Player Matchup

Cu Chulainn
Cu Chulainn
EthanG4975
Cu Chulainn
Level 26
God Stats
11W - 9L
1,618 SR
Queue Stats
91W - 91L
1,479 Elo+
Solo
Fenrir
Fenrir
FenRIRExD
Fenrir
Level 7
God Stats
10W - 6L
1,544 SR
Queue Stats
11W - 8L
1,391 Elo+
Solo
Danzaburou
Danzaburou
Sir Drill
Danzaburou
Level 27
God Stats
12W - 13L
1,500 SR
Queue Stats
77W - 61L
1,698 Elo+
Solo
Bacchus
Bacchus
debeste215
Bacchus
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 136L
1,509 Elo+
Solo
Ra
Ra
sajaa420
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,581 Elo+
Solo
Team Averages
Level 20
1,533 SR
1,531 Elo+

VS

Team Averages
Level 25
1,528 SR
1,397 Elo+
Sun Wukong
Sun Wukong
A Washermashen
Sun Wukong
Level 17
God Stats
22W - 42L
1,370 SR
Queue Stats
57W - 88L
1,288 Elo+
Party 1
Chernobog
Chernobog
JakeSladeG
Chernobog
Level 26
God Stats
31W - 51L
1,395 SR
Queue Stats
158W - 220L
1,388 Elo+
Party 1
Nemesis
Nemesis
LiamPGtips
Nemesis
Level 26
God Stats
18W - 15L
1,582 SR
Queue Stats
221W - 279L
1,320 Elo+
Party 1
Anhur
Anhur
Troll-_isHere
Anhur
Level 26
God Stats
1W - 2L
1,791 SR
Queue Stats
12W - 8L
1,615 Elo+
Solo
Terra
Terra
a Spasmoid
Terra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
244W - 315L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EthanG4975
Cu Chulainn
20
9 / 0 / 3
12,320
648
15,377
13,960
14,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
FenRIRExD
Fenrir
19
10 / 2 / 1
11,486
605
9,636
11,613
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Sir Drill
Danzaburou
15
4 / 3 / 8
9,866
519
12,814
14,689
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
debeste215
Bacchus
13
2 / 2 / 7
8,813
464
9,248
13,241
11,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 4 / 10
8,898
468
8,404
9,178
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A Washermashen
Sun Wukong
11
3 / 6 / 3
8,314
438
4,952
14,540
6,774
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chernobog
JakeSladeG
Chernobog
13
2 / 7 / 2
8,319
438
5,677
12,414
4,089
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
LiamPGtips
Nemesis
12
0 / 7 / 2
7,540
397
5,445
15,650
7,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 4 / 3
8,508
448
14,078
16,726
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
12
2 / 3 / 2
8,218
433
3,132
14,123
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
27
Kills
10
11
Deaths
27
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
A Washermashen
Sun Wukong
3
6
3
0.75
W
Cu Chulainn
EthanG4975
Cu Chulainn
9
0
3
10.5
W
Fenrir
FenRIRExD
Fenrir
10
2
1
5.25
L
Chernobog
JakeSladeG
Chernobog
2
7
2
0.43
L
Nemesis
LiamPGtips
Nemesis
0
7
2
0.14
W
Danzaburou
Sir Drill
Danzaburou
4
3
8
2.67
L
3
4
3
1.13
L
Terra
2
3
2
1
W
Bacchus
debeste215
Bacchus
2
2
7
2.75
W
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,479
Damage
33,284
62,681
Taken
73,453
37,680
Mitigated
32,105
25,688
Healing
21,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
A Washermashen
Sun Wukong
4,952
0
0
1,831
14,540
6,774
744
5,082
8,899
0
30,907
W
Cu Chulainn
EthanG4975
Cu Chulainn
15,377
1,910
0
7,898
13,960
14,038
188
0
13,960
13,439
83,005
W
Fenrir
FenRIRExD
Fenrir
9,636
1,154
620
6,242
11,613
5,300
1,348
100
11,513
0
78,824
L
Chernobog
JakeSladeG
Chernobog
5,677
3,312
0
3,062
12,414
4,089
2,294
639
11,471
0
39,486
L
Nemesis
LiamPGtips
Nemesis
5,445
2,206
0
4,290
15,650
7,489
0
2,158
13,181
0
38,284
W
Danzaburou
Sir Drill
Danzaburou
12,814
6,070
0
5,551
14,689
4,463
2,056
1,362
13,327
0
65,036
L
14,078
6,303
0
6,245
16,726
5,296
622
5,943
10,560
0
55,359
L
Terra
3,132
319
624
5,056
14,123
8,457
66
4,416
9,440
17,180
0
W
Bacchus
debeste215
Bacchus
9,248
1,191
0
4,024
13,241
11,062
384
1,092
12,149
20,361
0
W
8,404
918
787
566
9,178
2,817
0
578
8,600
35,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,383
Gold Earned
40,899
496
Minions Killed
306
0
Camps Cleared
0
1,781,381
Distance Traveled
1,686,680
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,314
438
59
3
0
328,605
0
W
Cu Chulainn
12,320
648
183
10
0
383,733
1
W
Fenrir
11,486
605
132
7
0
351,553
7
L
Chernobog
8,319
438
66
3
0
282,562
2
L
Nemesis
7,540
397
59
3
0
372,759
1
W
Danzaburou
9,866
519
98
5
0
333,177
3
L
Anhur
8,508
448
97
5
0
323,578
1
L
Terra
8,218
433
25
1
0
379,176
1
W
Bacchus
8,813
464
28
1
0
374,714
0
W
Ra
8,898
468
55
3
0
338,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role