Player Matchup

Artemis
Artemis
BoyInBlue22
Artemis
Level 25
God Stats
1W - 0L
1,529 SR
Queue Stats
3W - 3L
1,530 Elo+
Solo
Fafnir
Fafnir
Hoekie
Fafnir
Level 123
God Stats
5W - 3L
1,500 SR
Queue Stats
206W - 139L
1,621 Elo+
Party 2
Tiamat
Tiamat
IamAManlyMan
Tiamat
Level 23
God Stats
3W - 1L
1,522 SR
Queue Stats
29W - 8L
1,530 Elo+
Party 2
Arachne
Arachne
MeerWeergeven
Arachne
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 4L
2,059 Elo+
Party 2
Heimdallr
Heimdallr
juicyazz
Heimdallr
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Team Averages
Level 41
1,510 SR
1,648 Elo+

VS

Team Averages
Level 25
1,609 SR
1,508 Elo+
Tyr
Tyr
Hïtt
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 39L
1,561 Elo+
Party 1
Fenrir
Fenrir
Parkobish
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,422 Elo+
Solo
Yemoja
Yemoja
PrinceMimoune
Yemoja
Level 43
God Stats
3W - 3L
1,571 SR
Queue Stats
101W - 113L
1,492 Elo+
Party 1
Ullr
Ullr
SkaylineMKJ
Ullr
Level 13
God Stats
8W - 8L
1,633 SR
Queue Stats
15W - 17L
1,438 Elo+
Party 1
Anubis
Anubis
Srekaens
Anubis
Level 16
God Stats
21W - 12L
1,842 SR
Queue Stats
34W - 23L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BoyInBlue22
Artemis
13
6 / 4 / 7
8,455
564
7,665
8,201
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
Hoekie
Fafnir
11
3 / 4 / 11
7,845
523
3,597
10,234
7,021
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiamat
16
8 / 0 / 7
9,864
658
15,472
8,564
7,443
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
15
11 / 0 / 12
9,187
612
12,049
10,509
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
juicyazz
Heimdallr
15
7 / 2 / 8
9,484
632
6,140
7,468
2,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Hïtt
Tyr
12
1 / 6 / 0
6,533
436
4,040
14,213
10,361
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Parkobish
Fenrir
9
0 / 10 / 4
6,030
402
2,816
12,454
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 6 / 1
6,952
463
3,442
8,406
4,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 5 / 3
6,131
409
3,065
7,941
2,466
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
Srekaens
Anubis
12
7 / 8 / 0
7,641
509
8,976
13,005
6,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
18
35
Kills
10
10
Deaths
35
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
BoyInBlue22
Artemis
6
4
7
2.38
W
Fafnir
Hoekie
Fafnir
3
4
11
2.13
L
Tyr
Hïtt
Tyr
1
6
0
0.17
W
Tiamat
8
0
7
11.5
W
Arachne
11
0
12
17
L
Fenrir
Parkobish
Fenrir
0
10
4
0.2
L
2
6
1
0.42
L
0
5
3
0.3
L
Anubis
Srekaens
Anubis
7
8
0
0.88
W
Heimdallr
juicyazz
Heimdallr
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,923
Damage
22,339
44,976
Taken
56,019
23,982
Mitigated
27,745
19,292
Healing
10,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BoyInBlue22
Artemis
7,665
4,659
0
1,542
8,201
2,307
1,659
4,099
4,102
0
36,211
W
Fafnir
Hoekie
Fafnir
3,597
921
379
1,905
10,234
7,021
94
2,839
7,395
20,476
0
L
Tyr
Hïtt
Tyr
4,040
1,017
0
3,814
14,213
10,361
0
5,523
8,690
0
29,579
W
Tiamat
15,472
1,093
0
7,552
8,564
7,443
768
2,511
6,053
70,862
0
W
Arachne
12,049
8,359
0
5,995
10,509
4,270
224
1,899
8,610
0
58,805
L
Fenrir
Parkobish
Fenrir
2,816
791
0
2,152
12,454
3,673
0
3,063
9,391
0
19,293
L
3,442
1,244
717
456
8,406
4,839
0
3,472
4,934
17,863
0
L
3,065
1,316
0
250
7,941
2,466
0
2,855
5,080
0
19,424
L
Anubis
Srekaens
Anubis
8,976
602
0
3,127
13,005
6,406
0
4,334
8,671
30,063
0
W
Heimdallr
juicyazz
Heimdallr
6,140
3,040
0
1,919
7,468
2,941
1,320
1,070
6,398
0
44,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,835
Gold Earned
33,287
426
Minions Killed
237
0
Camps Cleared
0
1,504,604
Distance Traveled
1,356,797
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,455
564
71
5
0
253,231
1
W
Fafnir
7,845
523
28
2
0
299,695
1
L
Tyr
6,533
436
66
4
0
250,785
2
W
Tiamat
9,864
658
146
10
0
299,962
3
W
Arachne
9,187
612
90
6
0
367,006
1
L
Fenrir
6,030
402
44
3
0
296,866
6
L
Yemoja
6,952
463
23
2
0
284,986
0
L
Ullr
6,131
409
40
3
0
277,439
0
L
Anubis
7,641
509
64
4
0
246,721
5
W
Heimdallr
9,484
632
91
6
0
284,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role