16L
1,506 SR
Queue Stats
229W - 219L
1,514 Elo+
Solo
Team Averages
Level 64
1,435 SR
1,511 Elo+

VS

Team Averages
Level 54
1,468 SR
1,462 Elo+
Ullr
Ullr
BXD_MOMO
Ullr
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 61L
1,368 Elo+
Party 2
Kali
Kali
BizarrelyDumb
Kali
Level 48
God Stats
2W - 0L
1,253 SR
Queue Stats
11W - 10L
1,539 Elo+
Solo
Janus
Janus
Chthomas8
Janus
Level 93
God Stats
2W - 0L
1,572 SR
Queue Stats
46W - 43L
1,483 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IFeedJunglers
Ah Muzen Cab
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 5L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
gummybear_on_Top
Kuzenbo
Level 66
God Stats
3W - 2L
1,512 SR
Queue Stats
59W - 73L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ahersh
Hachiman
11
4 / 5 / 1
7,318
430
6,280
12,139
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 3 / 5
8,603
506
6,061
12,155
7,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
13
2 / 5 / 1
8,206
483
8,532
9,600
3,290
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
PrkCtyCtr
Cu Chulainn
15
0 / 5 / 0
8,563
504
5,721
12,272
10,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
15
8 / 8 / 1
9,989
588
10,420
14,962
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 5 / 6
7,778
458
2,815
10,868
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
6 / 2 / 6
10,129
596
11,253
12,963
6,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Chthomas8
Janus
17
9 / 4 / 2
10,917
642
10,279
10,764
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
IFeedJunglers
Ah Muzen Cab
19
5 / 0 / 1
11,613
683
10,721
11,667
4,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 3 / 7
8,475
499
8,104
10,224
9,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
14
Kills
25
26
Deaths
14
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Ahersh
Hachiman
4
5
1
0.9
W
Ullr
1
5
6
0.8
W
6
2
6
4.5
L
0
3
5
0.83
W
Janus
Chthomas8
Janus
9
4
2
2.5
L
Janus
2
5
1
0.5
W
Ah Muzen Cab
IFeedJunglers
Ah Muzen Cab
5
0
1
5.5
L
Cu Chulainn
PrkCtyCtr
Cu Chulainn
0
5
0
0
L
Thor
8
8
1
1.06
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,014
Damage
43,172
61,128
Taken
56,486
30,734
Mitigated
27,079
11,057
Healing
17,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Ahersh
Hachiman
6,280
2,554
0
3,868
12,139
3,571
186
5,126
6,931
0
31,833
W
Ullr
2,815
1,386
0
1,734
10,868
3,020
772
3,004
7,864
0
24,453
W
11,253
5,993
0
4,480
12,963
6,669
47
2,359
10,579
0
60,857
L
6,061
1,033
0
2,507
12,155
7,551
22
4,578
7,453
39,744
0
W
Janus
Chthomas8
Janus
10,279
126
119
2,484
10,764
3,572
783
4,939
5,825
65,727
0
L
Janus
8,532
834
0
0
9,600
3,290
0
4,746
4,578
54,383
0
W
Ah Muzen Cab
IFeedJunglers
Ah Muzen Cab
10,721
7,833
0
9,069
11,667
4,571
4,776
416
10,951
0
89,976
L
Cu Chulainn
PrkCtyCtr
Cu Chulainn
5,721
584
0
1,841
12,272
10,656
0
0
12,272
4,614
55,057
L
Thor
10,420
3,012
0
2,841
14,962
5,666
0
3,309
11,511
0
54,170
W
8,104
3,244
0
0
10,224
9,247
105
4,291
5,933
26,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,679
Gold Earned
48,912
464
Minions Killed
437
0
Camps Cleared
0
1,525,884
Distance Traveled
1,674,088
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,318
430
60
4
0
292,996
2
W
Ullr
7,778
458
40
2
0
299,820
0
W
Kali
10,129
596
88
5
0
368,680
3
L
Nox
8,603
506
62
4
0
309,124
1
W
Janus
10,917
642
131
8
0
345,708
1
L
Janus
8,206
483
113
7
0
305,342
6
W
Ah Muzen Cab
11,613
683
150
9
0
312,866
1
L
Cu Chulainn
8,563
504
150
9
0
320,358
4
L
Thor
9,989
588
79
5
0
298,064
1
W
Kuzenbo
8,475
499
28
2
0
347,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role