Player Matchup

Nemesis
Nemesis
Elsidrian
Nemesis
Level 127
God Stats
1W - 4L
1,179 SR
Queue Stats
332W - 323L
1,482 Elo+
Solo
Osiris
Osiris
HugoSer02
Osiris
Level 105
God Stats
0W - 2L
1,415 SR
Queue Stats
185W - 159L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
ale9gg
Kukulkan
Level 7
God Stats
0W - 3L
1,610 SR
Queue Stats
21W - 18L
1,508 Elo+
Party 1
Janus
Janus
godbannana
Janus
Level 82
God Stats
2W - 6L
1,678 SR
Queue Stats
84W - 94L
1,473 Elo+
Party 1
Aphrodite
Aphrodite
jornav
Aphrodite
Level 86
God Stats
3W - 4L
1,423 SR
Queue Stats
239W - 188L
1,502 Elo+
Party 1
Team Averages
Level 81
1,461 SR
1,494 Elo+

VS

Team Averages
Level 69
1,480 SR
1,512 Elo+
Thanatos
Thanatos
Anestheziaas
Thanatos
Level 27
God Stats
3W - 6L
1,398 SR
Queue Stats
66W - 83L
1,460 Elo+
Party 2
Ymir
Ymir
CzeslawPaleta
Ymir
Level 28
God Stats
2W - 0L
1,405 SR
Queue Stats
23W - 21L
1,577 Elo+
Party 3
Agni
Agni
Gallowmere
Agni
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Kiler006
Rama
Level 91
God Stats
2W - 4L
1,390 SR
Queue Stats
38W - 28L
1,561 Elo+
Party 3
Cabrakan
Cabrakan
Kuichigai
Cabrakan
Level 45
God Stats
4W - 2L
1,707 SR
Queue Stats
153W - 159L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Elsidrian
Nemesis
12
2 / 1 / 1
7,264
484
4,957
7,639
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
HugoSer02
Osiris
15
5 / 4 / 2
8,698
580
12,367
14,742
11,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
ale9gg
Kukulkan
10
0 / 6 / 0
5,833
389
4,314
8,678
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
14
1 / 5 / 0
7,679
512
5,220
9,659
3,293
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
jornav
Aphrodite
10
0 / 6 / 0
5,916
394
4,758
10,600
7,829
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Anestheziaas
Thanatos
14
6 / 2 / 0
8,353
557
4,820
11,731
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 0 / 8
8,558
571
6,336
11,601
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 1 / 2
9,173
612
6,349
7,298
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
15
8 / 0 / 5
9,202
613
9,486
10,284
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Kuichigai
Cabrakan
14
2 / 5 / 2
8,271
551
8,804
15,632
12,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
8
Kills
22
22
Deaths
8
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Anestheziaas
Thanatos
6
2
0
3
W
4
0
8
8
L
Nemesis
Elsidrian
Nemesis
2
1
1
2.5
W
2
1
2
3
L
Osiris
HugoSer02
Osiris
5
4
2
1.5
W
Rama
8
0
5
10.5
W
Cabrakan
Kuichigai
Cabrakan
2
5
2
0.6
L
Kukulkan
ale9gg
Kukulkan
0
6
0
0
L
Janus
1
5
0
0.2
L
Aphrodite
jornav
Aphrodite
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,616
Damage
35,795
51,318
Taken
56,546
27,693
Mitigated
32,965
11,886
Healing
28,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Anestheziaas
Thanatos
4,820
1,209
0
10,650
11,731
4,504
290
987
10,744
0
38,371
W
6,336
952
0
1,854
11,601
8,875
174
2,919
8,348
31,442
0
L
Nemesis
Elsidrian
Nemesis
4,957
1,236
0
598
7,639
2,596
0
1,366
6,273
0
45,730
W
6,349
442
0
3,302
7,298
2,626
475
4,341
2,957
63,243
0
L
Osiris
HugoSer02
Osiris
12,367
4,904
0
6,210
14,742
11,294
61
8,804
5,938
2,229
53,233
W
Rama
9,486
7,742
0
6,523
10,284
4,009
2,771
5,378
4,573
0
61,300
W
Cabrakan
Kuichigai
Cabrakan
8,804
1,639
0
6,003
15,632
12,951
59
513
15,067
48,802
0
L
Kukulkan
ale9gg
Kukulkan
4,314
697
0
0
8,678
2,681
0
2,550
6,128
18,912
0
L
Janus
5,220
0
0
0
9,659
3,293
0
5,557
4,102
56,512
0
L
Aphrodite
jornav
Aphrodite
4,758
347
1,361
3,717
10,600
7,829
0
3,212
7,388
31,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,390
Gold Earned
43,557
381
Minions Killed
468
0
Camps Cleared
0
1,368,859
Distance Traveled
1,352,439
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,353
557
68
5
0
294,790
1
W
Ymir
8,558
571
37
2
0
272,515
5
L
Nemesis
7,264
484
86
6
0
262,670
4
W
Agni
9,173
612
127
8
0
299,283
6
L
Osiris
8,698
580
86
6
0
270,635
4
W
Rama
9,202
613
132
9
0
257,504
1
W
Cabrakan
8,271
551
104
7
0
228,347
3
L
Kukulkan
5,833
389
48
3
0
259,303
1
L
Janus
7,679
512
95
6
0
307,526
3
L
Aphrodite
5,916
394
66
4
0
268,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role