Player Matchup

Khepri
Khepri
Bradient
Khepri
Level 48
God Stats
7W - 9L
1,463 SR
Queue Stats
788W - 761L
1,382 Elo+
Party 1
He Bo
He Bo
FreyVal
He Bo
Level 11
God Stats
9W - 4L
1,500 SR
Queue Stats
285W - 299L
1,441 Elo+
Party 1
Neith
Neith
KingRuxa
Neith
Level 10
God Stats
0W - 2L
1,256 SR
Queue Stats
7W - 11L
1,381 Elo+
Solo
Mulan
Mulan
UrsusMantle
Mulan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,310 Elo+
Party 1
Nemesis
Nemesis
marshal258
Nemesis
Level 24
God Stats
19W - 24L
1,460 SR
Queue Stats
94W - 99L
1,410 Elo+
Solo
Team Averages
Level 23
1,436 SR
1,385 Elo+

VS

Team Averages
Level 16
1,471 SR
1,369 Elo+
Hercules
Hercules
Chelsealondon94
Hercules
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 78L
1,387 Elo+
Party 2
Danzaburou
Danzaburou
HeqZa
Danzaburou
Level 16
God Stats
8W - 6L
1,298 SR
Queue Stats
81W - 82L
1,279 Elo+
Party 2
Merlin
Merlin
JAYME87
Merlin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,299 Elo+
Solo
Set
Set
Reepatz
Set
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Strit98
Cerberus
Level 22
God Stats
26W - 16L
1,559 SR
Queue Stats
32W - 31L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bradient
Khepri
8
0 / 3 / 2
4,865
487
1,576
6,791
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
FreyVal
He Bo
7
2 / 7 / 1
5,171
517
3,734
6,906
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
KingRuxa
Neith
8
1 / 4 / 1
5,158
516
2,921
5,073
1,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 5 / 1
5,210
521
3,389
6,253
2,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
marshal258
Nemesis
8
2 / 2 / 2
5,328
533
2,376
6,974
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
7 / 1 / 4
6,739
674
4,725
6,861
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
HeqZa
Danzaburou
11
4 / 0 / 1
6,746
675
3,677
4,481
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
JAYME87
Merlin
10
2 / 2 / 2
6,007
601
3,178
3,792
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
11
8 / 3 / 1
7,007
701
6,204
7,299
3,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Strit98
Cerberus
9
0 / 0 / 5
5,330
533
1,786
6,688
3,326
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
21
21
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Khepri
Bradient
Khepri
0
3
2
0.33
W
Hercules
7
1
4
9
L
He Bo
FreyVal
He Bo
2
7
1
0.36
W
Danzaburou
HeqZa
Danzaburou
4
0
1
4.5
W
Merlin
JAYME87
Merlin
2
2
2
1.5
L
Neith
KingRuxa
Neith
1
4
1
0.38
W
Set
8
3
1
2.83
W
Cerberus
Strit98
Cerberus
0
0
5
2.5
L
1
5
1
0.3
L
Nemesis
marshal258
Nemesis
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,996
Damage
19,570
31,997
Taken
29,121
11,190
Mitigated
12,183
4,246
Healing
10,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Bradient
Khepri
1,576
83
0
1,723
6,791
3,458
0
1,053
5,606
16,909
0
W
Hercules
4,725
1,580
0
2,211
6,861
2,621
0
1,817
4,964
0
24,949
L
He Bo
FreyVal
He Bo
3,734
729
0
497
6,906
1,356
39
887
5,891
13,740
0
W
Danzaburou
HeqZa
Danzaburou
3,677
2,103
171
2,412
4,481
1,596
2,190
880
3,551
0
37,045
W
Merlin
JAYME87
Merlin
3,178
658
0
500
3,792
975
762
609
3,139
28,182
0
L
Neith
KingRuxa
Neith
2,921
1,698
0
787
5,073
1,503
882
1,286
3,751
0
21,280
W
Set
6,204
2,640
0
3,166
7,299
3,665
1,406
519
6,606
0
31,408
W
Cerberus
Strit98
Cerberus
1,786
113
0
2,248
6,688
3,326
580
1,123
5,326
11,633
0
L
3,389
598
0
393
6,253
2,980
223
806
5,447
0
16,363
L
Nemesis
marshal258
Nemesis
2,376
851
0
846
6,974
1,893
0
616
6,338
0
24,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,732
Gold Earned
31,829
190
Minions Killed
267
0
Camps Cleared
0
959,306
Distance Traveled
1,016,597
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,865
487
32
3
0
199,171
1
W
Hercules
6,739
674
48
5
0
230,428
0
L
He Bo
5,171
517
30
3
0
153,573
1
W
Danzaburou
6,746
675
66
7
0
180,414
0
W
Merlin
6,007
601
61
6
0
211,932
5
L
Neith
5,158
516
41
4
0
188,601
1
W
Set
7,007
701
68
7
0
194,435
0
W
Cerberus
5,330
533
24
2
0
199,388
3
L
Mulan
5,210
521
40
4
0
199,364
0
L
Nemesis
5,328
533
47
5
0
218,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role