Player Matchup

Hachiman
Hachiman
RockLeeTheSlaye
Hachiman
Level 21
God Stats
8W - 2L
1,794 SR
Queue Stats
61W - 58L
1,383 Elo+
Party 1
Danzaburou
Danzaburou
Slevoo
Danzaburou
Level 18
God Stats
0W - 2L
1,180 SR
Queue Stats
84W - 82L
1,407 Elo+
Party 1
Osiris
Osiris
UK_Red_Mist
Osiris
Level 28
God Stats
4W - 1L
1,925 SR
Queue Stats
28W - 30L
1,393 Elo+
Solo
Ymir
Ymir
jarikama
Ymir
Level 5
God Stats
1W - 3L
1,229 SR
Queue Stats
9W - 44L
1,190 Elo+
Party 2
Merlin
Merlin
mikonator2
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
989 Elo+
Party 2
Team Averages
Level 15
1,525 SR
1,272 Elo+

VS

Team Averages
Level 16
1,546 SR
1,428 Elo+
Artemis
Artemis
Dark--kurama
Artemis
Level 6
God Stats
1W - 1L
1,554 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Tiamat
Tiamat
Panturrano
Tiamat
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 15L
1,291 Elo+
Solo
Hercules
Hercules
Shewrog
Hercules
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 83L
1,370 Elo+
Solo
Cthulhu
Cthulhu
kkokou
Cthulhu
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ra
Ra
osamatronladen
Ra
Level 18
God Stats
2W - 0L
1,674 SR
Queue Stats
15W - 11L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
13 / 5 / 10
17,347
1,084
45,229
26,645
11,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
Slevoo
Danzaburou
20
2 / 3 / 16
15,492
968
23,633
15,684
6,175
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
20
4 / 4 / 12
14,610
913
14,754
18,776
18,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
20
3 / 9 / 6
13,885
868
2,734
24,168
19,329
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
mikonator2
Merlin
20
5 / 12 / 8
14,072
880
9,291
22,303
9,680
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

63

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dark--kurama
Artemis
20
2 / 9 / 14
14,523
908
23,067
23,514
12,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Panturrano
Tiamat
15
0 / 0 / 0
11,220
701
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
Shewrog
Hercules
20
6 / 5 / 17
15,959
997
15,152
29,137
40,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
kkokou
Cthulhu
20
3 / 10 / 10
14,113
882
7,178
27,644
26,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
22 / 3 / 9
20,846
1,303
53,299
22,977
13,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
83
27
Kills
33
33
Deaths
27
52
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Artemis
Dark--kurama
Artemis
2
9
14
1
W
Tiamat
Panturrano
Tiamat
0
0
0
0
L
Hachiman
13
5
10
3.6
W
Hercules
Shewrog
Hercules
6
5
17
2.9
L
Danzaburou
Slevoo
Danzaburou
2
3
16
3.33
L
Osiris
4
4
12
2.5
L
Ymir
3
9
6
0.67
W
Cthulhu
kkokou
Cthulhu
3
10
10
0.8
L
Merlin
mikonator2
Merlin
5
12
8
0.75
W
22
3
9
8.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,641
Damage
98,696
107,576
Taken
103,272
65,582
Mitigated
92,656
7,430
Healing
29,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Dark--kurama
Artemis
23,067
12,904
0
4,345
23,514
12,681
0
1,873
21,641
0
43,972
W
Tiamat
Panturrano
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
45,229
25,032
0
3,603
26,645
11,519
0
14,464
12,181
0
78,556
W
Hercules
Shewrog
Hercules
15,152
3,248
0
8,026
29,137
40,075
0
3,396
25,741
0
31,573
L
Danzaburou
Slevoo
Danzaburou
23,633
8,973
0
2,961
15,684
6,175
0
10,893
4,791
0
53,001
L
Osiris
14,754
6,085
0
0
18,776
18,879
0
9,339
9,437
0
32,966
L
Ymir
2,734
464
0
0
24,168
19,329
0
12,075
12,093
26,285
0
W
Cthulhu
kkokou
Cthulhu
7,178
791
1,494
0
27,644
26,393
0
3,941
23,703
23,442
0
L
Merlin
mikonator2
Merlin
9,291
1,962
128
738
22,303
9,680
0
13,706
8,597
29,587
0
W
53,299
1,901
3,511
11,978
22,977
13,507
0
2,815
20,162
119,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,406
Gold Earned
76,661
256
Minions Killed
280
4
Camps Cleared
4
1,281,865
Distance Traveled
1,022,495
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,523
908
47
3
0
217,891
0
W
Tiamat
11,220
701
0
0
0
0
0
L
Hachiman
17,347
1,084
66
4
0
266,729
0
W
Hercules
15,959
997
51
3
0
312,190
0
L
Danzaburou
15,492
968
63
4
2
281,356
1
L
Osiris
14,610
913
44
3
1
324,129
0
L
Ymir
13,885
868
45
3
1
209,987
0
W
Cthulhu
14,113
882
25
2
0
198,641
0
L
Merlin
14,072
880
38
2
0
199,664
1
W
Ra
20,846
1,303
157
10
4
293,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role